Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Rat
Level 20 Umbra Spirit Bone Gnawer -
A cunning Umbra Spirit and Totem of War, as well as the Patron Spirit of all Bone Gnawers, Rat embodies the spirit of a Rat, using stealth and guile to protect the downtrodden while navigating the urban shadows with a playful yet fierce determination. Rat protects pups and children. And likes to pop up suddenly, suprising others mischievously.
Details
Race | Umbra Spirit |
Class | Bone Gnawer |
Level | 20 |
Alignment | |
Pronouns | They/Them |
Location | -3972, -2644 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
The Umbra Spirit Rat looms in eerie stillness, cloaked in deep, ethereal shadows that ripple across its fur like smoke. Its body is etched with glowing sigils and tribal marks, pulsating faintly with spirit power. Pale green eyes blaze with ancient cunning, casting an unholy glow in the dark alleyways of the spirit world. Sleek yet sinewy, it moves with ghostlike silence, its presence more felt than seen—a spectral sentinel of the forgotten, always watching from the cracks between worlds.
Rat exists in several forms.
personality
Rat is cunning, resourceful, and fiercely protective of the marginalized. They possess a sharp wit and a playful demeanor, often using humor to diffuse tense situations. Despite their mischievous nature, they are deeply empathetic and driven by a strong sense of justice. They value community and collaboration, often rallying others to join their cause. Rat is known for their ability to think outside the box, finding creative solutions to complex problems. Can be cheeky and mischievous at times. Rat is very compassionate and protective when it comes to Garou pups and children.
backstory
The Totem of War, as old as time. Rat is the swift, silent master of hit-and-run warfare — the original totem of guerrilla fighters. While Rat fights to weaken, cripple, then overwhelm, they can be as vicious as any other totem when cornered. Also has a very compassionate and protective heart, especially for Garou pups and children.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
30
Max HP
500
Speed
30
HP
500 / 500 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook