Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Played | 36 times |
Cloned | 2 times |
Created | 24 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Hive City |
Coordinates | (-7869, -1742) to (-1266, -159) |
The Upper Hive is the grinding, gasping machine-lung of Hive Primus—a sprawling, monolithic zone of smokestack towers, processing cathedrals, bulk refineries, and fortified hab-complexes. The walls are streaked with ash, the skies perpetually gray beneath layers of chemcloud. Here, guild control is everything. It is a level of function masked as order—work crews march in timed shifts, endless megatrains roar through cargo arteries, and local enforcers operate with military discipline. It is not lawless like the depths, but the law here is profit—and Guild Law is absolute. Steel corridors reverberate with vox-chants urging productivity. Banners of the local guilds hang like faded saints in a rusting cathedral. Fires from the foundries burn day and night, and the air tastes like metal and duty. Function: Massive-scale industry, guild governance, regulated habitation