Garou Chronicles - Ironwood world illustration - Werewolf theme
Werewolf

Garou Chronicles - Ironwood

S
Shinrai

"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. Known issues: Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: -adding some Hound Members, some Pentex Employees etc. -adding all missing official items and all missing patron spirits -finding a way to better integrate Rage built up an loss as well as Frenzy
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92 days ago
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1 days ago
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Stag
Stag
Level 20 Umbra Spirit Hart Warden -
Stag is a noble Umbral Spirit embodying wisdom and the balance of nature, guiding the Garou with strength and grace while honoring the old ways. The Patron Spirit of all Hart Wardens. Decided to reside near the caern of the Old Watch Pack for some reason.
Details
RaceUmbra Spirit
ClassHart Warden
Level20
Alignment
PronounsThey/Them
Location-3466, 5050
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Stag appears as a towering, ethereal cervid cloaked in flowing wisps of silvery mist, his antlers vast and branching like ancient trees. His eyes glow a serene emerald, filled with primal wisdom and sorrow. Spiraling runes shimmer along his flanks, pulsing with the rhythm of the Wyld. His hooves leave no sound, only fleeting echoes in the Umbra. Majestic yet solemn, he radiates ancient power and a quiet, enduring grief for the wild places lost to human corruption.
personality
Stag is proud yet humble, valuing strength tempered with wisdom and grace. They despise cruelty and senseless violence, advocating for the noble pursuit of justice and the protection of the wild. Stag encourages their followers to embrace their passions and heritage while remaining respectful of the land and its spirits. Though they may seem aloof, their presence is a source of comfort and guidance for those who seek to honor the old ways.
backstory
Stag is a revered Umbral Spirit, the Patron Spirit of all Hart Wardens, embodying the essence of nature's nobility and wisdom. They roam the wilds, guiding the Garou and other spirits through the intricate balance of life and death. With vast antlers adorned with glimmering runes, Stag serves as a protector of the ancient ways, reminding all of the importance of honor, ancestral pride, and the sacred oaths that bind them to the land. They inspire the wild chase, both in the hunt and in the pursuit of justice, urging their followers to embrace their passions while respecting the delicate balance of nature. Stag's presence is a reminder of the sacrifices made for the greater good, and they encourage their children to be fierce in battle yet joyous in life, always honoring the ancestors and the land they protect.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
30
Max HP
500
Speed
60

HP

500 / 500 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
Catfeet

Catfeet

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Staredown

Staredown

Cantrip
Penumbral Senses

Penumbral Senses

Cantrip
Eyes of the Owl

Eyes of the Owl

Cantrip
Sharpened Senses

Sharpened Senses

Cantrip
Spirit of the Fray

Spirit of the Fray

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Wall Crush

Wall Crush

Level 1
Rite of Tranquility

Rite of Tranquility

Level 1
Rite of Patronage

Rite of Patronage

Level 1
Sacred Boundary

Sacred Boundary

Level 1
Blessed Brew

Blessed Brew

Level 1
Territorial Dominance

Territorial Dominance

Level 1
The Living Wood

The Living Wood

Level 2
Wild Remedy

Wild Remedy

Level 1
Warden's Offering

Warden's Offering

Level 3
Thornhide Armor

Thornhide Armor

Level 2
Verdant Grasp

Verdant Grasp

Level 2
Force of the Wyld

Force of the Wyld

Level 3
Warden's Cave

Warden's Cave

Level 4
Stampede of the Wild

Stampede of the Wild

Level 4
Heart of the Grove

Heart of the Grove

Level 5
Gaia’s Judgment

Gaia’s Judgment

Level 5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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