Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Larkspur
Level 2 Garou Stargazer -
A sweet and sensitive female 11-year old Garou Stargazer named Larkspur, commonly called Lark, who embodies resilience and curiosity, finding her place in a surrogate family after her First Change during a thunderstorm. A born Ahroun.
Details
Race | Garou |
Class | Stargazer |
Level | 2 |
Alignment | |
Pronouns | She/Her |
Location | -9027, 3133 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Larkspur is a lively 11-year-old girl with long, curly blonde hair that bounces with her every move. Her expressive brown eyes shine with curiosity and mischief. She wears a soft pink shirt with a silver star emblem, paired with light blue jeans—girly but not frilly, elegant in its simplicity. Her look is youthful and radiant, full of energy and warmth. Her playful stance and bright smile hint at both her innocence and the fierce Garou spirit awakening within her Stargazer heart.
personality
Sweet, sensitive, and dreamy, Larkspur loves flower-pressing, listening to stories, and braiding her hair with little charms Abuela gives her. She has a tender heart and sees the best in others, even when they struggle with Rage. Though shy at first, she’s playful and affectionate with those she trusts, especially Ash. Despite her gentleness, a quiet resilience lies beneath—one that will bloom into strength when her pack needs her most. Ash is like a rock in a storm—cool, calm, and always kind. She thinks he’s a bit mysterious, maybe even a little too serious, but admires how he listens and never makes her feel small.
backstory
Larkspur’s First Change happened young, sparked by fear when she got lost during a thunderstorm. Found days later by Silent Reed and Jessa, she bonded with them instantly. Though not blood family, she feels deeply at home in their pack. She’s since begun learning the ways of the Garou with wonder in her heart, always asking gentle questions and watching with wide eyes as her surrogate family guides her path.
Stats
Strength
12
Dexterity
14
Constitution
11
Intelligence
13
Wisdom
16
Charisma
15
Armor Class
16
Max HP
20
Speed
30
HP
20 / 20 HP
XP
300300 XP899
Level 2
Equipped Items
Spellbook