Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played37 times
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Created
26 days ago
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2 days ago
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Rekk Drann
Rekk Drann
Level 3 Human Scavver -
Rekk "Halfskull" Drann is a grim, wiry scavver from Hive Primus’ depths. Half his head is replaced with crude, rusting cybernetics that spark and twitch with every thought. Clad in patchwork armor and foil rags, he mutters to machines no one else hears, dragging ancient tech from places sane folk avoid.
Details
RaceHuman
ClassScavver
Level3
Alignment
PronounsHe/Him
Location-5718, -5520
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds20
Gelts0
Ducats0
appearance
Rekk is tall and wiry, with hunched shoulders and a neck like rebar. The right side of his head is missing, replaced by a crude bionic skull plate bolted directly to exposed bone. Rusted cables snake into his jaw and temple, twitching with every motion. His remaining eye is bloodshot and sharp; the other is a flickering optic-lens with burn marks around the socket. He wears a patched cloak made of ragged insulation foil and servo-fiber netting. His chest is covered in crude armor plating salvaged from a ruined servitor. Around his belt hang relic charms, old vox-circuits, and broken lasgun parts.
personality
Rekk is paranoid but sharp. He doesn’t trust easily, but if you earn his respect—often by trading relics or surviving a bad scrape—he’ll treat you as part of his “pack.” He claims his half-metal brain gives him visions of tech long lost, and sometimes... it actually does.
backstory
Once a member of a scav-runner crew called the Ash Howlers, Rekk took a hit from a trap-rigged cogitator core. His squad was wiped, and he was left barely alive. A rogue heretek patched him up with scrap bionics—just enough to walk, talk, and twitch through another day. Since then, he’s been alone, digging through powerline husks, whispering to machines and dragging home anything worth melting, selling, or worshipping.
Stats
Strength
14
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
16
Charisma
12
Armor Class
14
Max HP
30
Speed
30

HP

30 / 30 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Rekk Drann is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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