Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
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26 days ago
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Damaris Thorne
Damaris Thorne
Level 5 Human Inquisitor -
Inquisitor Damaris Thorne of the Ordo Malleus is a grim and methodical hunter of daemons, clad in sanctified armor inscribed with warding runes. Cold, precise, and unwavering in duty, he stalks the shadows of Hive Primus to root out heresy. His eyes burn with knowledge too dangerous for most to survive
Details
RaceHuman
ClassInquisitor
Level5
Alignment
PronounsHe/Him
Location-540, 6831
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds5000
Gelts0
Ducats0
appearance
Clad in dark, ceramite carapace armor etched with hexagrammic wards and draped in deep crimson and black, Inquisitor Thorne radiates menace and authority. His eyes burn with cold focus beneath a hooded helm bearing the I of the Inquisition and the sigils of daemon-banishing rites. His armor is ornamented with purity seals, chains, and sacred inscriptions. He carries a psy-codex, a condemnor bolt pistol, and a force blade etched with sanctified runes.
personality
Thorne is stoic, ruthless, and utterly devoted to the eradication of daemonic corruption. He believes that mercy is weakness and that only through vigilance, secrecy, and decisive force can the Imperium be preserved. He’s rarely seen speaking above a whisper, yet his presence still silences rooms. Despite his grim exterior, he is methodical and precise—more judge than executioner, though he’s often both.
backstory
Damaris Thorne was once a scholar of forbidden lore, raised within a cloistered scholam of the Ordo Malleus. His psychic gifts emerged late but were honed with painful discipline. After banishing his first daemonhost at just 19 standard years, he quickly ascended under the mentorship of Inquisitor Helbran. Following his mentor's death in a warp-breach incursion, Thorne assumed the mantle of Interrogator Prime and vowed to purge the xenos and daemon with relentless resolve. Now, he hunts warp cults, rogue psykers, and traitor Astartes. Whispers follow him—some say he has seen the edge of the warp and returned changed. Others say he communes with sanctioned daemonhosts, storing blasphemous knowledge for the good of mankind.
Stats
Strength
12
Dexterity
12
Constitution
12
Intelligence
16
Wisdom
16
Charisma
8
Armor Class
16
Max HP
50
Speed
30

HP

50 / 50 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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