Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Mira
Level 3 Garou Hart Warden -
Mira is a compassionate 23 year old Garou Hart Warden pup, born Philodox, dedicated to protecting nature in the urban Ironwood city, embodying both nurturing and warrior spirits. She is the owner of Crescent Haven, an old foreclosed bar which she inherited from her grandfather. The Guadians of Gaia use it as their safe house.
Details
Race | Garou |
Class | Hart Warden |
Level | 3 |
Alignment | |
Pronouns | She/Her |
Location | -4124, -2498 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A tall, athletic 23 year old female Garou with long, flowing chestnut hair and striking green eyes that reflect her connection to nature. She wears a mix of practical leather armor adorned with natural motifs, and her skin is marked with tribal tattoos representing her bond with the earth. Her presence is both calming and commanding, embodying the spirit of the Hart Wardens.
personality
Mira is compassionate and fiercely protective, often acting as a mediator in conflicts. She possesses a deep sense of responsibility towards nature and her pack, and her calm demeanor hides a fierce warrior spirit. Others describe her as nurturing yet unyielding, with a strong moral compass that guides her decisions. She speaks with a soothing voice, often encouraging others to see the beauty in nature and the importance of preserving it.
backstory
Mira grew up in the heart of the Ironwood city, where the clash of urban life and nature's whispers shaped her identity. As a member of the Guardians of Gaia pack, she dedicates her life to protecting the remnants of nature within the city, often finding herself at odds with those who exploit the land. Her connection to the spirits of the earth guides her actions, and she seeks to reclaim lost territories for Gaia, all while nurturing the bonds of her pack and the community around her. She is the owner of Crescent Haven, an old bar which she inherited from her grandfather. The Guadians of Gaia use it as their safe house.
Stats
Strength
16
Dexterity
12
Constitution
18
Intelligence
13
Wisdom
17
Charisma
15
Armor Class
15
Max HP
40
Speed
30
HP
40 / 40 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook