Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Villian
Level 3 Companion Bone Gnawer -
A cunning pet rat named Villian, they navigate the urban shadows with arrogance and charm, thriving on gambling and deception. They sound like a mafiosi.
Details
Race | Companion |
Class | Bone Gnawer |
Level | 3 |
Alignment | |
Pronouns | They/Them |
Location | -9345, -417 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Villian is a scrappy, sharp-furred rat with ash-gray fur and glowing red eyes that gleam with cunning. His oversized ears twitch constantly, catching whispers in the dark, and a crooked scar runs across his snout. Always clutching a worn deck of poker cards, he sports a tiny leather vest with stitched dice patterns. His crooked teeth and confident smirk complete his look—a rodent who’s seen too much and always has a trick up his sleeve.
personality
Villian is self-confident and arrogant, often believing they know better than everyone else. They have a lazy streak, preferring to let others do the hard work while they sit back and enjoy the spoils. Their love for gambling and games of chance often leads them into trouble, but their quick wit and charm help them navigate the consequences. Despite their flaws, they are fiercely loyal to their friends and will go to great lengths to protect them.
backstory
Villian was no ordinary rat—born beneath a caern long since lost to the Wyrm, he was once an unnoticed spirit-touched creature feeding on scraps and whispered secrets. Exposure to constant spiritual war twisted him into something more: clever, aware, and full of spite. Over time, he learned to speak, scheme, and survive. Now he lurks in Garou camps and urban hideouts, charming his way into card games and conversations. Some say he’s a servant of Rat, totem of scavengers; others suspect he spies for darker forces. Whatever the truth, Villian plays all sides—but never for free.
Stats
Strength
10
Dexterity
17
Constitution
12
Intelligence
15
Wisdom
16
Charisma
18
Armor Class
16
Max HP
44
Speed
30
HP
34 / 44 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook