"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Green Sirens are deceptive fomori that manipulate environmental causes for their own gain, often infiltrating groups that oppose corporate exploitation of nature. They use charm and influence to divert efforts against the consumption agenda, all while hiding their true monstrous nature behind a facade of wit and style.
Size | Medium |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Charming Presence
The Green Siren can attempt to charm a creature within 30 feet. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 hour. While charmed, the target regards the Green Siren as a trusted friend.
Corrupting Influence
The Green Siren can manipulate the environment around them, causing creatures within 30 feet to make a DC 18 Wisdom saving throw. On a failed save, the creature cannot regain Willpower or heal Aggravated Health damage for 24 hours.
Deceptive Disguise
As a bonus action, the Green Siren can change their appearance to look like any humanoid they have seen, allowing them to infiltrate groups and gain trust.