Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Wade
Level 5 Garou Hart Warden -
Wade is a gruff and cynical 38 year old Garou Hart Warden, Ahroun, a compassionate protector haunted by the loss of his daughter Molly to The Hound, driven to uncover her whereabouts and reclaim her.
Details
Race | Garou |
Class | Hart Warden |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -5736, 8281 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A rugged male Garou with a strong build, Wade has dark brown, unkempt hair and piercing gray eyes that reflect his inner turmoil. He wears practical ranger attire, including a weathered green jacket and sturdy boots, often adorned with patches from his time in the wild. His hands are calloused from years of outdoor work, and he carries a sense of authority in his posture, hinting at his protective nature.
personality
Wade is honest and straightforward, often coming off as gruff due to his cynical outlook on life. However, beneath his tough exterior lies a compassionate heart, especially when it comes to protecting those he loves. His experiences have made him wary of others, but he remains fiercely loyal to his friends and allies, willing to go to great lengths to ensure their safety.
backstory
Wade is a gruff and cynical Garou who works as a Forest Ranger, fiercely protective of nature and its inhabitants. He lost his 8-year-old daughter, Molly, to The Hound, a ruthless organization of humans specializing in hunting Garou. Now, he is on a relentless quest to uncover the whereabouts of his daughter, navigating the shadows of the city while facing the challenges posed by The Hound's militaristic tactics. His heart is heavy with loss, but his compassion drives him to fight for the voiceless and reclaim his daughter from the clutches of those who would exploit her kind.
Stats
Strength
16
Dexterity
14
Constitution
18
Intelligence
13
Wisdom
17
Charisma
12
Armor Class
17
Max HP
65
Speed
30
HP
65 / 65 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook