Re:Zero world illustration - Isekai theme
Isekai

Re:Zero

A
Ani

All the Main characters - Subaru is playable as a Beatrice Spirit Knight - Many Custom Classes/Other


Author's Note: You can support me thru patreon.com/Anikil Entire Map WIP - just Manor and Royal Capital right now. Every Like I'll add a new location and/or character. So like if you want me to finish the whole map with all the characters.
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Created
30 days ago
Last Updated
17 days ago
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Yin Mage
d8
Spellcaster

Yin Mage

Masters of subtlety and suppression, Yin Mages wield the power of void, gravity, and decay. Their magic bends space, manipulates fear, curses foes, and slowly crushes opposition under unseen weight. Rather than raw destruction, they suffocate and unravel. Darkness answers their call, and space itself twists to their will. Yin Mages are often quiet and deliberate — for their power is not loud, but inevitable.

Spirit Knight (Beatrice)
d10
Spellcaster

Spirit Knight (Beatrice)

"You should be grateful I’m here to save you… just this once, I suppose." You have forged a contract with Beatrice a powerful spirit. The magic isn’t yours — it’s hers. You fight on the frontlines, and she unleash devastating magic at your side (or, more often, through you using your mana), whether you ask for it or not. The Spirit Knight is a martial half-caster who doesn’t cast spells in the traditional sense — instead, their contracted spirit casts spells through them.

Ice Mage
d8
Spellcaster

Ice Mage

An Ice Mage masters the power of cold, using frost to freeze enemies, create weapons, and control the environment. Their magic focuses on precision and adaptability, with the ability to manipulate ice for offense, defense, and control. Resilient against heat, they use their chilling magic to dominate the battlefield.

Wind Mage
d8
Spellcaster

Wind Mage

A Wind Mage controls wind and air, using it for speed, agility, and battlefield manipulation. They can create gusts, storms, and protective barriers, as well as enhance movement and deflect attacks. In addition to their elemental control, Wind Mages possess minor illusionary abilities, allowing them to distort light, sound, and create disorienting mirages to deceive enemies and mislead foes. Their combination of wind magic and illusions makes them highly versatile, mobile, and tricky in combat.

Water Mage
d8
Spellcaster

Water Mage

Water Mages harnesses the power of water and ice, manipulating it to create devastating spells and protective barriers while also having some healing capabilities.

Wizard
d8
Spellcaster

Wizard

Learned mages who study and cast spells from spellbooks.

Warlock
d8
Spellcaster

Warlock

Spellcasters bound by a pact to supernatural entities.

Sorcerer
d8
Spellcaster

Sorcerer

Innate spellcasters with magical bloodlines.

Rogue
Melee

Rogue

Stealthy, dexterous adventurers skilled in evasion and subterfuge.

Ranger
d8
Spellcaster

Ranger

Skilled hunter and tracker, proficient with ranged attacks.

Paladin
d8
Spellcaster

Paladin

Holy warriors imbued with divine magic.

Monk
Melee

Monk

Master of martial arts, using inner force and agility.

Fighter
Melee

Fighter

Skilled in martial arts, versatile with weapons and armor.

Druid
d8
Spellcaster

Druid

Shapeshifting spellcasters connected to nature.

Cleric
d8
Spellcaster

Cleric

Divine spellcasters devoted to a deity, able to heal and harm.

Bard
d8
Spellcaster

Bard

Musical mages with a wide range of abilities and spells.

Barbarian
Melee

Barbarian

Masters of brute force, harnessing their rage to deliver powerful blows.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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