The City of Splendors brought to life! Designed for narrative-rich experiences in a detailed world.
Played | 32 times |
Cloned | 10 times |
Created | 52 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Kineticist
Kineticists are living psionic channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. As kinetic power is seldom inherited, kineticists are rarely able to find mentors to guide them, so they must delve into these mysteries on their own to learn to control their gifts.
Thaumaturge
Thaumaturges study all forms of magic—arcane, divine, elemental, and natural. They draw shallow from many sources but dive deep where they're passionate. Neither wizard nor cleric, they blend faith, theory, and instinct. Able to channel fire, raise the dead, or whatever they please without limit. Their strength in versatility and adaptation. Wherever magic flows—through gods, nature, or the raw weave—they follow, ever curious, ever reaching. They are generalists by design, specialists by choice.
Ninja
Ninjas are masters of striking from concealment, these warriors have perfected the art of killing and mystical arts. The combine the use of spiritual magic with their own combat discipline.
Diabolist
The Diabolist harnesses the infernal powers of demons, wielding their infernal magics and summoning fiendish allies to do their bidding. They have the ability to draw strength from their themselves if they’re a demon or drawing power from demonic patrons that grant them power. Diabolist have both martial and magical prowess, making them a variable threat in combat.
Psionic
Psionics is power born of the self, will shaped into force. Psionics tap into the hidden depths of the mind to bend reality, read thoughts, move objects, or alter emotion. Whether telepath, kineticist, or seer, all Psionics rely on discipline, not magic or gods. Their mind is their only tool, honed into a weapon through focus and self-mastery.
Samurai
The Samurai embodies discipline, and honor. They excel in combat, mastering both offense and defense with deadly precision. Samurai are also skilled survivors and environmental guides, navigating and thriving in even the harshest terrains. Ronin, Samurai without a master, are often viewed with suspicion, as they live outside the traditional code. Some see them as symbols of freedom, forging their own path in a rigid society.
Civilian
The Civilian is a versatile class representing the everyday folk of the realm. Skilled in various trades and crafts, they possess a wealth of knowledge about their surroundings and can adapt to different situations, whether it be bartering in the market, tending to livestock, or navigating the complexities of local politics.
Artificer
An Artificer tinkers with magic and technology, crafting wondrous devices. They blend arcane knowledge with practical skill, wielding enchanted tools and mechanical constructs. From alchemical potions to complex automatons, their creations are as diverse as their ingenuity. Often eccentric and driven, they push the boundaries of what's possible, seeking to solve problems with their unique inventions.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.