The Underdark  world illustration - Fantasy theme
Fantasy

The Underdark

S
Sigma_Wolf

Includes drow cities, aboleth strongholds, realms of Illithids, bioluminescent fungus and crystals.


Author's Note: (WIP) Original credit and idea for this world goes to Piemcdowell. I think having a world based on the Underdark is a great idea. It's such a mysterious and dangerous alien realm, but also so full of magic and wonder. I'm going to be working on the maps to give them detail and visual reference. The Underdark is a very vertical realm and I wish we had a vertical layered mapping system to represent it, but F&F is lacking that feature so I will be using descriptions to let Franz and players know if they are in a surface, upper, mid, or lower region. The basic 5E stuff fits the Underdark pretty well but I will add in some races and classes that better fit the Underdark's lore and flavor. I intend to add monsters as well because there are so many nasty, vile things lurking in those dark depths.
Played13 times
Cloned0 times
Created
31 days ago
Last Updated
18 days ago
VisibilityPublic
Abyssal Ghoul
CR 5Medium Undead
Abyssal Ghoul
HP Range50 - 80 (Avg: 65)
AC14
XP1800

Description

Abyssal ghouls are cunning, bestial creatures that thrive on the chaos of battle. They are known for their opportunistic tactics, striking when their foes are most vulnerable and using their agility to outmaneuver opponents. Their attacks can inflict a festering disease known as demon fever, and they possess an uncanny awareness of the life force of nearby creatures.

Details
SizeMedium
TypeUndead
CR5
XP1800
Languagesunderstands Abyssal but cannot speak
Defenses
Armor Class14
HP Range50 - 80 (Avg: 65)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Attack

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage and the target must succeed on a DC 15 Constitution saving throw or contract demon fever.

Explosive Death

When the Abyssal Ghoul drops below 1HP it's body explodes in a gory mess causing creatures within 10ft to make a Dexterity Save or take 2d6+2 points of necrotic damage.

Sanity Drain

If the abyssal ghoul pins a creature, it can use its action to drain sanity. The target must succeed on a DC 15 Wisdom saving throw or take 21 (6d6) psychic damage and become incapacitated until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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