Supernatural
Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
What is in it so far?
- 12 werewolf tribes as classes
- Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage.
- all official WtA Items
- all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones)
- a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together
- custom factions & characters
- official banes & fomori are added as spawnable monsters
Known issues:
I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
- Reworking the world map
- adding some Hound Members, some Pentex Employees etc.
- adding all missing patron spirits
- rebalancing monsters (I still have no clue how)
Played | 32 times |
Cloned | 11 times |
Created | 156 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Owl
Level 20 Umbra Spirit Silent Strider -
Owl, the Silent Wing, is an ancient Umbral Spirit embodying wisdom and memory, guiding souls and revealing hidden truths with a detached yet watchful presence. The Patron Spirit of all Silent Striders. Decided to live near the Shadow Claw Pack caern.
Details
Race | Umbra Spirit |
Class | Silent Strider |
Level | 20 |
Alignment | |
Pronouns | They/Them |
Location | -5736, 8231 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A spectral owl perches in the dark, its feathers etched with swirling, pale-green runes that glow faintly like starlight. Its eyes shine with eerie intelligence, seeing far beyond the physical world. Ghostly wisps trail from its wings, and the patterns across its body echo ancient sigils of travel, death, and silence. Shrouded in shadow, yet radiant with hidden wisdom, Owl is a silent sentinel of the Umbra—watchful, still, and endlessly aware.
personality
Owl is ancient and still, valuing truth, wisdom, memory, and silence. They are detached yet observant, viewing life as a river flowing past. Their words, when spoken, carry the weight of revelation and warning, and they are known for their cryptic insights and guidance. Owl embodies the essence of patience and stealth, teaching those who seek their wisdom to embrace the quiet moments of life.
backstory
Owl, known as the Silent Wing, is an Umbral Spirit who embodies the mysteries of death, memory, and the unseen paths of existence. They have watched over the Garou for centuries, guiding lost souls and revealing hidden truths. With a deep connection to the long striders, Owl serves as a guardian of those who traverse the delicate balance between life and death, often appearing at pivotal moments to offer cryptic guidance or warnings. Their presence is felt in the whispers of the dead and the rustle of feathers in the night, reminding all that they are never truly alone in their journeys. For some reason Owl resides with the Shadow Claw Pack, near their caern. They like Elenas Hippie VW the most for some reason.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
15
Max HP
500
Speed
30
HP
500 / 500 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook