Grimdark
Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation.
The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might.
Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries.
Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison.
Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule.
Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played | 36 times |
Cloned | 2 times |
Created | 24 days ago |
Last Updated | Yesterday |
Visibility | Public |
Sub Level K
Area
Details
Size | 0 |
Type | Underhive |
Coordinates | (-5771, -5608) to (-5022, -5428) |
Description
Sub-Level K was once a transit and data-routing junction, filled with sealed archive stacks, cogitator towers, and Mechanicus relay nodes. A catastrophic system overload—caused by conflicting machine-spirit commands—ignited a firestorm of surging code and raw plasma. The decks above buckled. Control was lost. Level K was buried beneath slag and left to rot. Access is only possible through broken sump-pipes, old maintenance shafts, or forbidden drop tunnels. The air is damp, metallic, and laced with data-static. Emergency lights flicker like dying fireflies. Everything drips. The gangs that run this level are the Iron Maw Crew and their rivals, the Coil Dogs.