Includes drow cities, aboleth strongholds, realms of Illithids, bioluminescent fungus and crystals.
Played | 13 times |
Cloned | 0 times |
Created | 31 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
Abyssal ghouls are cunning, bestial creatures that thrive on the chaos of battle. They are known for their opportunistic tactics, striking when their foes are most vulnerable and using their agility to outmaneuver opponents. Their attacks can inflict a festering disease known as demon fever, and they possess an uncanny awareness of the life force of nearby creatures.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | understands Abyssal but cannot speak |
Armor Class | 14 |
HP Range | 50 - 80 (Avg: 65) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage and the target must succeed on a DC 15 Constitution saving throw or contract demon fever.
Explosive Death
When the Abyssal Ghoul drops below 1HP it's body explodes in a gory mess causing creatures within 10ft to make a Dexterity Save or take 2d6+2 points of necrotic damage.
Sanity Drain
If the abyssal ghoul pins a creature, it can use its action to drain sanity. The target must succeed on a DC 15 Wisdom saving throw or take 21 (6d6) psychic damage and become incapacitated until the end of its next turn.