Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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Hive Secundus: High Spire
Hive Secundus: High Spire
Area
Details
Size0
TypeHive City
Coordinates(2898, 3826) to (5791, 5216)
Description

The High Spire of Hive Secundus crowns Morrak’s Rise in chilling silence. It is the apex of logic and dominance—not a place of celebration or decadence, but of pure governance, unflinching order, and flawless data purity. In contrast to the corrupt nobility of Golganneth Spire’s golden peaks, the High Spire of Secundus is cold, disciplined, and terrifyingly serene. This is where the Cohort Directive rules absolutely—through biometric control, surveillance-fed logic matrices, and neural-linked governance chambers. It is not a palace. It is a machine of control, and the humans who dwell here are mere extensions of it. High Executors, Logic Cardinals, and Cohort Primes—augmented humans whose flesh has been nearly erased by data-loyalty augmetics. Vox-Scribes, Lex Adepts, and Memory Regulators ensure no deviance from the Directive. They log and revise all decisions before they are even delivered.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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