"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Played | 14 times |
Cloned | 0 times |
Created | 92 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Kindred are a race of vampires, cursed to wander the night in search of human blood to sustain their unnatural existence. They are driven by an insatiable Hunger, which compels them to hunt and feed, often leading to a loss of their humanity. Each Kindred is bound to their clan, which shapes their abilities and weaknesses, and they navigate a complex society filled with politics, power struggles, and ancient traditions.
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blood Drain
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 22 (4d10) necrotic damage, and the Kindred regains hit points equal to the damage dealt.
Dominate
The Kindred can attempt to charm a humanoid within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or be charmed for 1 hour.
Frenzy
The Kindred can enter a frenzy, gaining advantage on attack rolls for 1 minute. However, they must attack the nearest creature, friend or foe.
Shadow Manipulation
The Kindred can manipulate shadows, allowing them to become invisible in dim light or darkness for up to 1 minute.