Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Played | 32 times |
Cloned | 11 times |
Created | 156 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Description
Asklepians are minor Banes of pestilence and disease, arising amid outbreaks to feed on the misery and despair of afflicted communities. They spread contagion, making diseases more virulent and sapping the will of those who might resist the outbreak.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Contagious Touch
The Asklepian can make a melee attack against a creature within reach. On a hit, the target must succeed on a DC 15 Constitution saving throw or become infected with a disease, suffering disadvantage on saving throws against disease effects.
Leap of Despair
The Asklepian can leap up to 60 feet to an unoccupied space it can see. This movement does not provoke opportunity attacks.
Spawn Larva
When a creature dies from a disease caused by an Asklepian, a larval Asklepian emerges from the corpse, becoming a new Asklepian in 1d4 rounds.