Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Abuela Canta-Luna
Level 15 Garou Stargazer -
Abuela Canta-Luna is a wise and energetic Garou and a Stargazer elder, known for her sharp tongue and big heart, who keeps her pack grounded in the eerie urban landscape of Ironwood. Though she does not talk about it much, she has ties to the Old Watch Pack. A Galliard born.
Details
Race | Garou |
Class | Stargazer |
Level | 15 |
Alignment | |
Pronouns | She/Her |
Location | -9027, 3133 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Abuela Canta-Luna is a fierce elder with deep-set eyes, strong brows, and a face lined by years of laughter and battle. Her silver hair is tucked beneath a red headscarf, and her gold hoop earrings glint with attitude. Clad in a worn apron over dark clothes, she wields her wooden spoon like a weapon. Her stare alone could stop a Wyrmspawn in its tracks—unyielding, wise, and ready to lecture or protect at a moment’s notice.
personality
Sharp-tongued, big-hearted, and endlessly energetic, Canta-Luna is as likely to scold you as to hug you—sometimes both in one breath. She cracks jokes, gives orders with a wooden spoon, and holds her own in philosophical debates. Fiercely loyal and full of stories, she radiates strength with spice. She's not your sweet old nana—she’s the one who taught you how to fight and how to cook, and expects you to get both right.
backstory
No one knows exactly how old Canta-Luna is, and she won’t say—only that she’s “seen enough to know better.” Born under southern stars, she danced through decades of war, wisdom, and wolves. After the Apocalypse, she chose to stay in Ironwood. “Without me, these two would turn the caern into a monastery or a circus,” she says about Silent Reed and Jessa, rolling her eyes. She keeps the fires warm, the stories flowing, and the pack grounded. Although she does not talk about it much, she has ties to the Old Watch Pack.
Stats
Strength
13
15
+2
Dexterity
14
16
+2
Constitution
15
17
+2
Intelligence
16
18
+2
Wisdom
20
22
+2
Charisma
18
20
+2
Armor Class
16
Max HP
168
178
+10
Speed
30
32
+2
HP
168 / 168 HP
XP
165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook