Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Played | 36 times |
Cloned | 2 times |
Created | 24 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | 0 |
Type | Prison |
Coordinates | (-5096, -3338) to (-5034, -3320) |
Buried deep beneath the Bastion, far below even the motorum and blast-locked transport shafts, lie the Vault Cells—a cold, soundproofed labyrinth of ferrocrete corridors and insulated detention blocks. The walls here sweat moisture, and the air is thick with recycled rot and chemical sterility. No light shines unless summoned by the wardens—most prisoners here forget what vision feels like. These are not cells. They are tombs waiting for permission to close. Each cell module is lined with psycho-reactive plating to suppress aggression and warp resonance. The air is thinned, the rations drugged, and the water bitter with sedative filtration. Prisoners are kept isolated, physically and cognitively—no communication, no exposure, no idea of how long they’ve been down here. If someone is placed in the Vaults, it means one thing: They will never see the sun, the stars, or mercy again.