Persona 5 Unchained world illustration - Urban Fantasy theme
Urban Fantasy

Persona 5 Unchained

M
Manasomnia

I am Thou... Thou art I... Awaken your Persona for an adventure in Tokyo and the Metaverse!


Author's Note: This project is still a work in progress, but updates are frequent. At present, you can explore a portion of Tokyo either as Akira or a custom character. More locations are being added regularly. The Metaverse is loosely defined for now, and combat is fairly minimal, but the framework is flexible enough to support improvised play. Be sure to read the READ ME notes on the map; they include essential guidance for players. The Roadmap and Recent Updates sections below outline current progress. Remember to sync frequently to receive the latest content. You are Unchained. Play however you choose. Following the Persona plot is optional; light scaffolding exists to support that route, but you're never required to take it. With Franz, you can begin the story as anyone, in any way. He responds to your direction and adapts accordingly. The Narrative Guide allows further customization of how Franz delivers the story and how gameplay is shaped around your input. Two original characters are included as templates: one male, one female. Use them as a fresh starting point or create someone entirely your own. You're not restricted to Joker (Akira or Ren, rename him to whatever you like!); several other playable characters will eventually have their own unique starting locations but for now you're free to set your own start up. If you have any questions or feedback, join the Fables Discord. Look for Persona 5 Unchained in #share-public-creations. I'm there under the same name and can be pinged directly. Current Roadmap Finalize Map Add Palaces and Metaverse locations Expand Characters Build Custom Starting Points Build Equipment sets Add Personas Implement Monsters (Shadows, Demons, etc.) Design additional Spells and Skills Recent Updates V1.2 Added Factions Completed Shinjuku Area Refined Playable Character and Classes (Subclasses can be changed to influence fighting style of the Character) Started Equipment Generation Refined Races
Played20 times
Cloned7 times
Created
27 days ago
Last Updated
1 days ago
VisibilityPublic
**READ ME** How Combat Works

**READ ME** How Combat Works

It doesnt! I'm still working on that one so be patient, but I will say I plan on something based off FFd20 and the Pathfinder ruleset. My idea is to have characters with base classes that evolve into advanced Jobs, with the Wild Card having the ability to change not only their Persona, but their Class and Job as well. But for now just freeform RP and try to have fun with Franz just telling a story. If you want combat for now you can always import 5e and run it with everyone as Spellcasters and their Persona's how they cast magic or something similar. You're not bound to any one ruleset, you're unchained ;) You can delete these sections when you're done reading them. They're not needed and are only informational.

**READ ME** How to start

**READ ME** How to start

Franz is actually pretty smart, he is an AI after all, and knows how Persona 5 starts and the general plot. You can technically start at any point but you may need to edit dates or locations or tell him in a rewrite. I am working on starting areas, but for now this is a moment where you're gonna need to take the wheel. For Custom Characters and Alt Characters you will need to heavily steer yourself. You can delete these sections when you're done reading them. They're not needed and are only informational.

**READ ME** Missing Things and Questions

**READ ME** Missing Things and Questions

I'll add things over time as this is still a WIP, I try to make at least one thing a day, but you can always sync updates. Anything else missing you can always add yourself or come to the Discord and ask me to make it. Join the Friends and Fables Discord and check out the #WIP-Persona 5 Unchained thread under #Share-Public-Creations to give feedback, ask questions, get help, or let me know what you think!

**READ ME** Narrative Configuration Guide

**READ ME** Narrative Configuration Guide

https://docs.google.com/document/d/1d6PRmk5y2pvWmlrqt06bDTuM3YiGV9Qe_ptMrAb8qak/edit?usp=sharing Follow this guide to control how you want to play. You can either RP as normal with the DM reacting to you, or treat it as a co-op story where your input influences the character you are playing based on their character bio as if they were an NPC you were controlling. More like a video game, but you get to fully choose what your inputs are. Option B is the additional function for franz to ask for extra context or other questions as needed.

**READ ME** Tips (The Calendar, Velvet Room, etc.)

**READ ME** Tips (The Calendar, Velvet Room, etc.)

The Calendar below somewhat works, Franz is able to most of the time check the calendar and streer the plot that way, but remember I'm backseat driving and he's blind. Franz might decide to take a left turn, or you can always edit what's in there for your own directions. The blank days aren't neeed, they just help. I am not doing Velvet Room doors or Fusion. Send yourself there as the plot demands if Franz doesn't when you sleep or visit areas. I recommened taking the Velvet Key item and using that to freely transport. Fusion just assume you do it off screen as well as acquiring new Personas. If you don't RP negotiation or anything just give yourself the Persona. You will need to track your own, I suggest creating a POI or lore page (when released) to track it in game. Things like that help Franz remember things sometimes or make it easy to tell him about OOC by @ing the lore area.

**READ ME** Useful Resources

**READ ME** Useful Resources

F&F Player guide https://www.reddit.com/r/friendsandfables/comments/1j9ss0v/a_little_guide_to_playing_ff_i_made_for_my/ You can always read a walkthrough online or check out the Wiki for any lore or timeline help. https://megamitensei.fandom.com/wiki/Persona_5 https://megamitensei.fandom.com/wiki/Calendar/Persona_5 Here is a list of demons and their encounters in the game by location. https://joyceychen.com/persona5-negotiation/shadows_royal https://tcrf.net/Notes:Persona_5/Enemy_Encounter_Table A list of all skills I plan to import, plus more. https://aqiu384.github.io/megaten-fusion-tool/p5r/skills

**READ ME** Using the Calendar

**READ ME** Using the Calendar

Using the Calendar At the start of each in-game day, submit a short OOC prompt to guide the story. This helps shape events, spotlight characters, or introduce tension. Franz will integrate it naturally. How It Works Your prompt should be 1–2 sentences, written OOC. Suggest a scene, event, or decision you'd like to see. No need to script it—just give clear direction. Prompt Template OOC: Today, [event or situation], steer the narrative in this direction with proper context. Example Prompt OOC: Today, Kamoshida threatens to expel us, starting a countdown to stop him before the deadline. Tips Use one prompt per in-game day. Keep it simple. Use it to set up drama, choices, or development. Save your prompt and remind Franz if needed. Think of it as giving narrative directions to Franz while he drives the story.

**READ ME**Unchained Lore Changes

**READ ME**Unchained Lore Changes

You'll notice a few default Lore changes and strange NPCs if they aren't hidden properly. If you don't want or like them, you can always delete them and sub for your own. Som examples include this is the original Igor and not a fake, Lavenza is the Velvet Room attendant from the start, and the addition of Meta Tokyo as a new area to explore and roam for original adventures, and the additional race classification of Metabeings, Teddie and Morgana being members. If you know who Nyralathotep is enjoy the ride, Philemon and him are once again playing a game as the mysterious figure is no longer just a blue butterfly.

*Custom Start*

*Custom Start*

Use this to set up your own custom start. Check of Akira's Hometown for a sample description to help set things up.

Akira's Hometown

Akira's Hometown

Akira's hometown was a quiet, rural place—far from Tokyo’s chaos. Life was ordinary until one fateful night changed everything. After stepping in to stop a drunk man from assaulting a woman, he was blindsided by the aftermath. A swift and suspiciously smooth trial followed, with no sign of his accuser. His parents, unwilling to fight, quickly paid Sojiro to take him in, eager to wash their hands of the issue. The sudden betrayal left Akira shell-shocked, numb, and jaded as he arrived in Tokyo, burdened by injustice. Delete after starting to avoid going back on accident.

Akira's Room

Akira's Room

Akira's Room begins as a dusty, cluttered attic above Café Leblanc—barely livable, with stacked boxes and a musty scent. But over time, it transforms into a warm, personal sanctuary. The sliding window filters in golden light over a neatly made bed, while nearby, a small TV and retro console sit atop a low table. Shelves now hold books, tools, and memorabilia from his time as a Phantom Thief. A potted plant flourishes beside the window, nurtured with care. Posters decorate the walls, a mini fridge hums quietly in the corner, and a desk with a glowing laptop and half-finished projects speaks to quiet nights spent strategizing or reflecting. Though humble, the room feels alive—shaped by its occupant’s journey, struggles, and quiet growth. It's a space of solitude, rebellion, and newfound identity.

April

April

9th: Player moves into Café Leblanc. Their room requiring to be cleaned up before they can settle in as it's an old attic being used for storage. 10th: Player is driven to Shujin Academy by Sojiro, a mental shutdown occurs on the train that morning causing a train accident. 11th: First day of school, Player and Ryuji stumble upon Kamoshida's Palace. Player and Ryuji narrowly escape in the end with the help of Morgana. 12th: 2nd visit to Kamoshida's Palace. Player Awakens Persona after being captured by Shadow Kamoshida. 13th: Volleyball Rally, protagonist and Ryuji investigate Kamoshida Palace again. Ryuji Awakens Persona after confrontation with Shadow Kamoshida. 14th: Morgana, Ryuji, and Player form Phantom Thieves. 18th: Kamoshida threatens to expel the party from Shujin Academy for whatever reason he can come up with, legit or not. 29th: Kamoshida must have had a change of heart from his treasure being stolen and the player completing the palace or they are expelled.

Big Bang Burger

Big Bang Burger

Big Bang Burger, located in Shibuya’s Central Street, is a famous fast-food chain known for its space-themed branding and massive burgers. Open day and night, it offers meals that restore HP and provide useful buffs. The Big Bang Challenge dares customers to finish an enormous burger within a time limit, rewarding them with guts, knowledge, and charm upon completion. It’s a popular spot for students and salarymen alike, serving as a hangout location for the Phantom Thieves.

Bikkuri Boy Diner

Bikkuri Boy Diner

Bikkuri Boy is a fast-food stand in Shibuya’s Central Street, near the Underground Mall entrance. Specializing in takoyaki, it’s a quick stop for students and city-goers craving a snack. Despite its small size, it serves as a hangout spot where the Phantom Thieves can meet up during downtime. Its bustling location makes it an effective temporary hideout, blending into the lively Shibuya crowd while discussing plans or taking a break from their mission.

Café Leblanc

Café Leblanc

Cafe Leblanc is a cozy café nestled in the heart of Yongen-Jaya, renowned for its rich coffee and flavorful curry, both crafted from secret recipes by its owner, Sojiro Sakura. The café serves as a refuge for Sojiro, who distanced himself from a shadowy government conspiracy that led to the assassination of his friend, Wakaba Isshiki, and is now a home for Akira and his companion Morgana, who reside in the attic.

Class 2-D

Class 2-D

Nestled within Shujin Academy’s maze of halls, the 2nd year homeroom class 2-D is the homeroom for Akira, Ryuji, and Ann. The room hums with the quiet weight of routine, a sanctuary of learning and whispered secrets. Its walls, painted a soft beige, bear the faint scars of thumbtacks and peeling posters, while tall windows spill golden light across rows of wooden desks, each etched with idle scratches and faded ink. The blackboard looms at the front, its surface dusted with chalk, framing a teacher’s podium stacked with worn textbooks. The air carries the scent of paper and polished wood, mingling with the rustle of notebooks and the creak of chairs. A lone clock ticks above the door, its hands tracing the slow march of hours. Shelves along one wall sag under the weight of dictionaries and forgotten projects, their edges curling in the humidity. This modest room, steeped in the rhythm of daily life, anchors the restless spirits of Tokyo’s youth within Shujin’s storied halls.

Crossroads Bar

Crossroads Bar

Tucked deep in Shinjuku’s nightlife quarter, Crossroads is a smoky, low-lit bar run by Lala Escargot, a former drag queen with a sharp tongue and a warmer heart. Patrons range from washed-up writers to gossiping drunks, each with rumors worth mining. Players can take on part-time work here to boost Charm, but more importantly, Crossroads serves as a steady drip of intel. The bar becomes vital in unlocking new Confidant paths and gathering leads on Phantom Thieves targets. Its world-weary ambiance makes it a rare place of truth in a district built on performance.

Dr Maruki's Office

Dr Maruki's Office

Dr. Maruki's office is a small yet inviting space designed to put students at ease. Soft lighting and neatly arranged bookshelves create a calm atmosphere, while a comfortable couch and chairs encourage open conversation. A desk sits near the back, often cluttered with notes on cognitive research and psychological theories. Dr. Maruki specializes in counseling students, offering guidance on stress, personal struggles, and mental well-being. His warm, easygoing demeanor makes it easy for students to share their worries, and he often provides snacks to lighten the mood. His research focuses on cognitive health, exploring ways to help individuals reshape negative thoughts and improve their outlook on life. He believes that understanding the mind can lead to a better future for his students, encouraging self-reflection and emotional growth. While his methods seem simple, his deep curiosity about the human psyche drives him to seek answers beyond conventional therapy.

Faculty Office

Faculty Office

The faculty office of Shujin Academy exudes a blend of discipline and personality. Warm light filters through modest windows onto a room where each teacher’s workspace reflects their academic passion. Sadayo Kawakami’s desk, adorned with well-worn Japanese classics and handwritten lesson plans, hints at her nurturing role as Class 2-D’s homeroom teacher. Nearby, Mr. Ushimaru’s corner is lined with maps and social studies texts, echoing his dedication to understanding society. Mr. Hiruta’s area features neatly arranged biology journals, specimen jars, and lab notes, while Mr. Inui’s workstation displays historical photos and archival documents, embodying his commitment to the past. Ms. Chouno’s refined space overflows with English literature and elegant stationery, and Ms. Usami’s precise desk is filled with mathematical charts and equations. Anchoring the room, Suguru Kamoshida’s imposing area bursts with sports trophies and bold memorabilia, underscoring his commanding presence.

Flower Shop Sukebe

Flower Shop Sukebe

The florist operates more like a shrine than a business. Its inventory—bouquets named after emotions, obscure fertilizers, and one-offs like the Hollow Lily—speaks in Nature, Medicine, and emotional Insight. Gifting the right flower at the right moment might unlock a confession, a softened stance, or an unexpected ally. Players who learn plant language may gain subtle advantages in dialogue. In a city that never stops performing, Sukebe is one of the few places that still honors silence.

Fortune-Teller's Stand

Fortune-Teller's Stand

Set just off the main drag under a string of red lanterns, Chihaya Mifune's fortune-telling stand appears modest, but beneath her soft demeanor lies a deep belief in fate’s cruelty. For ¥5,000, she’ll offer daily readings that help one gain insight into their current situations using tarot card readings. Her readings are either scarily accurate or competlely wrong while still being somewhat approxamate. Chihaya can more often than not be found here most nights. On poor weather conditions, she moves inside Crossroads. Her powers, real or not, give players tangible advantages and force a quiet question: what if fate isn’t fixed, but bought?

Fuji no Yu Bathhouse

Fuji no Yu Bathhouse

Fuji no Yu bathhouse is a serene retreat, featuring a tiled roof and a weathered sign that evoke a sense of nostalgia. Inside, the warm, mineral-laden air and cedar walls create a calming atmosphere, while stone pools ripple beneath a stunning mural of Mount Fuji, shrouded in mist.

Fuji no Yu Laundromat

Fuji no Yu Laundromat

Nestled along Yongen-Jaya’s sleepy streets, the bathhouse laundromat hums with a peculiar charm, blending old-world respite with everyday utility. Its weathered facade, clad in peeling white paint, bears a sign that sways gently in the breeze, the kanji for "wash" and "bath" etched in faded red. Inside, the air swirls with the mingled scents of soap suds and steamy water, a symphony of modernity and tradition. Rows of gleaming steel washing machines line one wall, their rhythmic churn a soft counterpoint to the hiss of pipes feeding the adjacent bathhouse. Beyond a bamboo partition, a small cedar-lined bath steams quietly, its tiled floor slick with condensation. Flickering fluorescent lights cast a pale glow over worn wooden benches, where locals once lingered. A lone vending machine hums in the corner, offering cold drinks to break the heat. This odd haven marries the mundane and the soothing, a quiet nook in Tokyo’s timeless tapestry.

Futaba's Room

Futaba's Room

Futaba's room is a digital sanctuary filled with posters of anime, video games, and pop culture. The dimly lit space is cluttered with tech gadgets, open books, and snacks, creating a cozy yet chaotic atmosphere that reflects her reclusive nature.

Ginza Line Gate – Shibuya Station

Ginza Line Gate – Shibuya Station

Nestled within the deeper corridors of Shibuya’s underground, the Ginza Line gate is a quieter artery compared to the main concourse—subdued but no less vital. Neon signage hums softly above turnstiles, marking one of the oldest subway lines in Tokyo. Just before the gates, a beloved bakery fills the air with the warm, sweet scent of fresh melon bread and curry buns. Students and office workers line up daily, drawn in by the comforting aroma. Nearby, tiled walls host faded maps and digital train timetables, flickering with delays and arrivals. It’s a peaceful threshold amid Shibuya’s rush, where time briefly slows as commuters steal a bite before vanishing into the tunnel of city life. For those paying attention, it's not just a passageway—but a familiar, fleeting moment of warmth.

Mran Mran General Store

Mran Mran General Store

An oddities shop nestled beside an empty ramen stall, Mran Mran sells eclectic gifts unavailable elsewhere—like the Black Mug, Fountain Pen, and Star Mirror. These are tailored to niche confidant tastes and can unlock deeper conversations or affinity bonuses. The place has a cluttered, almost hoarder-like atmosphere. Everything feels slightly overpriced, but for a player who understands their allies, every item becomes an emotional shortcut. Only those with keen investigation skills are able to find the perfect gift for a person they are looking for. Everyone else risks wasting time sifting through what is otherwise overpriced thrift goods.

Okina Cinematique

Okina Cinematique

Okina Cinematique sits behind a faded sign and a ticket booth no longer staffed, its entrance half-swallowed by shuttered shops and chain-smoking regulars. Inside, the air hangs heavy with decades of melted butter and worn upholstery. Screenings change by the week, often featuring vintage noir, foreign thrillers, or surreal art films that leave the small crowd silent as they file out. Attending the right film grants temporary bonuses to Insight, Empathy, or Will, depending on the theme. Characters may encounter specific Confidants here during low-traffic screenings, making it a low-key but consistent space for the perfect Hangout Spot. The theater’s flickering light offers brief escape, and sometimes, unexpected clarity.

Principal’s Office

Principal’s Office

The Principal’s office is an elegant space located on the upper floor of Shujin Academy, designed to convey authority and privacy. It features plush carpeting, large windows with a view of the school grounds, and is furnished with a grand desk, shelves of books and records, and personal mementos, all surrounded by framed diplomas and art that reflect the principal's achievements.

Prospec Wholesale Store

Prospec Wholesale Store

Tucked into the quaint streets of Yongen-Jaya, this humble supermarket serves as a vital lifeline for the community. Its chipped beige tiles and rusted bicycle rack create a warm, lived-in atmosphere, while inside, the air buzzes with fluorescent lights and the aroma of fresh produce and snacks.

Protein Lovers Gym

Protein Lovers Gym

Protein Lovers Gym is a high-end fitness center in Shibuya, offering top-tier workout equipment and private showers. Unlike home training, it provides superior gains, allowing users to build Endurance more effectively. Membership requires a fee per visit, with protein shakes available for additional benefits. Dedicated training regimens improve stamina for long battles in Palaces and Mementos. The gym is frequented by serious athletes and bodybuilders, reinforcing its elite reputation. Time spent here advances the day, making strategic visits crucial for maximizing progress.

Rental Shop Scarlet

Rental Shop Scarlet

Rental Shop Scarlet is a small, dimly lit shop tucked away in Shibuya. Specializing in video rentals, it offers a unique collection of films, including niche genres and older titles, giving it a retro charm. The shop is frequented by those with a taste for unusual or cult classic films, providing a haven for cinephiles. It's a quiet, unassuming spot where people can browse through rows of VHS tapes and DVDs, each with its own selection of memorable, often obscure films. The shop’s atmosphere is cozy, with a hint of nostalgia, and is often visited by characters seeking an escape or simply a moment to unwind. Though the shop may seem like a simple place to rent films, it holds a certain level of intrigue in the vibrant, bustling heart of Shibuya. Scarlet also serves as a location where the protagonist can interact with certain individuals, making it a subtle but important part of the social landscape in the city.

Rooftop

Rooftop

Perched atop Shujin Academy, the rooftop sprawls as an open retreat, a windswept haven above the clamor of school life. A sturdy chain-link fence rims its edges, rusted and rattling in the breeze, framing a view of Tokyo’s jagged skyline. The concrete floor, weathered and stained, stretches wide, dotted with old planters where wilted herbs cling to life amid cracked soil. A rickety bench huddles near the stairwell door, its paint peeling to reveal years of neglect. The air hums with the distant drone of traffic and the sharp tang of exhaust, mingling with the faint scent of rain trapped in puddles. Overhead, the sky shifts from pale blue to amber as day fades, casting long shadows across the expanse. A water tower looms in one corner, its metal groaning faintly, a silent sentinel over this quiet perch. Here, atop Shujin’s halls, the rooftop offers a raw, unfiltered breath of freedom.

Royal Books

Royal Books

Shibuya's bookstore, Royal Books, is a vibrant hub for readers of all kinds. It offers a diverse selection, including manuals to help with various skills, skill books for personal development, and a rich assortment of manga and comics. In addition, you'll find an extensive collection of novels and other stories, perfect for those looking to pass the time or get lost in a different world. The store also caters to students and creators with its variety of stationary supplies like pens, notebooks, and more. Whether you're in the mood for a thought-provoking read, a relaxing story, or supplies for a project, Shibuya’s bookstore has something to offer everyone. Its inviting atmosphere makes it the perfect spot to unwind and discover new interests.

School Courtyard

School Courtyard

The Courtyard at Shujin Academy is a refreshing escape from the school’s rigid atmosphere, serving as a popular hangout spot for students—and occasionally, the Phantom Thieves. Lined with vending machines, it provides easy access to snacks and drinks, making it a convenient place to unwind between classes. Shaded benches and lounge areas offer refuge from the scorching summer heat or unexpected rain showers, allowing students to gather comfortably year-round. The lush greenery and well-kept pathways create a peaceful retreat, where casual chatter and laughter fill the air. While faculty members occasionally pass through, the courtyard remains one of the more relaxed spots on campus, making it an ideal place for the Phantom Thieves to meet discreetly when needed. Whether grabbing a quick drink, catching up on school gossip, or finding a quiet moment away from the pressures of class, the courtyard stands as a social hub within Shujin Academy.

School Gym

School Gym

The Shujin Academy Gymnasium is a vast structure dedicated to the spirit of competition and teamwork, primarily focused on volleyball. Its polished hardwood floor is surrounded by tall, frosted windows that filter in soft light, while the air is filled with the scent of rubber mats and disinfectant, creating an atmosphere of dedication and hard work.

School Store

School Store

A cozy store and bake shop located at the main entrance of Shujin Academy, known for its inviting atmosphere and delicious pastries. The air is filled with the aroma of fresh baked goods, and students often gather here to enjoy treats and socialize, creating a vibrant hub of camaraderie and laughter.

Shibuya Central Street

Shibuya Central Street

Shibuya Central Street is a vibrant, bustling area full of life and variety, offering something for everyone. The street is lined with numerous shops, including Untouchable, a military surplus store run by Iwai, where you can purchase and customize weapons. Bikkuri Boy Diner, a cozy spot known for its hearty comfort food, serves as a popular hangout for the protagonist and friends. The area is also home to trendy stores like Shibuya 109, a well-known department store filled with fashionable clothing and accessories. For a quick snack or a unique experience, the Maid Café offers a quirky retreat. The neon-lit streets, crowded sidewalks, and variety of shops make it a central hub in Shibuya, always alive with the pulse of the city. It’s an essential location for shopping, socializing, and exploring Tokyo, where everyday life blends with moments of excitement and discovery.

Shibuya Crossing

Shibuya Crossing

Shibuya Crossing is a vibrant hub of activity, with several distinct areas adding to the energy of the district. Near the crossing, across from Shibuya Station, you’ll find a lottery booth where people stop to try their luck. Flashing signs draw attention to the chance of winning big, making it a popular spot for locals and tourists alike. Nearby, political speakers often take to the street, passionately addressing the crowd about various causes. Their presence brings a mix of fervor and tension, providing a stark contrast to the commercial hustle around them. Close by, a smoking area near the station serves as a quiet corner where commuters and locals can take a break, surrounded by the constant rush of the city. These elements, along with the constant flow of people and neon lights, make the area around Shibuya Crossing a dynamic intersection of daily life, politics, and urban culture.

Shibuya Station

Shibuya Station

Shibuya Underground Station is a cavernous transit hub beneath the city, humming with the constant flow of commuters. Fluorescent lights buzz overhead as hurried footsteps echo across polished floors. Bulletin boards cluttered with flyers line the walls, while newspaper stands and vending machines offer brief distractions to the weary. A compact police box near the center keeps silent watch, its officer alert but bored. Students, salarymen, and travelers move in waves, transferring between train lines in a quiet, rhythmic chaos. The air smells faintly of train grease and convenience store food. Though mundane on the surface, the station hums with unseen tension—like something is always just beneath notice. For some, it’s simply a crossroads. For others, it’s the start of something deeper.

Shibuya Station Lottery Stand

Shibuya Station Lottery Stand

The Shibuya Lottery Stand is an enticing yet frustrating spot for many hoping to strike it rich. Once a month, you can try your luck for the jackpot of 100,000,000 Yen, a life-changing amount, though it’s extremely rare to win. The booth also offers a daily drawing, where you can win a smaller prize of 100,000 Yen, still significant, but more common. While the odds are slim, the allure of the big prizes keeps people coming back, drawn by the possibility of a sudden windfall. Despite its rarity, the lottery remains a hopeful escape for those looking to change their fortunes in the heart of Shibuya.

Shinjuku Bookstore

Shinjuku Bookstore

The store hums with silence, its shelves lined with old manuals, social commentaries, and forgotten memoirs. The inventory reacts to the player's lived experience—books appear only after relevant events unfold. A well-timed read may offer History, Culture, or Performance advantages in future scenes. More than that, the titles whisper opportunities: how to talk to someone who won’t open up, how to survive a crowd, how to fail gracefully. The clerk never speaks, but always watches.

Shujin Academy 1st Floor Halls

Shujin Academy 1st Floor Halls

The first floor of Shujin Academy hums with controlled energy. Students hurry along polished corridors, some destined for third-year classes and others gathering in small clusters to trade whispered rumors and gossip. Here, the gym buzzes with athletic energy while the nurse’s office offers a quiet refuge for those needing care. In a calm corner, Dr. Maruki’s counselor’s office welcomes students seeking guidance on personal or academic struggles. Overlooking the lobby, the school store stands ready to supply textbooks and supplies, its chatter blending with footsteps and hurried exchanges. Amid the lively hustle, vigilant student council disciplinary members patrol the halls, ensuring that order prevails in this strict yet dynamic environment. The first floor, with its diverse array of facilities, serves as the central artery of the school—strict in its discipline yet teeming with the vibrant pulse of student life.

Shujin Academy Entrance

Shujin Academy Entrance

The main entrance of Shujin Academy is a bustling gateway into a world of academia and ambition. Tall, wrought-iron gates flank the entrance, adorned with the school’s emblem—an elegant fusion of tradition and modernity. The pathways are lined with meticulously trimmed hedges and vibrant flowers, adding a touch of natural beauty to the otherwise rigid structure. Just inside, students gather around a small but highly popular bakery that has earned a reputation far beyond the school grounds. The intoxicating scent of freshly baked pastries—flaky croissants, warm cinnamon rolls, and delicate cream-filled éclairs—wafts through the air, drawing students and passersby alike. The bakery’s delicate creations often sell out by midday, a testament to its overwhelming popularity. The warm, golden glow from the bakery’s windows invites anyone nearby to take a brief respite before heading into the whirlwind of school life.

Shujin Academy Gates

Shujin Academy Gates

The imposing iron gates of Shujin Academy stand tall, their black metal bars polished yet unwelcoming, marking the boundary between school life and the bustling city beyond. Just past them, a neatly paved courtyard stretches toward the entrance, lined with trimmed hedges and sparse trees. Students gather in clusters, their chatter mixing with the distant hum of traffic. To the side, a narrow alley holds a row of vending machines, their bright lights offering a brief escape. Further back, a subway entrance descends into the depths, its stone steps linking the academy to the rest of the city.

Shujin Academy Library

Shujin Academy Library

Tucked within Shujin Academy’s sprawling corridors, the library stands as a hushed refuge, its heavy wooden doors guarding a realm of knowledge. Inside, the air hums with the scent of aged paper and polished oak, shelves towering to the ceiling, laden with books whose spines crackle with age. Sunlight filters through tall, arched windows, casting dappled patterns across long tables scarred by years of study. The floor, a mosaic of dark tiles, muffles footsteps, while a creaky ladder leans against the stacks, inviting exploration of forgotten tomes. A lone desk sits in the corner, its lamp flickering with a warm glow, surrounded by scattered pencils and crumpled notes. The silence is thick, broken only by the rustle of pages or the distant echo of a cough. This sanctuary of intellect, steeped in the quiet ambition of Shujin’s students, offers solace and secrets amid Tokyo’s academic pulse.

Sojiro Sakura's House

Sojiro Sakura's House

A cozy, unassuming café and residence nestled in a quiet neighborhood. The aroma of freshly brewed coffee fills the air, and the walls are adorned with various knick-knacks and photographs, giving it a warm, inviting atmosphere.

Sojiro's Buggy

Sojiro's Buggy

A well-maintained, older buggy belonging to Sojiro Sakura, known for its cleanliness and charm. The interior is filled with the rich aroma of freshly brewed coffee, mingling with a faint hint of cigarettes, creating a cozy yet slightly edgy atmosphere. If you ask nicely, he might give you a ride every now and then.

Student Council Room

Student Council Room

The Student Council Room at Shujin Academy exudes an air of authority and sophistication, tucked away in a quieter corner of the school. The moment you step inside, you’re met with the rich, polished wood of the desks and chairs, giving the room a sense of formality and respect. A large, oak desk sits at the far end, often occupied by the president, its surface meticulously organized with papers, books, and a few decorative items, reflecting the precision expected of those in power. Behind the desk, a large window offers a view of the school grounds, casting natural light over the room’s elegant furnishings. Shelves along the walls are lined with various trophies, plaques, and awards, symbols of the council’s achievements. The atmosphere is typically quiet, save for the rustle of papers and soft murmurs of conversation among council members, as they discuss school affairs with a sense of duty and purpose.

Takemi Medical Clinic

Takemi Medical Clinic

Tucked away in a quiet corner of the bustling city, Tae Takemi's clinic is a small, unassuming establishment that offers unique medical care. Inside, the air is thick with the scent of antiseptic and medicinal herbs, while shelves brimming with medical supplies and experimental concoctions hint at the secrets behind its chaotic charm.

The Crane's River

The Crane's River

The Crane's River, is the crane machine arcade in Shibuya Crossing is a vibrant, neon-lit spot filled with a variety of crane machines offering an assortment of plush toys, figurines, and other prizes. It's a popular hangout for both locals and tourists looking to try their luck at winning rare or cute items. The machines are colorful and attract a steady flow of customers, often drawing in a crowd of curious onlookers. It's a great place to relax and unwind, offering a brief escape from the stresses of daily life. The arcade has a lively atmosphere, with the constant sound of the claw machines operating and occasional cheers when someone wins a prize. Some patrons gather to chat and challenge each other to see who can win the most or the rarest items. It’s a go-to location for those seeking a casual and fun way to spend some free time in Shibuya. The arcade is a symbol of youthful energy and a little slice of escapism amidst the bustling city.

The Velvet Room

The Velvet Room

The Velvet Prison is a haunting, metallic chamber that embodies the protagonist's struggle against societal constraints. Enclosed by iron bars and a locked door, the dimly lit space is overseen by Igor, an enigmatic man with a shrill voice, with Lavenza as his faithful assistant to help you acomplish your goals. They work to help keep you unchained, as when you are in the Velvet room this time around you are no longer a prisoner, but the jail remains reminding all who enter of the oppressive rules they must defy. Perhaps a reminder too of your looming fate should you fail, or worse than a life behind bars...

Untouchable

Untouchable

Untouchable is a shady airsoft shop in Shibuya, run by the ex-military dealer Munehisa Iwai. It serves as the Phantom Thieves’ go-to spot for purchasing, customizing, and selling realistic model weapons, which become functional in the Metaverse. Iwai offers special deals and upgrades to trusted customers, unlocking stronger gear over time. However, his business operates in a legal gray area, and deeper involvement requires proving one’s reliability. Untouchable is key to arming the group for Palace infiltrations, ensuring they can handle Shadows and demons effectively. Iwai also sell other hobbist gear like model kits, crafting tools, etc.

Yongen Movie Theater

Yongen Movie Theater

Nestled in the quiet, nostalgic streets of Yongen-Jaya, the movie theater stands as a humble yet charming relic of a bygone era. Its faded marquee, adorned with weathered kanji, looms over a narrow alley, the neon lights flickering faintly against the dusk. The building’s exterior is a patchwork of chipped red paint and aged posters, their corners curling from years of rain and sun, hinting at decades of stories told within. Inside, the air carries the warm, buttery scent of popcorn mingling with the musty aroma of old velvet seats. The lobby is small, its tiled floor scuffed but polished, leading to a single screen behind creaky double doors. The auditorium, dimly lit by sconces casting a golden glow, seats barely a hundred souls across rows of plush, slightly worn chairs. A massive screen dominates the space, framed by tattered crimson curtains that sway as the projector hums to life.

Yongen-Jaya Baseball Cages

Yongen-Jaya Baseball Cages

Hidden in the winding alleys of Yongen-Jaya, the baseball cages serve as a gritty sanctuary for dreamers and weary souls. The air is filled with the sharp thud of balls striking bats, mingling with the metallic clank of the pitching machine. Three battered cages stand side by side, surrounded by a weathered chain-link fence, while a rickety bench offers respite beneath a flickering bulb. Scuffed balls litter the ground, each a relic of effort and ambition, echoing the perseverance of local players. A local Hangout Spot.

Yongen-Jaya Streets

Yongen-Jaya Streets

The streets of Yongen-Jaya are a blend of old-fashioned charm and urban life, lined with small businesses and quiet alleyways. At its heart is Leblanc, a cozy café known for its rich coffee and soothing jazz. Across the street, a bathhouse offers a relaxing retreat, while next door, the coin laundry hums with the sound of spinning machines. The secondhand shop sells odd trinkets and useful gear, while the convenience store provides snacks and daily necessities. Further down, the cinema plays classic films, offering an escape for movie lovers. The backstreets lead to a small clinic, run by a sharp-tongued doctor who offers unconventional treatments. At night, the area becomes quieter, lit by the soft glow of streetlights, with the occasional rumble of the passing train. Yongen-Jaya is a humble yet lively district, its mix of old and new creating a comforting, lived-in atmosphere.

Yongen-Jaya Underground Subway

Yongen-Jaya Underground Subway

Beneath Yongen-Jaya’s tranquil streets, the underground subway carves a shadowy vein through the earth, a hidden artery of the city. A narrow stairwell descends into a dimly lit platform where flickering fluorescent tubes cast a sterile glow. The air hangs heavy with the damp scent of concrete and the faint metallic bite of rails. Tiles line the walls, their once-white sheen dulled to a mottled gray, cracked in places by time’s quiet rebellion. A single track stretches into the tunnel’s maw, its depths swallowing light and sound, save for the distant screech of an approaching train. Benches, cold and unyielding, wait in silence, their surfaces etched with faded graffiti. Overhead, a speaker crackles with garbled announcements, its voice lost to the hum of the unseen. This subterranean lair, both lifeline and secret, binds Yongen-Jaya to Tokyo’s restless pulse.

Yumenoshima (Thrift Shop)

Yumenoshima (Thrift Shop)

Yumenoshima, located in the heart of Yongen-Jaya, is a quirky and eclectic thrift shop found in Persona 5. It’s a hidden gem for those in search of rare and vintage items. The shop specializes in secondhand goods, from clothing and accessories to unique knick-knacks that evoke nostalgia. It’s an unassuming space with an inviting, cluttered charm, filled with items that have their own stories. The shop is not just a place to find bargains but also serves as a social spot where certain characters interact with the protagonist. The owner, a laid-back and friendly individual, takes pride in offering one-of-a-kind finds to those who appreciate the value of thrift. It’s a charming location to explore, offering a break from the hustle and bustle of the busy district. Yumenoshima holds a special atmosphere, where the past and present collide, giving it a certain warmth and mystery.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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