Garou Chronicles - Ironwood world illustration - Werewolf theme
Werewolf

Garou Chronicles - Ironwood

S
Shinrai

"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. Known issues: Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: -adding some Hound Members, some Pentex Employees etc. -adding all missing official items and all missing patron spirits -finding a way to better integrate Rage built up an loss as well as Frenzy
Played14 times
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Created
92 days ago
Last Updated
1 days ago
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Zachary
Zachary
Level 3 Garou Shadow Lord -
Zach is a young, 21 year old athletic Shadow Lord Garou pup, a born Ahroun, with a quiet strength and thoughtful heart, torn between tribal expectations and his own instinct to protect rather than dominate.
Details
RaceGarou
ClassShadow Lord
Level3
Alignment
PronounsHe/Him
Location-4093, -2708
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Zachary is a striking young man with tousled sandy-blond curls, stormy grey-blue eyes, and sun-kissed skin that hints at a life spent outdoors. Athletic and toned, his build speaks of agility over brute force. A silver earring and casual modern clothes reflect his youthful edge, but there's a thoughtful weight behind his gaze. His posture is alert, instinctive, like someone always on edge—partly predator, partly prey, still learning what kind of wolf he’ll become.
personality
Zachary is courageous, loyal, and surprisingly sensitive beneath his Ahroun training. While driven to fight and defend, he’s not one to lead with aggression. Instead, he seeks purpose through action and connection. He’s a listener more than a talker, thoughtful with his words, often second-guessing himself in social situations. Though shy, he’s deeply loyal and would risk everything for his pack. Still adjusting to Garou life, he questions traditions, trying to redefine what strength means for himself as a Shadow Lord.
backstory
Born into a fractured family, Zachary never fully understood why his mother left when he was very young. Raised by his strict Shadow Lord father, he always felt like he didn’t fit the mold. His older sister Sarah left home early, leaving him to bear the brunt of expectations alone. When his first Change forced him out of university, his carefully built life collapsed. Now part of the Guardians of Gaia, he struggles to reconcile his tribe’s ruthless legacy with his own instinctive compassion and a desire to protect, not dominate.
Stats
Strength
18
Dexterity
14
Constitution
17
Intelligence
10
Wisdom
15
Charisma
17
Armor Class
16
Max HP
40
Speed
30

HP

40 / 40 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Raging Strike

Raging Strike

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Choke Hold

Choke Hold

Level 1
Thunderclap

Thunderclap

Level 1
Retreat (Ahroun only)

Retreat (Ahroun only)

Level 1
Snakebite

Snakebite

Level 1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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