Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Bran
Level 12 Garou Silent Strider -
Bran “Ash-Eater” is a lean, ghost-eyed Silent Strider Ragabash who delivers riddles and unsettling truths, serving as a scout and spirit-talker for the Old Watch pack.
Details
Race | Garou |
Class | Silent Strider |
Level | 12 |
Alignment | |
Pronouns | He/Him |
Location | -3466, 5050 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A lean, ghost-eyed Garou with a wild mane of silver hair and a weathered face that tells tales of countless journeys. He wears tattered, natural fibers and avoids anything made by machines, embodying a spirit of the wild. His eyes seem to hold the weight of the world, reflecting the mysteries of the Umbra.
personality
Bran is a trickster philosopher, often seen as enigmatic and wise. He has a deep mistrust of technology and prefers the natural world, often using humor to mask his serious insights. His ghostly demeanor and cryptic speech can be off-putting, but his wisdom is respected among his peers.
backstory
Once a wanderer between realms, Bran returned to the Old Watch after visions of Ironwood dying beneath Weaver webs. He is a lean, ghost-eyed Garou known for slipping in and out of the Umbra effortlessly, communing with restless spirits and deciphering ancient omens. His insights and weird humor are often crucial in navigating spiritual crises, and while others may roll their eyes at his cryptic manner, even Elias listens when Bran speaks in riddles — because he's almost never wrong.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
15
Wisdom
18
Charisma
14
Armor Class
15
Max HP
148
Speed
30
HP
148 / 148 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook