Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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24 days ago
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Hive Primus: High Spire
Hive Primus: High Spire
Area
Details
Size0
TypeHive City
Coordinates(-5804, 2078) to (-3234, 3349)
Description

The High Spire crowns Hive Primus like a rotting halo wrapped in gold leaf. It rises into the smog-choked heavens, its uppermost levels piercing the atmospheric crust of Vharax-Null. Here, the elite of the hive dwell in decadent isolation, breathing filtered air, walking beneath stained-glass ceilings, and whispering orders that doom millions below. Unlike the brutalist might of the lower levels, the High Spire is a maze of ornate decay—vaulted halls, silver-chased vaults, blood-red banners, and cathedral towers built atop cathedral towers. It is less a place and more a monument to power, carved by hands that haven’t touched labor in generations. Here, wealth and paranoia sit side by side. Every corridor is watched by servitor-eyes. Every banquet is laced with hidden agendas. The Emperor’s name is spoken in gold here—but understood as law, not faith. Function: Command, inheritance, and isolation—the hive’s ruling summit

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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