Grimdark
Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.
Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation.
The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might.
Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries.
Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison.
Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule.
Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played | 37 times |
Cloned | 2 times |
Created | 26 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Aenor Dravik
Level 5 Human Adeptus Arbites -
Magistrate-Vigilant Aenor Dravik is a cold, unyielding Arbites commander known for his gravel-voxed voice, scorched armor, and executioner's glare. Carrying a personal mandate under the Lex Imperialis, he delivers judgment without hesitation. Ruthless, disciplined, and feared by all in Gamma-12—Dravik is the law.
Details
Race | Human |
Class | Adeptus Arbites |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -5059, -3303 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Creds | 200 |
Gelts | 0 |
Ducats | 0 |
appearance
Aenor Dravik is a grim monument of a man—tall, broad, and worn by decades of brutal service. His face is deeply lined, carved by age and ash, with a single glowing bionic eye replacing the one he lost during the Siege of Harrow's Reach. His stare is sharp enough to halt speech, and his resting expression is unreadable stone.
His armor is dark, battered, and meticulously maintained. Skulls adorn the pauldrons, purity seals hang from his chestplate, and every part of his wargear bears either scripture or blood. He wears no helmet, his silver-streaked hair always visible—because he wants you to see the face of judgment.
He moves with the calm weight of inevitability. He does not rush. He does not stumble. When he walks, people part like steel under pressure.
personality
Dravik is a man of cold certainty. He neither blusters nor threatens—he speaks in clipped, measured tones, and follows through with finality. He believes in law as structure, and fear as mortar. Mercy, to him, is heresy disguised as sentiment.
He is fiercely loyal to the Imperium, but despises bureaucracy and political maneuvering. He tolerates Inquisitorial presence, but only because the law permits it. He will disobey no order—but he has ended many lives of those who thought they were above the law.
Dravik respects discipline, order, and silence. He prefers action to rhetoric, and when he enters a room, it falls quiet. To serve under him is to embrace fear as function—and survival as reward.
backstory
Born in the hive-world of Prexus Mortis, Dravik was raised in an Arbites orphan-precinct after his parents were executed for sedition. Trained from youth under relentless Lex-drills, he rose swiftly through the ranks, favored for his ability to carry out orders without hesitation or compromise.
His record is lined with dead judges, purged precincts, and shattered cult networks. After surviving a warp-tainted insurrection in the Arkmir Vaults—where he personally executed three corrupted Arbites commanders—Dravik was reassigned to Vharax-Null to “stabilize” Sector Gamma-12. There, he established The Black Bastion, reshaped it in his image, and now rules it like a walking verdict. His record shows no failed trials—only closed cases and sealed coffins.
Stats
Strength
12
Dexterity
14
Constitution
16
Intelligence
13
Wisdom
10
Charisma
9
Armor Class
17
Max HP
50
Speed
30
HP
50 / 50 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Aenor Dravik is not a spellcaster.