Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played36 times
Cloned2 times
Created
24 days ago
Last Updated
Yesterday
VisibilityPublic
Hive Secundus: Spire-Root
Hive Secundus: Spire-Root
Area
Details
Size0
TypeHive City
Coordinates(1825, 1417) to (7133, 2534)
Description

Nestled between the cold detachment of the Upper Hive and the industrial dominance of the Mid-Spire, the Spire-Root of Hive Secundus is a realm of silent precision, ancient function, and sanctified infrastructure. It is the architectural spine of the hive’s ascendant structure—a zone neither fully administrative nor industrial, but critical to the hive’s survival. Where other hives degrade into superstitious underlayers, the Spire-Root of Morrak’s Rise remains coldly operational, maintained by ancient systems and unblinking machines that have never stopped calculating. Vast pillar-voids stretch upward into reinforced strata, supporting the entire Mid-Spire’s weight through gravity-balanced ferro-column arrays. Enormous gravitic dampeners and anchor pylons maintain the hive’s vertical alignment, recalibrating in micro-adjustments imperceptible to those above.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service