Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Played | 32 times |
Cloned | 11 times |
Created | 156 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Description
Brain Eaters are powerful psychic fomori created by Project Aeneid, a secretive initiative by Pentex’s Special Projects Division. These beings possess enhanced psychic abilities, allowing them to manipulate the minds of others while being driven by an insatiable hunger for human brains, which they must consume weekly to maintain their powers and sanity.
Size | Medium |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Common, telepathy 120 ft. |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Brain Eating
The Brain Eater can consume the brain of a humanoid within 5 feet as a melee attack. If the target is reduced to 0 hit points, the Brain Eater regains 20 hit points.
Mind Blast
The Brain Eater unleashes a wave of psychic energy in a 30-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.
Nightmare Control
The Brain Eater can invade the dreams of a sleeping creature within 60 feet, forcing them to make a DC 18 Wisdom saving throw. On a failed save, the target suffers from nightmares, taking 10 (3d6) psychic damage and gaining one level of exhaustion.