Includes drow cities, aboleth strongholds, realms of Illithids, bioluminescent fungus and crystals.
Played | 12 times |
Cloned | 0 times |
Created | 29 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Artificer
Masters of magical invention, combining spellcasting with mechanical ingenuity.
Blackguard
The Blackguard epitomizes evil, serving dark deities and consorting with fiends. This villainous class embodies the quintessential black knight, feared and hated for their ruthless tactics, dark minions, and honorless guile. Blackguards can be formidable combatants or cunning spellcasters, leading legions of undead or operating as merciless assassins, all while spreading chaos and destruction in their wake.
Psionicist
The Psionicist is a self-contained master of the mind, drawing power from within rather than relying on external forces. Through rigorous discipline and self-awareness, they unlock their full mental potential, shaping their psionic abilities to manipulate reality and influence others without the need for weapons, tools, or divine intervention.
Deity
A God/Goddess, an immortal being with great power. They take the form of an Avatar to interact with the mortal realm. The avatar can be destroyed but the Deity is only temporarily banished. If the avatar is reduced to 0HP it must roll 1d20+10 this roll equals the number of days it will take to form a new avatar body. A Deity can teleport and travel across all planes at will. A Deity has various powers and special abilities. They are physically and mentally powerful with max ability scores.
Necromancer
Necromancers are dark spellcasters who harness the power of death and the undead. They summon and control undead minions, manipulate life forces, and wield devastating death magic to weaken their foes and bolster their undead armies.
Weapons Master
Weapons Masters, typically dark elves are unparalleled combatants who excel in the art of dual wielding. With their expertise, they gain an additional attack, enhanced accuracy, increased defense, and deal devastating damage while also improving their agility and athleticism in battle. They can enter an acrobatic like dance that wears down their opponents, although the Weapons Master suffers fatigue afterwards and must rest.
Slave
The Slave is a character bound by servitude, often forced to perform labor for their captors in exchange for basic needs. Despite their circumstances, they possess unique skills in survival, stealth, and manipulation, allowing them to navigate the complexities of their captivity and potentially seek freedom or revenge.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.