Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Elias
Level 15 Garou Red Talon -
A mid-60s Garou, a Red Talon Ahroun, Elias "Dust Walker" is a legendary warrior with a deep connection to Gaia, embodying both strength and wisdom in a world he distrusts. The current leader of the Old Watch Pack. Married to Lysandra.
Details
Race | Garou |
Class | Red Talon |
Level | 15 |
Alignment | |
Pronouns | He/Him |
Location | -3466, 5050 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Elias is tall and lean, all sharp edges and sinew, with silver-streaked hair under a weathered cowboy hat. His sun-worn skin tells stories of war and wind. A scar cuts through one eyebrow, and his steel-gray eyes are always watching—cool, calculating. He wears a leather duster over a faded crimson shirt, sturdy boots, and carries an old talon knife on his hip. He moves like the wind over dry grass—silent, deliberate, unstoppable when provoked.
personality
Elias is flint-hard, soft-spoken, and rooted in instinct. He doesn’t mince words, preferring actions and long silences laced with wisdom. Loyal to Gaia and to the land, he distrusts cities, tech, and most humans. Despite his gruff demeanor, there's a weary compassion in him—he’s tired of burying kin. He leads with quiet strength, respects tradition, and believes honor must be lived, not spoken. To younger Garou, he’s both a relic and a pillar—a wolf of few words and deep howls.
backstory
Elias once roamed the American wilds before Ironwood's city sprawl crept in. A legendary warrior of the old wars, he earned his name during a spirit journey through a blightstorm in the Umbra. As modernity swallowed sacred ground, he retreated deeper into the Wyld. He stayed with the Old Watch to guard the land from further decay, bound by a promise made to Gaia in blood and moonlight. He sees the Apocalypse not as fate, but as penance for Garou hubris. Married to Lysandra.
Stats
Strength
20
Dexterity
16
Constitution
17
Intelligence
14
Wisdom
18
Charisma
15
Armor Class
18
Max HP
158
Speed
30
HP
158 / 158 HP
XP
165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook