Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Pixie
Level 3 Weaver Spirit Glass Walker -
Pixie is a friendly and cheeky spider spirit of the Weaver, residing in Janis's mobile phone, always ready to share their knowledge and engage in good-natured mischief. Pixie is also the familiar of Janis, because they formed a spirit pact with each other.
Details
Race | Weaver Spirit |
Class | Glass Walker |
Level | 3 |
Alignment | |
Pronouns | They/Them |
Location | -6186, -1697 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A small, ethereal spider spirit with 8 shimmering, white and blue translucent legs and a body that glows softly. They have bright red expressive eyes that sparkle with mischief and joy. Pixie often appears as a holographic projection on Janis's mobile phone, with a playful demeanor and a light, airy presence. But it also can come out of it and then can change size from as small as a normal spider to the size of a big dog.
personality
Pixie is friendly and helpful, always eager to assist Janis in their adventures. Their cheeky nature often leads to playful pranks, but they never mean any harm. They embody a spirit of joy and curiosity, viewing the world through a lens of wonder and whimsy. Pixie fears the corruption of the Wyrm, Pentex and the Black Spiral dancers the most, because they witnessed their destructive behaviour too many times.
backstory
Pixie is an energetic and optimistic spider spirit from the Umbra, serving the Weaver, having formed a spirit pact with Janis. They reside in Janis's mobile phone, allowing them to be present wherever Janis goes. With a whimsical view on existence, Pixie is knowledgeable about the workings of the Umbra, the Weaver and the life of spirits, often sharing insights with Janis while engaging in good-natured mischief.
Stats
Strength
10
Dexterity
16
Constitution
13
Intelligence
18
Wisdom
15
Charisma
17
Armor Class
15
Max HP
36
Speed
30
HP
36 / 36 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook