Grimdark
Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation.
The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might.
Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries.
Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison.
Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule.
Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played | 36 times |
Cloned | 2 times |
Created | 26 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Kreel Marr
Level 3 Human Hive Worker -
Kreel Marr, is a former manufactorum overseer turned methodical killer. Cold, quiet, and obsessed with order, he believes he's purging corruption from the Hive. Each kill is a ritual—precise, symbolic, and marked by twisted machine-code. Detached from emotion, driven by delusion, Kreel stalks the underhive with the patience of a predator.
Details
Race | Human |
Class | Hive Worker |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -5806, -5240 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds | 0 |
Gelts | 15 |
Ducats | 0 |
appearance
Wears an old, scorched manufactorum worker’s coat reinforced with scavenged armor plates
Carries a modified forge-cutter turned mono-blade
Has a belt of small tools, syringes, and scrap trophies taken from his victims
Eyes hidden behind glowing red goggles, voice rasping through a respirator.
He smells of oil and blood.
personality
Kreel plans his movements with surgical precision. He waits, watches, and strikes only when the environment is in his favor. Every action is calculated, every kill ritualized.
His time in the manufactorum instilled a deep reverence for mechanical order. Each murder is not just an act of violence—it’s a process. He cleans his tools meticulously, arranges the scene with symbolic intent, and often leaves scrap-code etchings or patterns made from machine parts and bone.
Kreel does not feel remorse, joy, or hatred in the ways others do. Emotion exists in him like static—sometimes present, but never clear. He speaks in monotone, rarely raises his voice, and avoids eye contact unless he's about to strike.
Kreel believes he is chosen by the machine-spirits cast out from the upper Hive. He thinks his victims are "corrupted data" to be purged from the Hive’s organic system. In his mind, he is not a killer—he is a technician of death.
backstory
Once a low-tier shift overseer in the Crucible Depths, Kreel Marr was a quiet, meticulous worker who understood the rhythm of the machines—and how easily bodies could vanish between gears. For years, his murders went unnoticed, concealed beneath the smog and furnace-glow of endless production. He preyed on the isolated, the ignored, and the voiceless.
Eventually, blood left where it shouldn't have been, and a partially processed corpse drew suspicion. Kreel fled before his execution order could be signed, slipping through maintenance shafts into the forgotten levels beneath Hive Primus.
Stats
Strength
14
Dexterity
16
Constitution
14
Intelligence
12
Wisdom
13
Charisma
8
Armor Class
16
Max HP
30
Speed
30
HP
30 / 30 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Kreel Marr is not a spellcaster.