Vharax-Null (Warhammer 40k) world illustration - Grimdark theme
Grimdark

Vharax-Null (Warhammer 40k)

R
Ronan_From_Montfort

Set on polluted Vharax-Null, this campaign unfolds within and beneath two colossal Hive Cities.


Author's Note: Vharax-Null is a forgotten frontier world on the edge of the Segmentum Obscurus, once an industrial jewel during the Great Crusade, now a polluted wasteland scarred by millennia of overexploitation. The largest and most ancient of the Hive Cities on Vharax-Null, Golganneth Spire stretches miles into the tainted sky. It is a fortress-city built atop the bones of a crashed Ark Mechanicus, its foundations infused with forgotten STCs and cursed tech. Its original purpose—research and weapons manufacturing—was twisted over the millennia into sheer production might. Ruling Golganneth is the Dominatum Synaxis, a collective of ancient cybernetic nobles and tech-barons, half-machine and barely human. They maintain order with vast legions of servitors, hive enforcers, and gene-bred worker clans who live and die in the endless foundries. Constructed centuries later by a breakaway faction from Golganneth, Morrak’s Rise was founded by a rogue Fabricator-General named Morrak Varn, who sought independence from the Synaxis. Though smaller, Morrak’s Rise is more efficient, colder, and far more militarized. Its upper towers are reinforced with macroplas and adamantium, its infrastructure less corrupt and newer by comparison. Morrak’s Rise is governed by a militant technocracy known as the Cohort Directive, who aim to one day eclipse Golganneth and bring all of Vharax-Null under one unified, logical rule. Mistrust runs deep between the two Hives—though they share resources via skyrails and convoys, open war is only ever one assassination away.
Played37 times
Cloned2 times
Created
26 days ago
Last Updated
2 days ago
VisibilityPublic
12/4 Motorum Bay
12/4 Motorum Bay
Point of Interest
Details
Coordinates(-5042, -3308)
Description

The Motorum Bay is a cavernous, blast-shielded deployment hangar carved into the under-structure of the Black Bastion. Built atop the ruins of a pre-Imperial transit hub, it now serves as the nerve-center for Arbites vehicular operations across Sector Gamma-12 and neighboring precinct zones. High above, thick gantries groan under the weight of suspended cranes, refuel lines, and automated repair rigs. Lumen-flares strobe between the hanging Aquila banners, each one scorched and stitched with the motto "LEX TALIONIS – THE LAW IS FINAL." Every wall bears propaganda holos projecting enforcement rites and execution footage. Arbites-pattern Rhinos: Reinforced with suppressor rams, shielded vision slits, and turrets mounted with tear-gas launchers or heavy stubbers. Used for riot intervention and prisoner transfer. Vox-Bikes (Interceptor units): Sleek, high-speed patrol units used in narrow hive corridors. Loud, aggressive, and capable of vertical climbing.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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