Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Jessa
Level 12 Garou Stargazer -
A fiery Garou Stargazer with a sharp tongue and a nurturing heart, Jessa fiercely protects her pack while navigating the complexities of her new life in Ironwood. The Mother figure of the Stargazer pack. A Ragabash born.
Details
Race | Garou |
Class | Stargazer |
Level | 12 |
Alignment | |
Pronouns | She/Her |
Location | -9027, 3133 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Jessa has shoulder-length wavy brown hair and striking blue eyes full of mischief and fire. Her expression is confident and bold, framed by subtle makeup that enhances her features without softening them. She wears a dark, stylish outfit with a sleeveless top and accessories that hint at a rebellious streak. Her posture is relaxed yet ready, exuding charisma and defiance. She looks like a woman in her early 30s—fierce, magnetic, and unapologetically herself.
personality
Fiery, sarcastic, and full of spirit, Jessa is a whirlwind of charm and unpredictability. She laughs in the face of danger, pokes holes in dogma, and calls out bullshit when she hears it—but she's also deeply protective, nurturing, and emotionally attuned to her packmates’ needs. Her love is fierce and unfiltered. Beneath the quips lies a woman who’s braver than most and never backs down when her family is threatened.
backstory
Once a city-born rebel with a sharp tongue and a string of bad decisions, Jessa's First Change came during a séance gone very wrong. Taken in by Silent Reed, she embraced her new life with irreverent flair and unexpected wisdom. While she mocks traditions she doesn’t understand, she defends her pack with the tenacity of a wolf-mother and remains in Ironwood because it’s where her heart—and her purpose—are rooted.
Stats
Strength
15
Dexterity
17
Constitution
14
Intelligence
13
Wisdom
18
Charisma
16
Armor Class
16
Max HP
138
Speed
30
HP
138 / 138 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook