Persona 5 Unchained world illustration - Urban Fantasy theme
Urban Fantasy

Persona 5 Unchained

M
Manasomnia

I am Thou... Thou art I... Awaken your Persona for an adventure in Tokyo and the Metaverse!


Author's Note: This project is still a work in progress, but updates are frequent. At present, you can explore a portion of Tokyo either as Akira or a custom character. More locations are being added regularly. The Metaverse is loosely defined for now, and combat is fairly minimal, but the framework is flexible enough to support improvised play. Be sure to read the READ ME notes on the map; they include essential guidance for players. The Roadmap and Recent Updates sections below outline current progress. Remember to sync frequently to receive the latest content. You are Unchained. Play however you choose. Following the Persona plot is optional; light scaffolding exists to support that route, but you're never required to take it. With Franz, you can begin the story as anyone, in any way. He responds to your direction and adapts accordingly. The Narrative Guide allows further customization of how Franz delivers the story and how gameplay is shaped around your input. Two original characters are included as templates: one male, one female. Use them as a fresh starting point or create someone entirely your own. You're not restricted to Joker (Akira or Ren, rename him to whatever you like!); several other playable characters will eventually have their own unique starting locations but for now you're free to set your own start up. If you have any questions or feedback, join the Fables Discord. Look for Persona 5 Unchained in #share-public-creations. I'm there under the same name and can be pinged directly. Current Roadmap Finalize Map Add Palaces and Metaverse locations Expand Characters Build Custom Starting Points Build Equipment sets Add Personas Implement Monsters (Shadows, Demons, etc.) Design additional Spells and Skills Recent Updates V1.2 Added Factions Completed Shinjuku Area Refined Playable Character and Classes (Subclasses can be changed to influence fighting style of the Character) Started Equipment Generation Refined Races
Played20 times
Cloned7 times
Created
27 days ago
Last Updated
1 days ago
VisibilityPublic
Phantom's Slash
3

Phantom's Slash

Unleash a dazzling display of skill and finesse, performing a swift cross slash that strikes all foes in a graceful arc. This attack embodies the essence of a phantom thief, dealing medium slashing damage and hitting all foes with a heightened chance for critical hits, leaving enemies bewildered by your agility.

Masquerade
2

Masquerade

Unleash a flurry of slashing attacks that strike all foes in the area. Each target is hit twice, with a heightened chance of landing a critical hit, leaving them reeling from the onslaught. Crits on a 18-20

God's Judgement
9

God's Judgement

A divine spell that delivers a swift and merciless end to a target, instantly killing the character in position 1. This spell bypasses all forms of resistance, ensuring that no defense can save the target from their fate. Only used by Deity race .

Showtime Rush
2

Showtime Rush

Unleash a swift and dazzling attack on a single foe, dealing physical damage with a chance to daze them momentarily. The attack is infused with a burst of light, making it both visually stunning and effective in combat.

Great Seal
9

Great Seal

You draw upon the immense power of the Sea of Souls to create a protective barrier that seals a designated target away. This barrier prevents any creature from entering or leaving, and it absorbs magical energy directed at it. Once sealed, it can supposedly never be undone.

Flare
3

Flare

A bolt of fire streaks towards the targeted creature, exploding into intense flames. It inflicts the Burning status effect for 1d6 rounds. A successful Reflex save reduces the damage by half and negates the status effect.

Crescent Mirror
5

Crescent Mirror

Unleash a radiant wave of divine energy that reflects back at your enemies, dealing high Almighty and Light damage. The spell manifests as a crescent-shaped mirror that channels celestial power, striking foes with beams of light and judgment.

Bloody Honeymoon
5

Bloody Honeymoon

Unleash a torrent of water infused with radiant light, dealing significant damage to all enemies in the area. The overwhelming force of the spell may leave foes disoriented, causing confusion for a short duration.

Foamy Lover
5

Foamy Lover

Unleash a torrent of foamy earth and radiant light that cascades over your enemies, dealing significant damage. Those caught in the spell's area may find themselves charmed by the enchanting display, swayed by the beauty of the elements.

Cross Fortune
5

Cross Fortune

Unleash a chaotic burst of wind and light that damages all enemies in the area while potentially inflicting various status ailments such as Sleep, Daze, Charm, and Rage. The spell embodies the essence of luck and randomness, creating an unpredictable battlefield.

Nova Kaiser
5

Nova Kaiser

Unleash a cataclysmic explosion of fire and light, dealing devastating damage to all enemies in a radiant area. This spell embodies the power of divine judgment, engulfing foes in a fiery corona and a blinding sunburst. Causes blind on a failed save.

Makajam
3

Makajam

A spell that prevents a target from casting spells for 3 turns.

Salvation
8

Salvation

The ultimate healing spell that fully restores the hit points of all allies and cures all ailments, ensuring complete recovery from any health or status conditions. Heal all targets by 10d10 hp, remove any negative statuses and revive them from unconscious and even from the dead.

Bufudyne
5

Bufudyne

Unleashes a powerful blast of icy energy that deals severe cold damage to a single target, potentially freezing them in place.

Makajamon
4

Makajamon

A spell that silences all spellcasters, making their spells inaccessible for 6 turns.

Amrita
5

Amrita

A divine spell that channels pure healing energy to cure all ailments affecting allies within range. Upon casting, all allies are restored to full health and any conditions such as poison, paralysis, or disease are removed.

Vorpal Blade
6

Vorpal Blade

An attack that targets a single creature dealing an additional 1d10 if the target is at full HP.

Maragilao
4

Maragilao

Unleash a wave of searing flames that engulfs all creatures in the area, dealing moderate fire damage. The intense heat lingers, causing additional discomfort to those affected.

Makouha
2

Makouha

A multi-target light spell that deals radiant damage.

Rakunda
2

Rakunda

Lower a target's defense by 25% making them more susceptible to damage.

Magi
2

Magi

Unleash a wave of basic fire that scorches multiple targets in a designated area. The flames leap from one enemy to another, dealing damage to each within range.

Poisma
3

Poisma

Afflicts a single target with poison.

Mabufudyne
6

Mabufudyne

Mabufudyne unleashes a powerful wave of ice magic that engulfs all targets in a frigid blast, dealing severe ice damage and potentially slowing their movements.

Black Viper
9

Black Viper

The strongest single target almighty spell from Lucifer's persona skill. To use this spell the user must possess the Lucifer persona.

Dia
1

Dia

A gentle light envelops the target, mending their wounds and restoring vitality. This spell is often used by healers in times of need, providing a soothing warmth that accelerates recovery. The target heals 2d6 hp.

Maeiga
4

Maeiga

Deal moderate dark damage to all targets.

Mahama
8

Mahama

A single target insta-kill spell that has a 50% chance to instantly kill a target. All targets must pass a con save DC: 14 or die instantly.

Evil Smile
2

Evil Smile

An ability that afflicts fear/frighten on a target.

Mamudo
7

Mamudo

A multi-target spell that has a 70% chance to instantly kill each individual target. Each target must make a con save DC:18 or instantly die.

Maziodyne
6

Maziodyne

Unleash a powerful surge of lightning that strikes all targets within range, severing their connection to the natural world. This spell channels raw electrical energy, causing both damage and potential paralysis to those affected.

Mudoon
8

Mudoon

Target a single creature, that target has a 50% chance to die. The target must make a con save DC: 15 or die instantly.

Heaven and Hell
9

Heaven and Hell

A dual combination of radian and force, fire and dark. The environment changes split down the middle with a field with one side an ever expanding oasis and fire with brimstone on the other. The two build up their charge before pointing their hands towards their targets. With a massive beam, they hit their targets creating a massive explosion. From there, the user's allies are healed by 100d10 hp.

Marakunda
5

Marakunda

A spell that lowers multiple target's defense by 25%.

God's Hand
7

God's Hand

A multi-target spell that deals massive shockwave damage to all targets. It has a small chance to do double damage. Knocks all targets prone.

Megidola
6

Megidola

Deal almighty damage to multiple targets which cannot be blocked.

Deathbound
2

Deathbound

A mult-target slash attack.

Ragnarok
7

Ragnarok

Unleash a cataclysmic wave of fire that engulfs the battlefield, dealing massive damage to all creatures within range. The flames burn with the intensity of a dying star, leaving nothing but ash in their wake.

Makouga
4

Makouga

A multi-target spell that deals radiant damage.

Pralaya
7

Pralaya

An ultimate slashing attack that targets multiple target. This spell has a chance to inflict frighten.

Die For Me!
5

Die For Me!

A multi-targeting spell that has a 45% chance to instantly kill them. All creatures targeted must make a Con save DC: 12 or die instantly.

Pyre of the End
8

Pyre of the End

The demon persona slams their hand into the ground changing the environment to fire and brimstone. Massive volcanic activity blasts up in all directions before capturing its targets in the area with a fiery bath of magma.

Thunder Reign
7

Thunder Reign

Unleash a storm of lightning that strikes all enemies within a wide area, dealing massive electrical damage and potentially stunning them.

Kouga
3

Kouga

A single target spell that afflicts moderate light damage.

Blade of Fury
4

Blade of Fury

A multi-target slashing attack that deals moderate damage.

Mazio
2

Mazio

Unleash a surge of lightning that strikes all enemies in the area, dealing damage and potentially stunning them. The spell harnesses the raw power of electricity to disrupt and damage foes.

Garula
3

Garula

Garula unleashes a powerful gust of wind that deals force damage to a single creature in a 30-foot line. The wind is so intense that it can knock back an enemy and disrupt their concentration.

Fatal End
1

Fatal End

Deal a slashing strike to a single target.

Kouha
1

Kouha

A light attack spell that deals radiant damage to a single target.

Samarecarm
7

Samarecarm

Revives a fallen ally with full hit points, restoring them to their prime state. This powerful spell is a significant upgrade from Recarm, ensuring that the revived ally is ready to rejoin the battle immediately.

Eigaon
2

Eigaon

Attack multiple targets with necrotic damage.

Dormina
1

Dormina

A single target spell that afflicts sleep on the target.

Dawn of Edict
7

Dawn of Edict

The Seraphim persona flies into the heavens channeling divine energy into its hand. From there it throws a beam of light that strikes multiple targets. It then throws a second, and a third before finally snapping its finger forming a magic circle where its attack lands. From there, a beam of energy shoots into the sky, damaging those caught in it's field. This ability also heals the user for half their base hp.

Garudyne
5

Garudyne

Garudyne unleashes a powerful wave of force energy at a single target, dealing severe damage and potentially knocking them back. The sheer intensity of the spell can disrupt the target's concentration and balance, making it a formidable choice in combat.

Mahamaon
9

Mahamaon

A multi-target insta-kill spell that has a 70% chance to instantly kill each target. Each target must make a con save DC: 15 or die instantly.

Mabufula
4

Mabufula

Mabufula unleashes a wave of icy energy that strikes multiple targets within range, dealing significant cold damage. The chilling blast can freeze enemies in place, hindering their movement and actions.

Lullaby
4

Lullaby

A multi-target spell that afflicts sleep onto the targets.

Charmdi
1

Charmdi

Cures charm from a single ally.

Zio
1

Zio

Zio unleashes a powerful bolt of lightning that strikes a target, dealing damage and potentially stunning them.

Mazioga
4

Mazioga

Unleash a powerful bolt of lightning that strikes all enemies within range, dealing devastating damage. The spell channels the fury of a storm, electrifying the battlefield and leaving foes reeling from the shock.

Diamond Dust
7

Diamond Dust

Unleash a storm of razor-sharp ice shards that rain down upon all enemies in the area, dealing massive cold damage. The icy shards glitter like diamonds, causing both physical harm and a chilling fear in those caught within the storm.

Magarula
4

Magarula

Unleash a wave of force energy that deals damage to all creatures in the area. The spell manifests as a shimmering burst of energy, pushing back foes and leaving them momentarily disoriented.

Magarudyne
6

Magarudyne

Unleashes a wave of severe force energy that damages all targets in a designated area. The force is so intense that it can knock back enemies and disrupt their concentration.

Bufu
1

Bufu

Bufu is a chilling spell that unleashes a blast of icy wind, freezing enemies in their tracks. The target must make a saving throw or be encased in ice, suffering cold damage and becoming immobilized for a short duration.

Debilitate
7

Debilitate

An ultimate ability that effects multiple targets, their attack and defense reduced by 25% and their AC is reduced by 2 for 4 turns making them much easier to hit, evade and attack.

Maeigaon
5

Maeigaon

A multi-target spell that deals significant dark damage to all targets.

Maragidyne
6

Maragidyne

Unleash a devastating wave of fire that engulfs all enemies in the area, dealing severe fire damage. The flames burn intensely, leaving targets scorched and vulnerable to further attacks.

Mudo
6

Mudo

45% chance to insta-kill single target. The target must make a Con save DC: 8 or die instantly.

Kaougaon
5

Kaougaon

A single target spell that deals significant radiant damage.

Pulinpa
1

Pulinpa

Afflicts a single target with confusion, making them attack at disadvantage.

Strike
1

Strike

A fist attack that deals blunt damage to a target.

Heat Wave
2

Heat Wave

A multi-target attack that deals blunt damage to all targets.

Morning Star!
8

Morning Star!

Deal massive almighty damage to multiple targets which cannot be resisted or blocked.

Magaru
2

Magaru

A basic wind strike that unleashes a gust of air, hitting all targets in a designated area. The force of the wind can knock back enemies and disrupt their actions, making it a versatile spell for crowd control.

Myrid Arrows
3

Myrid Arrows

A multi-targeting spell that deals pierce damage.

Ghastly Wail
5

Ghastly Wail

All frighten enemies instantly die when this spell is used.

Eiga
1

Eiga

Attack a target dealing necrotic damage

Makakaja
3

Makakaja

This spell enhances the potency of the caster's magic, increasing the effectiveness of spells cast for a limited duration. When invoked, it amplifies the caster's spellcasting ability, allowing for greater damage, healing, or other magical effects.

Eiha
3

Eiha

Attack a single target with moderate dark damage.

Mediarama
4

Mediarama

Mediarama is a supportive spell that channels restorative energy to heal all allies within a designated area. While it does not fully restore health, it provides a significant boost to the party's vitality, making it an essential tool for group survival in tough battles. All targets heal for 3d10 hp.

Hamon
7

Hamon

An insta-kill spell that has a 25% chance to kill each target. Each target must make a con save DC 8 or die instantly.

Posumundi
1

Posumundi

Remove the poison status from an ally.

Agilao
3

Agilao

Agilao unleashes a wave of intense fire, striking a single target within range. The flames dance and flicker, causing moderate damage to the enemy caught in the blast.

Agi
1

Agi

Agi is a fiery spell that engulfs the target in flames, dealing damage and potentially igniting them. The intense heat can also cause panic, making it harder for the target to concentrate on their actions.

Tentrafoo
4

Tentrafoo

Afflicts confusion to multiple targets, making them attack at disadvantage.

Panta Rhei
7

Panta Rhei

Unleash a colossal wave of wind that engulfs all enemies in a devastating storm. The sheer force of the wind deals massive damage and can knock foes off their feet, leaving them vulnerable to follow-up attacks.

Mabufu
2

Mabufu

Mabufu unleashes a chilling wave of ice that strikes all enemies in the area, dealing cold damage and potentially slowing their movements. The spell embodies the essence of winter, freezing the air around the targets and leaving them vulnerable to follow-up attacks.

Hades' Judgment
7

Hades' Judgment

A spell that attacks multiple targets dealing pierce damage with a small chance to inflict bleed on all targets.

Poison Mist
5

Poison Mist

Afflicts multiple targets with poison.

Patra
2

Patra

Cure allies of certain mental ailments: Frighten, Stunned, and Petrified.

Hama
6

Hama

A single target spell that has a 25% chance to instakill. The target must make a Con save DC: 8 or die instantly to radiant damage.

Masukunda
5

Masukunda

A spell that effects multiple targets making it so they cannot use their modifiers or proficiencies when attacking.

Recarm
6

Recarm

Recarm is a powerful revival spell that brings a fallen ally back to life with 50% of their maximum hit points. This essential spell is crucial for keeping teammates in battle and ensuring their survival during dire situations.

Me Patra
3

Me Patra

Cures all allies of certain mental ailments: Frightened, Stunned, Petrified.

Megidolaon
7

Megidolaon

Feel almighty damage to multiple targets, true damage that cannot be resisted or blocked.

Riot Gun
9

Riot Gun

The strongest gun attack, dealing critical piercing damage to a target.

Hassou Tobi
7

Hassou Tobi

The legendary 8 slash attack that deals heavy damage to multiple targets. To use this skill, the user must have the Yoshitsune persona card active.

Ziodyne
5

Ziodyne

Unleash a powerful bolt of lightning that strikes a target, dealing severe electrical damage. The spell can also jump to nearby enemies, causing additional damage to them.

Agidyne
5

Agidyne

Agidyne unleashes a powerful wave of fire, engulfing an enemy in a torrent of flames. This spell is known for its ability to inflict severe fire damage, making it a favorite among pyromancers.

Tarunda
2

Tarunda

Select a single target, giving them a debuff to their attack for 1 turn. During this time, the target deals 25% reduced damage.

Tetraja
3

Tetraja

Tetraja is a protective spell that shields the caster and their allies from instant death effects caused by light or dark attacks. It creates a shimmering barrier that absorbs lethal energy, allowing the targets to withstand otherwise fatal blows.

Megido
4

Megido

Unleash a devastating wave of true damage that pierces through all defenses, striking the target with the essence of dreams turned to nightmares. This spell cannot be blocked or resisted, ensuring that its catastrophic effects are felt by all who stand in its path.

Bufula
3

Bufula

Bufula unleashes a powerful blast of icy energy, dealing moderate ice damage to multiple targets. The frigid air can freeze the target in place, hindering their movement for a short duration.

Double Fangs
1

Double Fangs

A double strike attack that deals damage twice. Cost: 10 hp to use.

Sukunda
2

Sukunda

Lowers Accuracy and Evasion, removing the target's ability to use modifiers for their saving throws and attacks for 1 turn.

Matarunda
5

Matarunda

A spell that lowers multiple target's attack by 3 turns. Those afflicted with Matarunda deal 25% less damage.

Diarahan
3

Diarahan

Diarahan is a powerful healing spell that fully restores a single ally's hit points to their maximum value. This spell represents a significant upgrade from Diarama, providing complete recovery and revitalization to the target. The target heals for 3d10 hp

Tempest Slash
4

Tempest Slash

A multi-targeting spell that deals strike damage to all targets.

Charm
1

Charm

Charms a target afflicting them with the charmed status. During this time, the target will behave like an ally.

Zionga
3

Zionga

A powerful lightning spell that strikes a single target in the area, dealing moderate damage. The crackling energy surges through the battlefield, leaving the foe momentarily stunned.

Diarama
2

Diarama

A soothing spell that channels restorative energy to heal the wounds of allies within range. As you cast this spell, a gentle light envelops your allies, mending their injuries and revitalizing their spirits. The targets heals for 2d8+5 hp

Garu
1

Garu

A basic wind attack that unleashes a gust of wind towards a target, dealing damage and potentially pushing them back. The force of the wind can disrupt concentration and knock over smaller creatures.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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