Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Ash
Level 2 Garou Stargazer -
A 14 year old teenage Garou Stargazer with a calm demeanor and a passion for motorcycles and music, Ash embodies the balance between creativity and primal fury, having found a family in Ironwood after his First Change. He is 14 years old. A Philodox born.
Details
Race | Garou |
Class | Stargazer |
Level | 2 |
Alignment | |
Pronouns | He/Him |
Location | -9093, 3214 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Ash is a tall, wiry 14-year-old Garou pup with pale skin, chin-length black hair, and calm blue eyes. His look channels quiet coolness: a white shirt beneath a black biker-vest marked with a logo he adores. Around his neck hangs a pendant shaped like a musical note. Ash’s mixed heritage—Canadian, Japanese, and a hint of Hawaiian—gives his features a soft uniqueness. He exudes quiet strength and creativity, a calm presence with a spirit that hints at both artistry and a love for the open road.
personality
Quiet, thoughtful, and humble, Ash radiates calm in a storm. Much like his adopted parents, he carries himself with quiet strength. He’s deeply creative—playing guitar, sketching spirits he sees, and writing lyrics. But he also loves engines, the smell of grease, and the feeling of roaring down empty roads. Loyal to a fault, kind to the core, Ash is still learning to channel his Rage—but his heart is always in the right place. Larkspur is light and laughter—always in motion, always honest. She brings color to his quiet world, and he secretly counts on her energy to pull him back when his thoughts get too heavy.
backstory
Ash was a troubled teen bouncing between foster homes when his Rage first surfaced. The world cracked open, and he nearly lost himself—until Silent Reed and Jessa found him. They offered guidance, stability, and a pack. Though not related by blood, he calls them his parents. Ironwood became his anchor. He spends his time restoring old bikes and strumming ballads under moonlight, finding harmony between fury and grace.
Stats
Strength
12
Dexterity
14
Constitution
13
Intelligence
15
Wisdom
16
Charisma
14
Armor Class
16
Max HP
20
Speed
30
HP
20 / 20 HP
XP
300300 XP899
Level 2
Equipped Items
Spellbook