This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Played | 7 times |
Cloned | 1 times |
Created | 8 days ago |
Last Updated | Yesterday |
Visibility | Public |
Beacon of the Dead Tower
The Beacon of the Dead Tower, a majestic seven-story structure, stands as a revered landmark in Waterdeep's City of the Dead. Originally a bell tower, it has been transformed into a flaming beacon, guiding lost souls and weary travelers. Adorned with intricate carvings and glowing lanterns, the tower illuminates the night sky, casting a warm glow over the surrounding graves. Each year, the citizens gather here for rituals and festivals honoring the dead, spirits, and gods, celebrating life and remembrance. The tower's flames symbolize hope and guidance, making it a central hub for the community's spiritual observances. Its location along the city's perimeter wall enhances its prominence, ensuring that its light is visible from afar, a beacon of solace in the darkness of loss.
Agundar Villa
Agundar Villa stands at the corner of Copper Street and Hassantyr's Street in Waterdeep's North Ward. This elegant estate features a three-story mansion and a single-story guesthouse, both enclosed by a sturdy wall and surrounded by a beautifully landscaped garden. The villa serves as the residence of the noble Agundar family, known for their Tethyrian heritage and a legacy that spans over three centuries. The estate reflects their status, with intricate architecture and a symbol of a sky blue field adorned with a purple cloud and white lightning bolt. The Agundars are recognized for their involvement in mercenary work, martial training, and weapon forging, making the villa not just a home but a hub of noble activity in the bustling city.
Ahghairon's Tower
Ahghairon's Tower, the final resting place of Ahghairon, the first Open Lord of Waterdeep, stands at the intersection of the Street of Silks and Waterdeep Way in the Castle Ward. Built on the site of a demonic portal he closed during the Goreclipse, the tower is protected by six formidable barriers, each requiring a key to pass. These wards reactivate quickly, challenging any would-be intruders. Following Ahghairon's death in 1256 DR, his nine apprentices fortified the tower to safeguard his tomb. In 1271 DR, Melkar of Mirabar's failed attempt to breach the defenses resulted in his skeleton being displayed as a grim warning. In 1479 DR, Khondar Naomal nearly succeeded but was thwarted by the Blackstaff, Vajra Safahr, showcasing the tower's enduring legacy and the dangers that lie within.
Amcathra Villa
Amcathra Villa, nestled in the North Ward of Waterdeep, features two prominent buildings within its fortified walls. The main structure towers four stories high, overshadowing the two-story secondary building. This noble estate belongs to House Amcathra, a distinguished family known for their exceptional sword-forging and wine trade. Their crest—a shield emblazoned with a red field, light blue flames, and silver stars—symbolizes their legacy. The family motto, 'We trample our troubles,' reflects their resilience. Active patrons of the Vintners', Distillers', & Brewers' Guild, as well as the Splendid Order of Armorers, Locksmiths, and Finesmiths, the Amcathras maintain a reputation for quality craftsmanship. As of 1372 DR, the house comprises 17 members, with Lord Arilos at the helm, navigating challenges from rival houses while seeking to uphold their esteemed legacy. They have recently made a trade agreement to supply the Harpers with their blades.
Aurora's Realms Shop: Singing Dolphin
Aurora's Realms Shop is a dazzling outlet of the renowned Aurora's Emporium, showcasing a stunning array of magical items designed to entice adventurers and collectors. At the heart of the shop is the enchanting Singing Dolphin Counter, where a friendly animated dolphin assists customers in navigating the extensive offerings from Aurora's Whole Realms Catalogue. The shop is staffed by the charming Orloth Theldarin, known for his impeccable taste, and the arrogant service-mage Saerghon 'the Magnificent' Alir. Six guards, clad in shiny uniforms, ensure the safety of the treasures within. Whether seeking rare magical artifacts or everyday tools, visitors will find a treasure trove of wonders waiting to be discovered.
Aurora's Realms Shop: South High Road
Aurora's Realms Shop located off of South High Road is a vibrant outlet of the renowned Aurora's Emporium. This four-story retail haven specializes in an eclectic array of magical goods from Aurora's Whole Realms Catalogue. With a dedicated team of clerks and service-mages, the shop offers a unique shopping experience, though customers must be prepared for a wait of 10 to 30 days for their magical items to arrive. The shop is conveniently located next to the Red Gauntlet tavern, making it a popular stop for adventurers and locals alike. In the mid-14th century DR, Mril Juthbuck served as a counter clerk, while Logros Hlandarr worked as a service-mage, supported by a pair of vigilant guards. From everyday tools to esoteric devices, Aurora's Realms Shop is a treasure trove for those seeking the extraordinary.
Bard's Inn
The Bard's Inn is a cozy inn owned by a family of former adventurers, recently renovated to welcome weary travelers. It serves as a popular stop for sailors and has a reputation for discreetly hosting gang meetings to maintain peace in the area. Beneath the inn lies a hidden underground fighting ring, where bets are placed and fortunes can change in an instant. The atmosphere is always lively, filled with the enchanting sounds of soft music, even when no musicians are present. Despite being located in the rough slums of Mistshore, the thugs and gangs know better than to mess with this family of seasoned veterans.
Berendarr's World of Words
Berendarr's World of Words is a century-old bookshop owned by Master Berendarr, a wise dwarven cleric of Oghma. The shop is a treasure trove of forgotten tomes and dusty volumes, with towering shelves that invite adventurers to explore. Each visit feels like a quest for rare knowledge, as the air is thick with the scent of aged parchment and ink. Berendarr specializes in broadsheets, displaying recent offerings from the ceiling like tapestries, while older pieces are carefully rolled and tucked into wall-shelves. The shop serves as a haven for scholars, bards, and curious minds seeking inspiration and wisdom from the Binder of What is Known. Here, the spirit of Oghma thrives, and every corner holds the promise of discovery, making it a must-visit for those who cherish the written word.
Bhephel's Bottles
Bhephel's Bottles is a renowned alcohol shop located on Sulmor Street in the North Ward of Waterdeep. The shop spans three stories and is owned by the elven couple Suedlaurma and Vlorn Bhephel, who also live on the premises with their son, Rauvelore. Specializing in exotic cordials and wines, the shop rebottles drinks from travel casks into exquisite, high-quality bottles, some of which are crafted on-site by Suedlaurma, a skilled glassblower. The shop's elegant bottles are highly prized in Waterdeep, serving as affordable yet handsome gifts for feasts and weddings. Bhephel's Bottles also offers refills for customers who bring back their decanters, ensuring a loyal clientele.
Blackstaff Tower
Blackstaff Tower, once Arunsun Tower, stands as a formidable landmark in Waterdeep's Castle Ward. Home to Khelben "Blackstaff" Arunsun and his successors, this imposing structure is crafted from smooth black stone, featuring no windows or doors. The main entrance on Swords Street leads to a central stairwell connecting numerous magical levels, accessible only through specific command words. The tower is self-repairing, with its walls mending swiftly after damage. Inside, illusory windows mask the true nature of the tower, while alcoves display ever-changing magical artifacts. The top floor houses a study, a scrying chamber, and a library with a one-way dimensional door to Candlekeep. Tunnels link the tower to various locations in Waterdeep, enhancing its role as a hub of arcane knowledge. Currently, it serves as the residence of Vajra Safahr, the youngest Blackstaff, and a training ground for aspiring wizards at the Blackstaff Academy.

Brian the Swordmaster's Smithy
Brian the Swordmaster's Smithy stands two stories tall on the south side of Brian's Street, where it meets Fishwife Alley in Waterdeep's Southern Ward. Owned by Brian the Swordmaster, secretly a Masked Lord of Waterdeep, the smithy is a hub of craftsmanship and community. Brian, a muscular man with a bald head and a black beard, is known for his straightforward demeanor and exceptional skills as a swordsmith and armorer. His shop is filled with the sounds of hammering metal and the scent of coal, attracting both adventurers seeking quality weapons and locals in need of repairs. Above the smithy, Brian resides, blending his life as a craftsman with his role among the city's elite. The smithy reflects the spirit of Waterdeep, where the common folk and nobility intersect, and where the art of forging weapons is both a trade and a passion.
Brianne's Tower
Byndraeth Tower stands tall in Waterdeep's North Ward, a striking structure of dark stone and intricate carvings. This residence belongs to Brianne Byndraeth, a secretive Masked Lord of Waterdeep, whose identity is known only to a select few. The tower is adorned with magical wards and hidden passages, reflecting Brianne's sorcerous prowess. Inside, the decor is lavish yet understated, with a blend of elegance and arcane artifacts. Brianne, known for her chaotic good nature, uses her position to gather intelligence while maintaining the facade of a respectable widow. The tower serves as both a home and a hub for her clandestine activities, where she navigates the treacherous waters of Waterdeep's politics and her tumultuous past with her late husband, Carril Byndraeth.
Bronzeleaf Bowyers
Bronzeleaf Bowyers is a renowned weapons shop specializing in ranged weaponry. Owned by the skilled artisans Quildor and Roseani Bronzeleaf, the shop is filled with an array of finely crafted longbows, shortbows, and crossbows, each imbued with the couple's passion for archery. The scent of fresh wood and resin fills the air, while the walls are adorned with intricate carvings depicting legendary archers of old. Customers can often be found testing the bows in a designated shooting range at the back of the shop, where the Bronzeleafs offer personalized fittings and expert advice. With a reputation for quality and craftsmanship, Bronzeleaf Bowyers attracts adventurers and collectors alike, making it a must-visit destination for anyone seeking the perfect ranged weapon in the City of Splendors.
Cassalanter Villa
Cassalanter Villa stands in the Sea Ward of Waterdeep, at the intersection of Diamond and Delzorin Streets. This walled estate features four distinct buildings, each three to four stories tall, surrounded by meticulously maintained gardens. The villa serves as the base for the Cassalanter family, a seemingly philanthropic noble house that secretly worships Asmodeus. While they project an image of benevolence, their true agenda involves manipulating high society through charity and deception, driven by dark pacts made to save their children. The family’s members, including nobles and cultists, wield fiendish magic and exert significant political influence, all while concealing their sinister motives beneath a facade of wealth and respectability.
Castle Waterdeep
Castle Waterdeep serves as the seat of the city's government, featuring a well-organized interior. The ground floor is divided into distinct areas: the City Guard controls the gate and stables, with council chambers in the southern towers for meetings with officials. The City Watch oversees the northern sections, housing cells for prisoners, interrogation rooms, and a mess area. Bureaucratic functions are managed in the southern keep, where records and clerk offices are clustered. Unassigned areas include open council chambers and meeting rooms, facilitating quick discussions among city officials. The castle's passageways are illuminated by continual light spells, creating a bright and functional environment for the bustling activities within.
Chanszobur's Manywares
Chanszobur's Manywares is a glittering luxury goods shop favored by the city's elite. This opulent establishment offers a dazzling array of superior merchandise, from exquisite furniture and elegant house goods to finely crafted clothing and intricate statues. While the prices are steep, the quality is unmatched, making it a go-to destination for nobles seeking to adorn their homes with the finest items. Custom orders are welcomed, allowing patrons to request unique pieces tailored to their tastes. However, adventurers should note that Chanszobur's does not stock conventional magic items or adventuring gear. The shop is run by the snooty gnome Chanszobur and his family, who pride themselves on their impeccable service and discerning eye for quality, ensuring that every visit is an experience in luxury.
Chapter House of the Radiant Heart
The Chapter House of the Order of the Radiant Heart stands as a beacon of hope and justice. This modest yet dignified structure is adorned with the symbol of a stylized heart, representing the order's commitment to combating evil and upholding the tenets of Torm, Tyr, and Helm. Inside, the air is thick with the scent of incense and the sound of soft prayers, as paladins and clerics gather to discuss matters of faith and justice. The walls are lined with portraits of esteemed members, each a testament to a life dedicated to service. A council of three Prelates oversees the chapter, ensuring that the order's noble ideals are upheld. The Chapter House serves not only as a place of worship but also as a training ground for aspiring knights, where they learn the virtues of honor, courage, and sacrifice. Here, the motto, 'The courage of one can change the destiny of many,' resonates deeply, inspiring all who enter.
City of the Dead: Watch Tower
The City of the Dead: Watch Tower is a four-story torchtower nestled within Waterdeep's graveyard district, the City of the Dead. This imposing structure serves as a vital outpost for the City Watch, featuring a debriefing room, a small armory, holding cells, and storage for evidence. The tower is equipped with three beacon-fires, always ready to illuminate the night sky. Inside, four members of the Watch maintain vigilance, while one officer patrols the surrounding alleyways, ensuring the peace in this somber area. The tower stands as a sentinel over the resting places of the city's departed, a reminder of the balance between life and death in Waterdeep.
Cookhouse Hall
Cookhouse Hall is a two-story civic building in the Dock Ward of Waterdeep, located near the outer wall and southwest of South Gate. This bustling hub serves as a gathering place for locals and travelers, offering hearty meals, shelter, and community support. Its sturdy structure exudes warmth and hospitality, making it a vital part of the neighborhood. Inside, the aroma of freshly cooked food fills the air, while patrons share stories and forge alliances over shared tables. The hall is adorned with local artwork and features a large fireplace, creating a welcoming atmosphere that invites all to partake in the camaraderie and comfort it provides. On days of nice weather they set up tables and dining options out back with the Harborside view.
Dandy Mops
Dandy Mops is a vibrant shop in Waterdeep, run by a charismatic Aasimar woman known for her stylish wigs in every color and style imaginable. Alongside her wig offerings, she provides expert hairdressing services, transforming customers into their ideal selves. A hidden entrance in the back alley leads to the city's sewers, hinting at secrets and adventures lurking beneath the bustling streets.
Demondraught
Demondraught is a vibrant watering-hole nestled in the heart of Waterdeep, cherished by the city's small tiefling community. Once marginalized, the tieflings now gather here to celebrate their heritage and camaraderie. The cellars echo with the whispers of their past struggles, creating a spiritual resonance that draws patrons from all walks of life. With its warm ambiance and rich history, Demondraught serves as a symbol of resilience and unity, where stories are shared and friendships forged.
Dock Ward Watchtower
The Watchtower stands sentinel over the desolate Dock Ward, a former smuggling haven near Waterdeep's water gates. Erected by the Lords of Waterdeep, its purpose is to deter illicit activities in the area. The tower's stone walls are weathered, and its narrow windows offer a clear view of the surrounding waters, making it a strategic point for monitoring suspicious movements. Despite its imposing presence, the tower is often shrouded in mystery, with whispers of hidden passages and ghostly figures.
Downybeard Tobacconist
Nestled in the bustling streets of Waterdeep, Downybeard Tobacconist is renowned for its exquisite selection of tobacco products. The shop is adorned with rich wooden shelves filled with jars of aromatic blends, each promising a unique experience. The air is thick with the scent of aged leaves, inviting patrons to explore. Friendly staff, often seen with a pipe in hand, are eager to share their knowledge, making it a favorite spot for both locals and travelers seeking a moment of relaxation.
East Torch Tower
East Torch Tower, a prominent structure in Waterdeep's Dock Ward, rises five stories high as part of the city's Trollwall. This major torchtower features essential facilities including a debriefing room, a small armory, and six holding cells capable of accommodating up to ten individuals during emergencies. The tower also houses storage rooms for evidence, bedchambers for the watch, and garderobes. Three beacon-fires are maintained at all times, ready to signal for aid or alert the city of danger. Manned by dedicated members of the City Watch, East Torch Tower serves as a crucial hub for maintaining order and safety in the bustling docks, where the ebb and flow of trade often brings both opportunity and peril.
Endcliff Tower
Endcliff Tower, a prominent torchtower of Waterdeep's North Ward, rises three stories at the eastern edge of the Trollwall. Overlooking a sheer 30-meter drop, it offers breathtaking views of the countryside to the east and south. The tower features essential facilities, including a debriefing room, a small armory, and six holding cells capable of accommodating up to ten individuals during emergencies. Storage rooms for evidence and confiscated items, along with bedchambers and garderobes, ensure the tower's functionality. Three beacon-fires stand ready, illuminating the night sky. Manned by vigilant members of the City Watch, Endcliff Tower serves as a critical lookout point, safeguarding Waterdeep from potential threats and invasions, while maintaining order in the bustling city.
Fallen Stars Fish
Fallen Stars Fish is a renowned fresh fish shop located in the bustling market district of Waterdeep. Owned by the enigmatic Gatos Firlack, the shop specializes in fish sourced exclusively from the mystical Sea of Fallen Stars. Customers flock to this establishment, drawn by the promise of the freshest catch, rumored to be magically preserved to ensure it is no more than a few hours old. The air is filled with the briny scent of the sea, and the glimmering scales of various fish catch the eye. Gatos, known for his charming demeanor and secretive nature, often shares tales of his fishing adventures, captivating patrons while they browse the selection of cleaned and gutted fish. The shop's reputation for quality and the allure of its magical preservation techniques make it a must-visit for both locals and travelers seeking the finest seafood in Waterdeep.
Farwatch Tower
Farwatch Tower, a prominent torchtower in Waterdeep's North Ward, rises five stories high, seamlessly integrated into the Trollwall that separates the North Ward from the Field Ward. This sturdy structure features essential facilities, including a debriefing room, a small armory, holding cells, and storage for confiscated items. The tower also houses bedchambers and garderobes for the City Watch members stationed here. A notable feature is the southeastern sentry post, a compact yet fortified space with thick walls, ensuring vigilant monitoring of the area. Three beacon-fires atop the tower stand ready to signal for aid or alert the city of danger. Manned by dedicated members of the City Watch, Farwatch Tower serves as a crucial point of defense and oversight in Waterdeep, embodying the city's commitment to safety and order.
Field of Triumph
The Field of Triumph is a grand stadium located at the southern end of the Street of the Singing Dolphin, opposite the House of Heroes. Towering over five stories, its main entrance, the Lion Gate, is intricately carved to resemble a gigantic lion's maw, welcoming thousands of spectators for public spectacles from late spring to autumn. The venue hosts thrilling events such as horse races, magical displays, gladiatorial combats, and exhibitions of wondrous creatures. During Waukeentide, it becomes the heart of the Guildsmeet festival, while Founders' Day features illusory shows of Waterdeep's history. Every four years, the Lords of Waterdeep gather here for Shieldmeet, reaffirming their leadership in a mysterious ceremony. The Field has a rich history, marked by notable events and figures, including the legendary racing horse, Song of the Wind, who unexpectedly triumphed in a fateful race, altering the course of the stadium's fortunes in a massive upset.
Flame of Hope Candleshop
The Flame of Hope is a charming two-story shop nestled in the bustling streets of Waterdeep. Run by the talented candle artisan Jastra Blynthard, the shop is renowned for its exquisite handcrafted candles, each imbued with a unique essence that brings warmth and light to any space. In addition to her creations, Jastra offers a variety of complementary items, including lanterns, oil lamps, and magical light sources, catering to adventurers and townsfolk alike. The shop's interior is filled with the soft glow of flickering flames, casting dancing shadows on the walls, while the air is fragrant with the scents of beeswax and essential oils. Visitors often find solace here, drawn in by the inviting atmosphere and the promise of illumination, both literal and metaphorical. The Flame of Hope stands as a beacon of light in the heart of Waterdeep, a place where dreams are kindled and hope is rekindled.
Font of Knowledge
The Font of Knowledge is a grand temple of Oghma, serving as the largest public library in Waterdeep. Nestled in the Castle Ward, it features a stunning three-story structure, now expanded to four, adorned with intricate carvings. Visitors enter the Hall of the Binder, where a magnificent green marble statue of Oghma stands, clutching a rumored golden scroll. The Great Library spans four floors, housing an extensive collection of books and scrolls, and includes a scriptorium for manuscript work. A two-way portal connects to other libraries, enhancing its scholarly reach. The temple offers free reading lessons, promotes literacy, and hosts the Council of Sages, where scholars gather to share knowledge. The priests, clad in yellow robes, provide clerical healing and produce wine from their own press, making the Font a hub of learning and community in the City of Splendors.
Forged Flame
A squat, soot-blackened building with a red iron sign reading Forged Flame sits between the bustling fishmongers and fragrant apothecaries of Waterdeep. Most passersby overlook it, deterred by its plain facade and smudged windows, but those in the know seek it out for its exceptional craftsmanship. Run by Tarnath Varrumaz, a red-scaled Dragonborn with a breath of burning coal, the shop specializes in armor forged to withstand dragonfire. Tarnath, exiled from a southern mercenary band, built Embershield from the ground up, melting down any armor that failed his rigorous standards. Each piece sold is tempered in actual dragonfire, ensuring unparalleled durability and quality. Adventurers and merchants alike flock to this hidden gem, where the promise of survival in battle is forged with every hammer strike.
Gerin's Breads
Gerin's Breads is a cozy two-story bakery run by a family of five. The patriarch, Gerin, a retired half-elf bladesinger, and his human wife, Kiara, a devoted Selune worshipper and skilled duelist, create a warm atmosphere. The bakery occupies the first floor, filled with the aroma of fresh bread, while the family resides above, making it a true home. Their past as adventurers adds a touch of charm, with tales of their journeys whispered among the loaves.
Golden Horn Gambling House
The Golden Horn Gambling House rises three stories high in the bustling Trades Ward of Waterdeep, nestled at the intersection of Snail Street and Niles Way. This vibrant establishment is a hub of excitement, offering a variety of games of chance and the thrill of high-stakes gambling. Patrons can indulge in more than just games; the house also provides a selection of illicit drugs for those seeking to enhance their experience. Among the colorful inhabitants is Ptola, a cunning doppelganger who masquerades as a charming courtesan, weaving intrigue and deception into the fabric of the house. The atmosphere is electric, filled with laughter, shouts of victory, and the clinking of coins, making it a must-visit for adventurers and thrill-seekers alike.
Grakyn's Tankard
Grakyn's Tankard thrives in the lap of a colossal statue, its arms resting at its sides and head bowed, creating an atmosphere of serene grandeur. The tavern, constructed from the remnants of a nearby building, features sturdy wooden beams and stone walls, adorned with relics of the statue's past. Inside, the air is filled with laughter and the clinking of tankards, as patrons gather around long, rustic tables. Dimly lit by flickering lanterns, the tavern exudes warmth, inviting adventurers and locals alike to share tales of heroism. The massive stone battleaxe, half-buried in the cobblestones outside, serves as a reminder of the statue's storied history, while the lively ambiance of Grakyn's Tankard makes it a beloved gathering spot in Waterdeep.
Gralhund Villa
Gralhund Villa stands as a wedge-shaped estate in Waterdeep's North Ward, enclosed by a towering 12-foot stone wall. The main building, two stories tall, spans 13,000 square feet, while a guard barracks and stable complete the compound. The Gralhund family, of Tethyrian descent with ties to tieflings, engages in fierce competition with House Amcathra in blade-making, utilizing a unique mithral alloy. Recently, they secretly allied with the Zhentarim to seek the lost gold of Dagult Neverember. Using their relationship with the Black Network to distribute their weapons and seek to further enrich themselves.
Guard Smithy
The Guard Smithy is a prominent civic building in Waterdeep's Castle Ward, located in the southern section near the intersection of Soldier's Street and Soothsayer's Way. This two-story structure serves as both a forge and a hub for the city guard, where weapons and armor are crafted and repaired. Owned by Smithy, a blunt and straightforward dwarf who once served as a captain of the guard, the smithy is known for its no-nonsense atmosphere. Adventurers and guards alike frequent the establishment, seeking quality gear and advice from the seasoned smith. The air is filled with the sounds of hammering metal and the scent of burning coal, creating a lively yet industrious environment.
Halazar's Fine Gems
Halazar's Fine Gems is a two-story shop with a striking black façade, magically maintained to gleam in the sunlight. An illusory gemstone, the size of a human head, adorns the front, subtly draining life energy from those who touch it to sustain its brilliance. Inside, the shop showcases the finest gems, each expertly cut and displayed in simple glass cases, priced at four times their market value, appealing to Waterdeep's elite. Rumors swirl about the shop's security, with whispers of gargoyles lurking in the shadows. Owned by the watchful Stromquil Halazar, Guildmaster of the Jewelers' Guild, the shop exudes an air of exclusivity and mystery, drawing in nobles eager to flaunt their wealth.
Halls of Justice
The Halls of Justice is a grand temple dedicated to Tyr, the god of justice, located on the north bank of the Neverwinter River in Waterdeep. This fortified structure serves as the headquarters for the Knights of Samular and other Tyrran orders, embodying the principles of law, order, and retribution. Within its stone walls, the faithful gather to uphold the law, dispense justice, and conduct rituals that honor Tyr's teachings. The halls are adorned with intricate carvings of Tyr's holy symbol, a hammer and scales, and echo with the solemn prayers of its clergy.
Helm's Hall
Helm's Hall is a grand temple dedicated to Helm, the God of Guardians, located in the heart of Waterdeep. The temple features towering stone walls adorned with intricate carvings of vigilant knights and protective symbols. Inside, the air is filled with a sense of solemnity and purpose, as worshippers gather to seek guidance and protection. The main hall is dominated by a massive statue of Helm, depicted as a towering figure in gleaming plate armor, his eyes ever-watchful. The temple serves as a sanctuary for bodyguards, paladins, and those who seek to uphold justice and vigilance in the city. Regular ceremonies, including the Ceremony of Honor, are held to celebrate Helm's virtues and to empower the faithful in their duties as protectors.
Heroes' Garden
Heroes' Garden is a lush public park in the Sea Ward of Waterdeep, featuring vibrant grass, towering trees, and serene ponds. Statues of significant figures, including marble representations of Open Lords Baeron and Lhestyn, adorn the grounds. Though not heavily visited, the garden is well-maintained by local citizens and the Watch, who keep it free of debris. Adventurers often share tales of their exploits here, and during the Divine Pageantry, the area is filled with nobles from the Church of Siamorphe. A manhole in the southern trees leads to the sewers, while a large urn in the northeast corner connects to the underground forest of Wyllowwood, transporting those who fill it with water, albeit with unpredictable magical effects. The garden is a beloved landmark, with locals protecting its trees from adventurers' carvings.
Hlethvagi's Coins
Hlethvagi's Coins is a prominent moneychanging house located in the bustling Southern Ward of Waterdeep. The two-story building stands proudly at the intersection of the Way of the Dragon and Waymoot, with its rear facing Carter's Way. The establishment is known for its vibrant atmosphere, where merchants and adventurers alike gather to exchange currencies and discuss trade. Owned by the shrewd Hlethvagi Anteos, the business thrives on its reputation for fair dealings and swift transactions, making it a favored spot for those seeking to manage their wealth in the city.
Holyhands House
Holyhands House serves as a temple dedicated to all deities, welcoming worshippers from every faith. This unique establishment also functions as an inn, providing shelter and sustenance to travelers and pilgrims alike. Located at the bustling intersection of Copper Street and Delzorin Street, the temple is a vibrant hub of activity. Originally a villa of the Maernos noble family, it has been transformed into a sanctuary adorned with exquisite artwork and statues representing various non-human races. The Defenders Three, a group of loyal halfling retainers, oversee the temple, ensuring that all who enter find peace and community. Holyhands House stands as a testament to unity and reverence, inviting all to partake in its sacred offerings and hospitality.
Hospice of St. Laupsenn
The Hospice of St. Laupsenn serves as a sanctuary dedicated to Ilmater, the Crying God, located in the North Ward of Waterdeep. This temple is known for its solemn bells that mark the passage of time, resonating with the suffering and endurance of its patrons. The hospice provides healing and comfort to the oppressed, sick, and weary, embodying Ilmater's teachings of compassion and martyrdom. Clerics and monks clad in coarse furred shirts minister to those in need, offering solace and aid. The atmosphere is filled with a sense of hope and resilience, as the faithful gather to pray for strength and relief from their burdens. The hospice stands as a beacon of light in a city often shadowed by hardship, reminding all who enter of the power of endurance and the importance of alleviating the suffering of others.
House of Heroes
The House of Heroes stands as one of the largest temples in Waterdeep, dedicated to Tempus, the Lord of Battles. This grand three-story structure serves as a sanctuary for warriors and a place of worship, where the tenets of honorable combat and respect for war are celebrated. Located at the corner of Lions and Jelzar's Stride, across from the bustling Field of Triumph, the temple honors not only the champions of battle but also victors of local sports competitions, immortalizing their names and visages within its hallowed halls. The temple provides services for combatants and spectators alike, including healing from the clergy. Following local competitions, winners are celebrated with parades through the temple, carried on the shoulders of the crowd. Despite its tragic destruction during the Night of Temple Fires, the House of Heroes was rebuilt and continues to thrive, led by High Sword Turik Bloodhelm and Prior Maxtilar Rhebbos, fostering the fighting arts and the spirit of valor.
House of Inspired Hands
The House of Inspired Hands stands as a grand temple of Gond in Waterdeep, presided over by High Seeker Jhoadil Zulthind. This revered establishment is dedicated to the art of creation, particularly the crafting of nimblewrights—humanoid constructs designed for various roles, from bodyguards to spies. The intricate process of creating a nimblewright demands immense resources, including 500 pounds of precious metal alloys and mastery in sculpting or masonry. The ritual requires high-level arcane spells and can cost upwards of 35,000 gold pieces. Gond, the god of craft and innovation, inspires the faithful to push the boundaries of invention, often leading to groundbreaking yet perilous creations. The House serves as a hub for inventors and artisans, where the line between artifice and magic blurs, showcasing Gond's belief that with the right materials and skill, artifice can surpass magic itself.
House of Purple Silks
The House of Purple Silks is a vibrant brothel known for its alluring atmosphere and bold clientele. The ladies here, adorned in flowing purple silks and delicate lace undergarments, captivate guests with their charm and wit. Inside, plush carpets and colorful cushions create a cozy yet decadent environment, inviting patrons to relax and indulge. Whispers of hidden treasures and illicit goods concealed beneath the carpets and within the cushions add an air of intrigue. The festhall is overseen by Jathaliira Thindrel, a petite and energetic Halfling woman in her forties, whose presence commands attention. Always bustling about, she ensures that every guest feels welcome and entertained, making the House of Purple Silks a must-visit destination for those seeking excitement in Waterdeep.
House of Two Hands
House of Two Hands is a quiet, fortified monastery in Waterdeep’s North Ward, home to the Order of the Even-Handed, a devout sect dedicated to Tyr. Once a noble villa, it now serves as a place of training and reflection for paladins and clerics seeking balance in judgment and restraint in power. Though humble in appearance, its halls echo with the discipline of those who walk Tyr’s path, guided by a quiet resolve to temper justice with mercy. Outsiders find little hospitality here unless they share the order’s creed.
House of Wonder
The House of Wonder is a magnificent temple dedicated to Mystra, the goddess of magic, located in the heart of Waterdeep. This splendid structure serves as a vibrant center for magical worship and education, celebrating the divine connection between mortals and the Weave. During the annual Gods' Day festival, the temple comes alive with festivities honoring Midnight's elevation as the new Mystra, drawing worshippers from across Faerûn. The temple has transformed over time, once a sacred site for Mystra, now embracing all gods of magic while still holding Mystra in high regard. The House of Wonder is not only a place of reverence but also a hub for aspiring mages, fostering a community dedicated to the pursuit of magical knowledge and the mysteries of the Weave.
House of the Moon
The House of the Moon is a grand temple of Selûne located in the Sea Ward of Waterdeep, renowned for its opulence and beauty. This four-story structure features a stunning façade of white marble tiles adorned with moonglow runes, and its tallest tower rises 75 feet above the streets. Inside, the temple is decorated in shades of blue and silver, with intricate tapestries and magical illumination. The main hall is flanked by guard towers and features a magnificent entrance leading to various chapels dedicated to the phases of the moon. The temple serves as a center for healing and worship, with dedicated priests and the Knights of the Half Moon providing protection and guidance to the faithful. Hidden passages and secret compartments add an air of mystery to this sacred space, making it a safe haven for her followers in Waterdeep.
Hriiat Fine Pastries
Hriiat Fine Pastries is a bustling two-story bakery in Waterdeep, renowned for its delectable array of savory and sweet pastries, perfect for enjoying on the go. The enticing aroma of freshly baked goods draws crowds, with lines often forming outside as patrons eagerly await their turn. In addition to pastries, the shop offers fine cloth belt-towels for customers to tidy up while indulging. Owned by the jovial Relchoz Hriiat, a prominent figure in the Baker's Guild, the bakery is featured in Volothamp Geddarm's Volo's Guide to Waterdeep. Relchoz is known for his generous spirit, often sampling his creations and offering bites to delighted customers, making each visit a delightful experience.
Kolat Towers
Kolat Towers, once an old stone manor and cottages, was transformed by wizard brothers Alcedor and Duhlark Kolat into a peculiar structure using powerful spells. Surrounded by a stone wall with iron spikes, it featured a magical iron gate and an invisible wall of force that repelled intruders and weather alike. Inside, a courtyard held an elm tree, unkempt rose gardens, and glass statues rumored to be former thieves. The complex included two towers: a six-story taller tower and a four-story lower tower connected by a bridge. By the end of the century, the towers seemed abandoned, yet were secretly inhabited by the infamous Manshoon and his lackeys, who utilized a teleportation circle in the lower tower. Duhlark Kolat's remains lay hidden in a secret bedroom at the top of the taller tower, his skull transformed into a flameskull by Manshoon.
Lord's Palace
The Palace of Waterdeep, also known as the Lords' Palace, serves as the residence of the Open Lord, currently Laeral Silverhand. Inside, a spacious chapel dedicated to Ao features oaken pews and walls adorned with gold and silver, illuminated by jeweled chandeliers. The centerpiece is a stunning stained glass window depicting the Eye of Ao, casting a watchful gaze over visitors. The palace also houses a deep well in its dungeons, sealed with enchanted doors and a dire warning. Functioning as the administrative heart of Waterdeep, it hosts hand picked City Watch and Guard who double as Harper agents for the Open Lord, along with embassies for foreign dignitaries. The palace's intricate Lantanese clock, 'Timehands,' marks the hours with its twin bells, echoing through the marble halls.
Melvar's Chapbooks and Folios
Nestled in the heart of Waterdeep, Melvar's Chapbooks and Folios is an upscale tomeshop renowned for its extensive collection of rare and exquisite books. The shop's polished wooden shelves are lined with tomes of every genre, from arcane treatises to epic tales of adventure. A cozy reading nook invites patrons to peruse the latest releases, while a knowledgeable staff is always on hand to assist with inquiries. Beyond the visible collection, Melvar's boasts a vast catalogue of books not displayed in the shop, accessible through special orders. This hidden treasure trove includes forbidden texts, ancient scrolls, and unique folios, making it a haven for scholars, adventurers, and collectors alike. The air is filled with the scent of parchment and ink, creating an atmosphere that inspires creativity and knowledge.
Meraedos Fine Furs
Meraedos Fine Furs is a two-story row house in Waterdeep, specializing in luxurious fur garments like caps, vests, and cloaks, all featuring hidden pockets. The shop is renowned for its exquisite craftsmanship and the unique service of perfuming furs, ensuring each piece is not only stylish but also fragrant. Shalrin Meraedos, the proprietor, is a respected member of the Solemn Order of Recognized Furriers and Woolmen, known for his keen eye for fashion and quality. Whispers circulate about a mysterious guardian protecting the shop, with some claiming that one of the furs is a living creature, possibly a great cat or a furry cloaker, adding an air of intrigue to this fashionable establishment.
Mermaid on a Dolphin
The Mermaid on a Dolphin is an upscale restaurant renowned for its exquisite seafood dishes that celebrate the diverse culinary traditions of the realm. The menu features a fusion of flavors from various cultures, including elven delicacies, dwarven hearty fare, and exotic sea creature preparations. The restaurant's elegant decor, adorned with shimmering seashells and soft, ambient lighting, creates a romantic atmosphere, making it a favored destination for nobles and couples seeking a memorable dining experience. Patrons can enjoy their meals while gazing out at the tranquil harbor, where the gentle lapping of waves adds to the enchanting ambiance. With its attentive service and a carefully curated wine list, the Mermaid on a Dolphin promises an unforgettable evening for those who can afford its lavish offerings.
Mhair's Tower
Mhair's Tower rises five stories, its conical shape crowned with intricate arcane symbols. The oval front door, crafted from copper and mithril, gleams in the sunlight, inviting visitors into a realm of magic and wisdom. This is the residence of Mhair Szeltune, the esteemed leader of the Watchful Order of Magists and Protectors. Known for her serene demeanor and iron will, Mhair possesses an uncanny ability to discern the true nature of those around her. Often seen wandering Waterdeep in the guise of an old crone, she discreetly gauges the sentiments of the city's inhabitants, ensuring the safety and integrity of her order. Mhair's Tower stands as a beacon of knowledge and protection in the bustling heart of Waterdeep.
Mother Tathlorn's House of Pleasure and Healing
Mother Tathlorn's House of Pleasure and Healing is a renowned brothel, festhall, and spa in Waterdeep, located on Gem Street near Castle Waterdeep. This five-story establishment features two underground levels filled with luxurious amenities, including heated pools, four-poster beds, and a wardrobe of costumes. The skilled staff, trained by Mother Tathlorn herself, includes priests of Sune who provide healing services and companionship catering to wealthy patrons. Privacy is paramount, with separate entrances and dimly lit rooms ensuring discretion. Entry costs 4 gp, with additional fees for services. Patrons unable to pay must leave collateral, often resulting in humorous situations of walking home with just a thin cloak and their house keys. Something the Watch finds amusing. Regulars maintain credit accounts and generously tip staff they repeatedly visit.
Mystra's Arms Asylum
Nestled in the shadowy outskirts of Waterdeep, Mystra's Arms Asylum stands as a haunting reminder of forgotten sorcery. Once a sanctuary for the magically afflicted, the asylum now lies in ruins, its crumbling walls echoing with the whispers of lost souls. Flickering lights dance in the broken windows, hinting at the lingering presence of the arcane. The air is thick with an unsettling energy, and the faint sound of laughter and cries can be heard, drawing adventurers closer. Overgrown vines and twisted trees encroach upon the structure, as nature reclaims what was once a place of healing. Those brave enough to explore its depths may uncover ancient tomes and relics, but they must tread carefully, for the spirits of the past are restless and protective of their secrets. Mystra's Arms Asylum is a place where the veil between the living and the dead is thin, and every corner holds the potential for both discovery and danger.
North Gate
The entrance to the Field Ward stands as a stark boundary between the bustling life of Waterdeep and the rougher edges of the city. A weathered archway marks the threshold, flanked by guards who offer brief, wary glances to those passing through. The air is thick with the scent of damp earth and distant smoke, hinting at the struggles of the residents within. Crumbling buildings lean precariously, their faded colors telling tales of better days. The sounds of distant chatter and the clatter of carts fill the air, creating a cacophony that contrasts sharply with the more refined atmosphere of the North Ward. Travelers are advised to keep their wits about them, as the Field Ward is known for its unpredictable nature, where alliances shift as quickly as the weather.
North Gate: Watch Barracks
The North Gate Watch Barracks serves as the stronghold for the City Watch of Waterdeep, located in the bustling North Ward. This imposing three-story structure is designed with fireproof materials, ensuring the safety of its inhabitants and the vital records within. The barracks are bustling with activity, as guards prepare for their shifts, train in the courtyard, and maintain a vigilant watch over the city. The exterior features sturdy stone walls adorned with the emblem of the City Watch, while the interior boasts a mix of practical sleeping quarters, a command center, and an armory stocked with weapons and armor. The barracks not only serve as a base for law enforcement but also as a symbol of safety and order in the ever-busy streets of Waterdeep.
Ohmtalakar's Fine Gems
Ohmtalakar's Fine Gems is a glittering store nestled in the heart of Waterdeep, renowned for its exquisite selection of gems and jewelry. A favorite among nobles, the shop boasts an array of superior merchandise, from sparkling diamonds to rare magical stones. The owner, Thanthrabbas Ohmtalakar, is an unassuming yet respected guildsman of Calishite descent, proudly carrying on the legacy of his mother, Malaerha, who founded the store. With a reputation for integrity and quality, Ohmtalakar's Fine Gems attracts affluent clientele seeking the finest treasures in the city.
Palace Barracks
Directly north of the Piergeiron's Palace, the Guard Barracks stands as a stalwart protector of the realm's safety. Constructed from sturdy stone and adorned with the insignia of the City Watch, this building houses the elite guards tasked with safeguarding the palace and its dignitaries. Inside, the barracks are bustling with activity, featuring training areas, armories, and quarters for the guards. The air is filled with the sounds of clanging metal and the camaraderie of soldiers preparing for duty. A watchtower rises above, providing a vantage point over the surrounding streets, ensuring that any threat to the palace is swiftly dealt with. The barracks not only serve as a military outpost but also as a symbol of the city's commitment to security and order.
Peaktop Aerie
Peaktop Aerie crowns Mount Waterdeep, serving as the proud base of the city's renowned Griffon Cavalry. The Aerie's impressive structure offers breathtaking views of the sprawling city below and the shimmering sea beyond. Its sea-facing flank is fortified with eleven formidable triple-catapults, ready to unleash a barrage of rocks and flammable pots against any approaching threat. The air is filled with the sounds of griffons taking flight, their riders preparing for patrols that safeguard Waterdeep from above. This strategic location not only symbolizes the city's might but also stands as a testament to the bond between the cavalry and their majestic mounts.
Philosopher's Court
Philosopher's Court or more commonly reffered to as Foolsquare serves as a public square in Waterdeep's Dock Ward, where citizens gather to share philosophies, debate politics, and rally for causes. Amidst the lively discussions and impassioned speeches, a hidden secret lies beneath the cobblestones: a discreet entrance to the sewers, leading to Xanathar's Lair. This clandestine access is carefully monitored by the Thieves Guild, who ensure that the square remains a hub of activity while keeping their true intentions hidden from the public eye. The atmosphere is charged with energy, as the square is a melting pot of ideas and intrigue, where the line between the mundane and the secretive blurs.
Piergeiron Palace Stables
The Palace Stables, a two-story horse enclosure, lies in the western section of Waterdeep's Castle Ward, just north of Piergeiron's Palace and south of Fetlock Court. This bustling stable serves the needs of the Open Lord's residence, providing care for the noble steeds that transport dignitaries and officials. The stables are well-maintained, with spacious stalls and a dedicated staff ensuring the horses are healthy and well-groomed. The aroma of hay and the sounds of whinnying fill the air, creating a lively atmosphere. Nearby, the magnificent Lords' Palace, with its gleaming white marble and intricate Lantanese clock, stands as a backdrop, emphasizing the stables' importance in the city's governance and diplomacy. The surrounding area features servant quarters and various residential houses, all owned by the estate, contributing to the stables' role in the daily operations of Waterdeep's leadership.
Piergeiron Palace: Watching Tower
The Watching Tower stands vigilant on the lower slopes of Mount Waterdeep, serving as a crucial lookout for threats to the Waterdeep Palace. Its stone walls, weathered yet sturdy, rise high above the surrounding landscape, offering a panoramic view of the bustling city and the sea beyond. Guards patrol the tower, their keen eyes scanning for any signs of danger, while a signal fire atop the structure ensures swift communication with the palace. The interior features a spiral staircase leading to an observation deck, where the city’s defenders can strategize and respond to any potential threats. The tower embodies the strength and vigilance of Waterdeep, a silent guardian watching over the realm.
Purple Palace
The Purple Palace stands four stories high, renowned as Waterdeep's closest equivalent to a Calishite silks-boudoir. Inside, soft carpets and countless cushions create an inviting atmosphere, while lavender-hued silk draperies and gauzy hangings fill the air with a heady perfume. Companionship here is costly, yet highly regarded. Adventurers can access the Palace through the Old Xoblob Shop, leading them directly into this luxurious haven. Tathla 'Flamehair' Nightstar, a celebrated courtesan from Calimshan, oversees the establishment. Notable courtesans include Dessra of the Dark Desires and Naneethil of the Sword Tattoo, alongside twin sisters Aletha and Jhoysil Samprava, who serve as secret contacts for the Red Sashes. The Palace has hosted distinguished guests like Sammereza 'Sammer' Sulphontis, a merchant and secretly Masked Lord, who frequents this opulent retreat during his visits to the city.
Ragathan Furriers
Ragathan Furriers is a bustling furrier shop located in the heart of Waterdeep. The two-story row house features a vibrant storefront adorned with colorful furs and pelts, attracting passersby with its rich textures and enticing scents. Inside, the air is filled with the warmth of freshly tanned hides and the sound of skilled artisans at work. Above the shop, the rooms are rented by Telbran Nelarn, a Netherese sorcerer posing as a book collector, who quietly observes the comings and goings of the shop while indulging in his passion for literature. The shop serves as a hub for both locals and travelers seeking quality furs, while the enigmatic presence of Telbran adds an air of mystery to the establishment.
River Gate
The River Gate serves as the eastern entrance through the Trollwall into Waterdeep, City of Splendors. Flanking River Street, two imposing towers rise four stories high, symbolizing the city's strength and vigilance. Large caravans must register with a Magister and the City Guard before entry, while smaller groups only need to do so if their stay exceeds a tenday. Failure to comply results in fines or forced labor. Beneath the gate, a Walking Statue of Waterdeep, hidden on the Ethereal Plane, stands ready to defend against ethereal threats, attacking any intruders it detects, though it spares ethereal humanoids unless in large numbers. This blend of regulation and protection underscores Waterdeep's commitment to security and order.
Roaringhorn Villa
Roaringhorn Villa stands as a testament to the bold legacy of the Roaringhorn family, known for their zest for life and impetuous nature. The villa, adorned with elegant architecture, reflects the family's noble status in Waterdeep. While some admire their adventurous spirit, others criticize them as reckless and boorish. The villa is surrounded by lush gardens and stables, where the family breeds fine horses from their estate in Amphail. The head of the family, Zelraun Roaringhorn, is often seen entertaining guests, while his six wizard nieces use their magic to safeguard the villa from thieves and ill-doers. Opinions about the family vary widely, with some praising their charisma and others lamenting their excesses.
Roarke House
Roarke House stands as an imposing three-story structure with a meticulously maintained stone facade. Inside, an atrium greets visitors, while the main floor is adorned with intricately detailed tiles depicting stars, moons, and pairs of eyes, reflecting the devotion of its original builder, Volam Roarke, a fervent worshipper of Selune. Currently owned by Renaer Neverember, the house serves as a summer retreat, but it also holds secrets. It has been a gathering place for Renaer's clandestine group reminiscent of the Moonstars. Beneath the property, a hidden hall of doors in the cellars serves as a final resting place for several of Renaer's friends, adding an air of mystery to this otherwise elegant abode.
Ruldegost Villa
Ruldegost Villa stands as the opulent estate of the noble Ruldegost family in Waterdeep. Enclosed by sturdy walls, the estate features four distinct buildings, two of which rise majestically in the northeast and northwest corners, each three to four stories tall. A serene garden and a small pond lie at the heart of the compound, offering a tranquil escape from the bustling city. The Ruldegost lineage traces back to the lost kingdom of Uthtower, with interests spanning bounty hunting, mercenary work, caravan mastering, and banking. Lady Kara Ruldegost, the current matriarch, upholds the family's respectable public image while deftly navigating the shadows of mercenary dealings for those willing to pay. The estate reflects both the family's wealth and their complex nature, serving as a hub for both legitimate business and clandestine activities.
Sailor's Last Request
Sailor's Last Request stands at the bustling intersection of Dock and Odd Streets, a former warehouse transformed into a serene chapel dedicated to Valkur, the god of sailors. The exterior retains its rugged charm, with weathered wooden beams and a large, intricately carved sign depicting a ship riding the waves. Inside, the air is filled with the scent of salt and incense, and the walls are adorned with offerings from grateful sailors—trinkets, shells, and small ship models. A large altar at the center features a statue of Valkur, his gaze eternally fixed on the horizon. The chapel serves as a refuge for weary seafarers seeking blessings for safe voyages and a place for the community to gather in remembrance of those lost at sea. The sound of crashing waves and distant gulls creates a calming atmosphere, making it a cherished spot for both worship and reflection.
Sated Satyr
The Sated Satyr is a lively tavern nestled in the heart of Waterdeep, characterized by its two-story, irregularly shaped structure. The building boasts a vibrant facade adorned with colorful murals depicting satyrs reveling in nature. It opens onto bustling streets and narrow alleys, inviting patrons from all walks of life. The tavern's interior is warm and welcoming, filled with the sounds of laughter and music, as well as the enticing aroma of hearty meals and fine ales. A large central hearth crackles with fire, providing a cozy atmosphere for adventurers and locals alike. The Sated Satyr is known for its eclectic clientele, often hosting bardic performances and storytelling nights, making it a favored gathering spot for those seeking merriment and camaraderie in the City of Splendors.
Seaeyes Tower
Seaeyes Tower, known as The Westwatch, is a prominent torchtower in Waterdeep's Sea Ward, standing five stories tall along the western wall of the Trollwall. Located on Westwall Street, it faces Seaeye's March and is a short distance from the West Gate. The tower features essential facilities, including a debriefing room, a small armory, holding cells, and storage for evidence. Bedchambers and garderobes provide accommodations for the City Watch members who man the tower. Three beacon-fires are always ready, ensuring the tower remains vigilant against threats. Seaeyes Tower serves as a crucial point for law enforcement, embodying the city's commitment to safety and order.
Seawatch Tower
Seawatch Tower is a prominent torchtower located along the western wall of Waterdeep's Trollwall in the Sea Ward. Standing five stories tall, it serves as a critical watchpoint for the City Watch, featuring a debriefing room, a small armory, and holding cells for captured criminals. The tower also includes storage rooms for evidence and confiscated items, along with bedchambers and garderobes for the watchmen. Three beacon-fires are always kept ready to signal for aid or alert the city of danger. Manned by vigilant members of the City Watch, Seawatch Tower plays a vital role in maintaining the safety and security of Waterdeep's bustling harbor.
Selchoun's Sundries
Nestled on Staghunter's Way, Selchoun's Sundries is a two-story L-shaped building that exudes a welcoming charm. The shop specializes in whimsical toys and tourist treasures, offering everything from child-sized tabards with playful slogans to wooden shields commemorating visits to Waterdeep. Beyond the playful wares, it also stocks essential supplies like flint, kindling, and carrysacks, catering to both locals and travelers alike.
Shrines of Nature
The Shrines of Nature is a lush temple complex in Waterdeep's Sea Ward, dedicated to the worship of Mielikki and Silvanus. Enclosed by an iron fence, the garden features beautiful fountains, statues, and serene shrines, creating a tranquil atmosphere. Two buildings, each with two stories, house the high priests and priestesses who oversee the worship and rituals. Originally separate shrines, they merged to form this sacred space, which now honors various nature deities. Access is restricted to Sea Ward residents, ensuring a peaceful sanctuary for those who revere the natural world.
Silavene's
Silavene's, once the Marblehearth villa, is a vibrant festhall and gambling den in Waterdeep. This three-story stone building buzzes with excitement, offering a variety of games and entertainment. Patrons can indulge in gambling while enjoying the company of skilled escorts and courtesans. The establishment is well-guarded, with human guards stationed at the front, while the back doors are magically reinforced, transforming into helmed horrors if tampered with. Owned by the enigmatic Setara bint Aasim, a wealthy money-changer from Zakhara, Silavene's is rumored to have two genies at her command, adding an air of mystery and allure to this popular locale.
Silmerhelve Villa
Silmerhelve Villa, a noble estate in Waterdeep, stands as a testament to the prosperity of House Silmerhelve. Known for their guardianship, warrior-training, and pandering, the family has thrived even during the tumultuous Wailing Years. The villa is fortified by a ten-foot tall wall, thick and imposing, with arrow slits every ten feet, ready for any threat. Inside, enchanted mirrors and portraits keep watch over the estate, revealing glimpses of the male bronze dragon Nymmurh, who discreetly oversees the family through scrying magic. The villa's charm and security reflect the Silmerhelve's commitment to protecting the people, ensuring their legacy remains unscathed amidst the chaos of the world.
Slaked Sylph
Nestled in the heart of Waterdeep, the Slaked Sylph is a favored haunt for locals seeking refuge from the bustling streets. The tavern boasts a rich selection of dark ales, complemented by night-black loaves that are a staple among its patrons. Shelves lined with broadsheets provide the latest news and gossip, creating a lively atmosphere. In the backroom lounge, a variety of leaves and herbs are available for smoking in alchemist bongs, enticing adventurers and townsfolk alike to unwind and share tales of their exploits. The dimly lit space, filled with the aroma of brewing ale and fragrant herbs, invites all who enter to relax and indulge in the camaraderie of fellow Waterdhavians. Whether seeking a hearty meal or a place to strategize, the Slaked Sylph offers a warm welcome to all who cross its threshold.
Smugglers' Bane Tower
Smugglers' Bane Tower stands tall, offering a commanding view of Deep Water Harbor. The stone structure, weathered by the sea breeze, is manned by vigilant guards who scan the horizon for ships and creatures attempting to breach the city's defenses. The tower's narrow windows are designed for both observation and defense, allowing guards to spot intruders from afar. At night, the tower is illuminated by magical torches, casting a warm glow over the harbor and deterring would-be smugglers. The air is filled with the scent of salt and the distant sounds of the bustling harbor, creating an atmosphere of constant vigilance and maritime intrigue.
Snome Villa
Snome Villa is the opulent estate of the noble house Snome, nestled within the North Ward of Waterdeep. Enclosed by sturdy walls, the estate features a beautifully landscaped garden adorned with intricate sculptures and vibrant flora. Two impressive two-story buildings stand within: a grand mansion and a charming guesthouse. The Snome family thrives in the brewing and distilling of fine alcoholic beverages, catering to the city's insatiable thirst. Lord Arrabas, the family patriarch, oversees the estate, which is steeped in a legacy of wealth and craftsmanship. However, a dark shadow looms over the villa, as the family has suffered the mysterious loss of seventeen servants during Shieldmeet festivities, each disappearance occurring on the same fateful night, adding an air of intrigue to this otherwise splendid location.
South Gate
The South Gate serves as the southern entrance through the Trollwall into Waterdeep, City of Splendors. Flanking the High Road, two imposing towers rise four stories high, symbolizing the city's strength. Large caravans must register with a Magister and the City Guard before entry, while smaller groups only need to do so if their stay exceeds a tenday. Access from outside the city is granted solely through Southfort Keep. Beneath the South Gate, a Walking Statue of Waterdeep, hidden on the Ethereal Plane, stands vigilant against ethereal threats, attacking any intruding creatures while sparing ethereal humanoids unless they gather in numbers of ten or more.
Spires of the Morning
The Spires of the Morning stands as a radiant cathedral in Waterdeep, led by High Radiance Ghentilara and her ambitious underling, Prior Athosar. This temple serves as a sanctuary for over 300 clerics devoted to Lathander, the Morninglord, and is a vital base for the Order of the Aster, a militant group dedicated to thwarting malevolent deities. Originally constructed as a temple and monastery, it became part of the city as its walls expanded. Though it faced destruction during the Night of Temple Fires, it was swiftly rebuilt, continuing its mission of light and hope. The Order of the Aster, comprising crusaders and paladins, defends Lathanderite shrines and promotes the faith throughout the realms. With a barracks nearby, they stand ready to protect the faithful and uphold the teachings of Lathander, embodying the ideals of heroism and righteousness in a world often shadowed by darkness.
Starry Cradles Orphanage
The Starry Cradles Orphanage is a warm and welcoming haven for children in the Dock Ward of Waterdeep. Run by the kind-hearted halfling Matron Griselda Hoppletun, the orphanage provides shelter, food, and education to those in need. Funded by the House of the Moon and the Selûnite clergy, the orphanage is adorned with celestial motifs, reflecting the divine influence of Selûne. Inside, the walls are painted with starry skies, and the air is filled with laughter and the scent of freshly baked goods. The children are encouraged to explore their creativity, often engaging in storytelling and art inspired by the night sky. The orphanage serves as a sanctuary, offering hope and a sense of belonging to the lost and forgotten, while fostering a deep connection to the moon goddess and her teachings.
Stormweather Villa
Stormweather Villa, the grand estate of the noble house Stormweather, features three impressive buildings that rise between two and five stories. The architecture showcases intricate stonework and elegant balconies adorned with flowering vines, reflecting the family's wealth and status. Lush gardens surround the villa, filled with exotic plants and vibrant flowers, creating a serene atmosphere amidst the bustling city of Waterdeep. The main building serves as a gathering place for the elite, hosting lavish parties and political discussions. The estate also owns a small private dock on the harbor, allowing for discreet arrivals and departures.
Sulmest's Splendid Shoes & Boots
Sulmest's Splendid Shoes & Boots is a premier footwear store in Waterdeep, renowned for its exquisite craftsmanship. The one-story establishment offers custom-made shoes, slippers, and boots for both men and women, ensuring a perfect fit. While the prices are steep—often ten times the city average—the quality is unmatched, with a half-price repair service and a unique lifelong guarantee for fashionable boots, excluding theft. Off-the-shelf sizes are available at a more accessible price, though still above average. The store is owned by Darion Sulmest, a prominent figure in Waterdeep's Order of Cobblers & Corvisers, reflecting the high standards and prestige associated with the establishment.
Sultlue Villa
Sultlue Villa, the opulent estate of the noble Sultlue family, stands proudly in Waterdeep, featuring four towering buildings arranged around a central courtyard. Known for their horse breeding, mercenary ventures, and trade, the Sultlues are a family divided; one faction turns a blind eye to the darker dealings of the other. Lord Asbrior Sultlue, known as 'The Serpent,' oversees the family's legitimate interests while the shadows harbor secrets of slave trafficking and sinister experiments with poisons and drugs. The family crypt, located in the City of the Dead, is home to Sylsinssath Sultlue and other tainted souls. Currently, the Sultlues await a shipment from Lushpool—a pair of bejeweled daggers of venom, procured through a merchant from Calimshan, hinting at their ongoing entanglement in both trade and treachery.
Sword Coast Traders' Bank
In addition to serving as a normal bank, providing loans and wealth-keeping services, this holding of House Anteos is also capable of taking in coin in one of its three locations (Waterdeep, Baldur's Gate, and Daggerford), and communicating those numbers to any of its other branches magically, almost instantaneously. Rather than risking transporting coin on caravan or shipping routes, merchants moving between one of these three sites may simply place coin in their keeping in one spot, and come by to withdraw it from another (for a modest fee).
Tammerbund's Glassworks
Tammerbund's Glassworks is a charming three-story shop nestled in the bustling streets of Waterdeep. Operated by a trio of skilled gnome women, the shop is renowned for its exquisite custom glass creations, ranging from delicate ornaments to intricate stained glass windows. The air is filled with the sweet scent of molten glass, and the sound of tinkling glass chimes welcomes visitors. Each floor showcases a unique collection of glassworks, with the top floor serving as a workshop where the gnomes craft their masterpieces. The vibrant colors and shimmering surfaces of the glass reflect the lively spirit of Waterdeep, making Tammerbund's a must-visit for adventurers and collectors alike. The gnomes are always eager to take on custom orders, ensuring that every piece is a reflection of the customer's desires and dreams.
Taurntyrith Adornments
Taurntyrith Adornments is a charming two-story clothing shop in Waterdeep, owned by the couple Phelorna and Teirist Taurntyrith. They specialize in exquisite outfits, accessories, and tailoring services, but their unique offering lies in their door and wall panels crafted from painted and iridescent acid-treated copper and enamel, depicting enchanting blue-green forest scenes. Each panel is adorned with shaped, tempered metal bells on the back, producing a faint, fey-like chime when tapped. Their son, Tanar, contributes his artistic talent to the family business, making the shop a beloved destination for the city's denizens seeking both fashion and art.
Tchazzam Villa
The Tchazzam Villa is a noble estate nestled within the walled confines of Waterdeep, home to the esteemed Tchazzam family. The compound features two buildings, the larger of which dominates the northern side, showcasing elegant architecture that reflects their Tethyrian heritage. The family, devoted followers of Mielikki, also honor allied deities, embodying their passion for archery and hunting. Renowned as expert bowyers and fletchers, the Tchazzams are deeply connected to the natural world, often seen practicing their skills in the surrounding woods. Lord Ulboth Tchazzam presides over the estate, maintaining the family's noble legacy and traditions, while whispers of his son Corahk's mysterious absence linger in the air, adding an air of intrigue to the villa's storied history.
Telvar's Tipples
Telvar's Tipples serves as the only all-night wine and spirits shop in the Southern Ward of Waterdeep. Managed by Telvar, a nocturnal Hill dwarf, the shop caters to the city's late-night revelers. Shelves are lined with an impressive selection of wines and spirits, while a small counter offers a variety of nighttime snacks to accompany the drinks. The warm glow of lanterns illuminates the cozy interior, creating an inviting atmosphere for those seeking solace or celebration after dark. Telvar, with his jovial demeanor and extensive knowledge of beverages, ensures that every patron leaves satisfied, whether they seek a quick drink or a leisurely chat.
Temple of Beauty
The Temple of Beauty, dedicated to the goddess Sune, stands majestically in the Sea Ward district of Waterdeep, adjacent to Gauntyl Villa. This lavish three-story structure is crafted from exquisite marble, gold, and silver, adorned with numerous statues of Sune and her most beautiful worshipers throughout history. The temple offers healing services to the community, embodying the goddess's ideals of love and beauty. Led by the High Priestess Ssaeryl Shadowstar, the temple is a vibrant hub for those seeking solace and inspiration. A mysterious past lingers, as a ship meant to deliver precious statuary to the temple sank under enigmatic circumstances, hinting at deeper intrigues within the city's waters.
Temple of Good Cheer
The Temple of Good Cheer, dedicated to Lliira, occupies the second floor of a dilapidated row house in Waterdeep. This vibrant sanctuary bursts with color and light, embodying the chaotic joy of its deity. Inside, the air is filled with laughter and music, as worshipers gather to celebrate life and revelry. Lliira, the Joybringer, inspires all who enter to embrace happiness and freedom, encouraging spontaneous dance and song. The temple's decor features flowing fabrics and twinkling lights, creating an atmosphere of carefree celebration. Despite its humble exterior, the temple radiates warmth and joy, drawing in those seeking solace from the city's hustle. Here, the faithful gather to honor Lliira, sharing stories and laughter, ensuring that the spirit of joy remains alive in Waterdeep.
Temple of the Seldarine
The Temple of the Seldarine stands as a radiant sanctuary dedicated to the elven pantheon, led by Corellon Larethian. This sacred space, adorned with intricate carvings and vibrant mosaics, reflects the beauty and artistry of elven culture. Statues of the Seldarine's deities, both male and female, grace the temple, embodying their diverse aspects. Worshippers gather here to honor the gods of magic, nature, and art, seeking guidance and inspiration. The air is filled with the soft melodies of elven hymns, echoing the harmony of the divine. The temple serves as a refuge for elves from all walks of life, fostering a sense of community and connection to their rich heritage.
Temple of the Sun Soul
The Temple of the Sun Soul stands as a beacon of radiant energy in Waterdeep, dedicated to the teachings of the Order of the Sun Soul. Here, monks of the Way of the Sun Soul harness their life energy, channeling it into brilliant bolts of light. The temple's serene atmosphere fosters deep meditation, allowing practitioners to unlock the indomitable light within their souls. Beyond monks, many fire mages seek guidance here, learning to enhance their spellcraft through the temple's unique philosophies. The architecture reflects the order's ideals, with sun motifs and warm colors that evoke a sense of warmth and enlightenment, inviting all who enter to embrace the light within themselves.
Tessalar Tower
Tessalar Tower stands tall in Waterdeep's Sea Ward, a testament to the eccentricity of its owner, the vain wizard Tessalar Hulicorm. Adorned with shimmering costume jewelry and a pointy beard, Tessalar is known for his high-pitched voice and paranoid nature. He rarely trusts others, demanding full payment upfront for his magical creations, which include potions, scrolls, and enchanted items. The tower itself is magically fortified, serving as both a workshop and a lavish retreat where Tessalar entertains nobles with dazzling illusions and pyrotechnics. His ambition to establish a noble house drives him to forge connections, though many see through his schemes. Rumors swirl about his past as a mercenary mage and the treasure he stole from the slumbering black dragon Vulharindauloth, which now fuels his paranoia as he hires dragonslayers to eliminate the threat. The tower is a hub of magical activity, intrigue, and the ever-present shadow of his past deeds.
The Daily Trumpet
The Daily Trumpet serves as Waterdeep's premier news outlet, bustling with a diverse team of writers and investigators dedicated to uncovering the city's most intriguing stories. With a reputation built over a century, it thrives on delivering captivating news to its eager clientele. The building itself is a grand structure adorned with intricate carvings and large windows, allowing the vibrant energy of the city to flow inside. Inside, the air buzzes with the sound of quills scratching on parchment and the lively chatter of journalists exchanging leads. The walls are lined with bulletin boards showcasing the latest headlines and tips, creating an atmosphere of constant activity and excitement.
The Dancing Haven
The Dancing Haven is a serene grove nestled within the ruins of the Phull Villa, an abandoned, roofless structure in the Northern Ward of Waterdeep. This enchanting space is a sanctuary for the followers of Eilistraee, the drow goddess of song and moonlight. Lush trees and vibrant flowers flourish in the sunlight that filters through the open roof, creating a magical atmosphere. The air is filled with the soft melodies of nature, often accompanied by the gentle strumming of lutes and the harmonious voices of worshippers. The grove serves as a base of operations for the drow, where they gather to celebrate their faith, share stories, and plan their endeavors in the city. The Dancing Haven stands as a symbol of hope and unity, a hidden gem amidst the bustling streets of Waterdeep, inviting those who seek solace and connection with the divine.
The Dragon's Head Tavern
The Dragon's Head Tavern is a cozy retreat for those seeking a peaceful atmosphere. With its wooden beams and soft, warm lighting, the tavern invites patrons to unwind and engage in quiet conversations over a selection of local brews and hearty meals. Proprietor Vorn Laskadarr, a former adventurer, ensures a welcoming environment where stories are shared and friendships are forged. The tavern's rustic charm and intimate setting make it a favored spot for locals and travelers alike, providing a perfect backdrop for friendly discussions and relaxation after a long day. Whether you're enjoying a pint of ale or savoring a delicious stew, The Dragon's Head Tavern promises a memorable experience in the bustling city of Waterdeep.
The Fiery Flagon
The Fiery Flagon is a stately tavern located on the west side of Seawatch Street in Waterdeep, directly across from the House of Inspired Hands at the intersection with Shark Street. Renowned for its excellent food, the tavern attracts sailors and adventurers from all corners of the Realms, who appreciate its vibrant seafaring decor, featuring nautical artifacts and paintings of legendary sea voyages. The atmosphere is lively, filled with the sounds of laughter and the clinking of tankards. Beneath the bustling tavern lies a secret access tunnel leading to Skullport, allowing for discreet travel to the underbelly of the city.
The Gentle Mermaid
Boasting the largest and richest gambling house in all of Waterdeep, perhaps all of Faerun, this huge, balconied and turreted, 4-story stone structure, occupies the entire interior of the city block on which it is located. The only public entrance is in a courtyard at the end of a corridor with walls. It reeks of wealth, if not sophistication and taste. The interior is lushly decorated with carpets and tapestries on nearly every surface. In addition to being magically lit, the interior of the building is also magically heated and cooled, providing a welcome comfort no matter the season. Weapons are not permitted inside the Gentle Mermaid, so guests will be expected to check any they are carrying with the coatroom attendant, though guests are not searched for or even asked to remove any but openly worn weapons. The Mermaid is confident in their security. Any person not wearing fine clothes is turned away per the establishment’s dress code.
The God Catcher
The God Catcher stands as a monumental testament to Waterdeep's storied past. This iconic statue, a well-muscled male human, holds a floating sphere of stone above his raised hand, embodying strength and vigilance. Originally one of the colossal Walking Statues, it became a tenement building after the Spellplague animated the guardians, causing chaos in the city. The Blackstaff, Tsarra Chaadren, transformed the ground beneath the statue into mud, causing it to sink partially. Over time, the hollowed-out statue was converted into living quarters, with its leg penetrating a sewer line, creating a stairway that provides access to Waterdeep's intricate sewer system. The God Catcher remains a unique blend of history and habitation, a symbol of resilience amidst the city's ever-changing landscape.
The Golden Harp Inn
Nestled in the bustling streets of Waterdeep, The Golden Harp Inn rises two stories high, constructed from sturdy stone and slate. Its inviting facade beckons travelers and locals alike, while the interior radiates warmth and cheer, illuminated by enchanted lanterns that cast a soft glow. The air is filled with the delightful aroma of hearty meals and the laughter of patrons enjoying their time. A magical harp, a signature feature of the inn, gracefully floats through the common room, serenading guests with enchanting melodies that enhance the lively atmosphere. The inn serves as a hub for adventurers seeking rest, good company, and tales of heroism, making it a beloved spot in the City of Splendors.
The Grand Salle
The Grand Salle stands as a prestigious school of martial arts, operated by the noble House Agundar. Renowned for its rigorous training programs, the Salle attracts aspiring warriors from across Waterdeep, eager to master the art of combat. The Agundar family, known for their expertise in mercenary work and weapon-forging, ensures that students receive top-notch instruction from seasoned fighters. The Salle's grand hall echoes with the sounds of clashing swords and the shouts of instructors, creating an atmosphere charged with energy and ambition. Visitors can witness demonstrations of skill and discipline, showcasing the legacy of House Agundar and its commitment to excellence in the fighting arts.
The Great Drunkard
This walking statue stopped its rampage as it approached the Market, then fell backward and sat upon a building. When it settled, its arms fell limp at its sides and its head tilted forward onto its chest, giving the impression that it had fallen asleep. The statue's huge stone battleaxe still stands nearby, its haft angled upright and its blade half buried in the cobbles. The rubble of the crushed building was long ago rebuilt into a broad stone stair (with railings and a ramp that drunkards are often rolled down) that ascends from the cobbles to the statue's lap. That lap now holds a two-story tavern also built from the rubble, called Gralkyn's Tankard. The unconscious pose of the statue and the tavern in its lap making it a popular night life area.
The Griffon
The Griffon, a towering walking statue, stands majestically on all fours, its back reaching twenty feet high. Crafted from granite, its wings resemble those of a bird, hinting at its once-capable flight. Positioned near Peaktop Aerie atop Mount Waterdeep, it gazes southeast over the bustling Dock Ward. While newcomers may mistake it for a tribute to the Griffon Cavalry, locals understand its true significance. This statue materialized in response to a threat against Ahghairon's Tower, embodying the city's resilience and strength. The Griffon's regal presence serves as a reminder of Waterdeep's storied past and its guardianship over the realm.
The Hawk Man
A towering statue of a winged, hawk-headed being stands in Waterdeep, its wings tightly folded against its back, leaving its flight capability uncertain. The Walking Statue leans toward the northeast, missing its right foot and arm, remnants of its past as a rampaging figure. Its left arm extends northward, palm forward, as if to signal 'Stop.' This hollowed-out statue has been transformed into Sparaunt Tower, home to several wealthy tenants. The left hand reaches over a courtyard, where a tunnel carved through the arm serves as an entrance. Visitors can ring a bell in the courtyard, prompting a door guard to lower a rope ladder for tenants and expected guests, or a rope chair for those burdened with heavy items.
The High Flagon
The High Flagon is a bustling gambling house and inn located just north of Waterdeep on the Long Road. This sprawling country estate features a hodgepodge of architectural styles, reflecting the diverse tastes of its many owners. Upon entering, guests are greeted by a rustic lobby that leads to a dimly lit gaming room filled with a dozen polished gaming tables. While the atmosphere is lively, it maintains a respectable facade, concealing its reputation for gambling, drinking, brawling, and illicit activities. Room rates are affordable at 3 silver for a basic stay. Although once known for its dice and live games, these have been banned due to excessive brawling. The High Flagon employs a formidable force of forty-six guards to maintain order and ensure the safety of its patrons.
The Honorable Knight
The Honorable Knight stands as one of the eight colossal Walking Statues of Waterdeep, a guardian of the city in times of peril. This statue depicts a male warrior clad in ornate plate armor, holding a longsword and a shield. When the statues ceased their movements, it bowed to its foes, then sheathed its sword and set its shield point down beside it, adopting a relaxed stance. Positioned southwest toward the harbor, it resembles a vigilant castle guard at ease, earning the respect of citizens in the southern wards. The statue serves as a symbol of protection and honor, reminding the people of Waterdeep of their enduring strength and unity.
The Lady Dreaming
The Lady Dreaming stands as one of the eight colossal Walking Statues of Waterdeep, designed to protect the city in times of dire need. This magnificent statue depicts a noble elven lady, eternally asleep in her lush garden, her flowing hair and garments giving the illusion of movement. During the chaos of the Spellplague, she awakened, causing turmoil as she traversed the city, her presence both awe-inspiring and fearsome. Now, she remains a silent guardian, a reminder of the city's resilience and the beauty of its defenders. Visitors often find themselves captivated by her serene expression, pondering the stories of her past and the power she once wielded.
The Plinth
The Plinth serves as a serene temple in Waterdeep, welcoming worshipers of all faiths. Its neutral stance creates a refuge for those who follow lesser-known or forbidden deities, offering a discreet space for rituals and prayers. The temple's architecture features elegant columns and tranquil gardens, fostering an atmosphere of peace and reflection. Inside, soft light filters through stained glass, illuminating the diverse symbols of various deities. The air is filled with the scent of incense, inviting visitors to pause and meditate. The Plinth stands as a testament to the city's acceptance of diverse beliefs, making it a unique sanctuary amidst the bustling streets of Waterdeep.
The Queenspire
The Queenspire stands as a foreboding temple dedicated to Umberlee, the malevolent sea goddess, in the heart of Waterdeep. Its architecture mimics the tumultuous waves of the ocean, with towering spires resembling crashing surf. Inside, the air is thick with the scent of salt and incense, while the walls are adorned with intricate carvings of sea monsters and shipwrecks. Devotees, often sailors and merchants, gather here to offer tributes, fearing the goddess's wrath. The temple's altar, a massive stone carved to resemble a kraken, serves as the focal point for rituals, where offerings of gold and precious gems are made to appease the Bitch Queen. Whispers of her power echo through the halls, reminding all who enter of the perilous nature of the sea and the price of her favor.
The Sahuagin Humbled
The Sahuagin Humbled stands as a monumental 90-foot-tall stone colossus, one of the legendary Walking Statues of Waterdeep. This statue, reshaped in the likeness of a sahuagin, kneels reverently at the base of Mount Waterdeep, gazing toward the House of Heroes across the Field of Triumph. Its presence serves as a reminder of the city's resilience, having once defended Waterdeep from a sahuagin invasion. The statue's intricate carvings depict the fierce battle, while its imposing form inspires both awe and respect among citizens and visitors alike. Surrounded by lush greenery, it offers a serene contrast to the bustling city, inviting contemplation and reflection on the sacrifices made for peace.
The Sailors' Own
The Sailors' Own is a raucous tavern filled with the scent of salt and spilled ale. Low beams create a cozy yet cramped atmosphere, where weary sailors huddle over tables, engaged in games of chance or sharing tales of the sea. The air is thick with laughter, shouts, and the occasional clatter of dice. Proprietor Guthlakh 'Hands' Imyiir, a burly half-orc with a quick smile and a quicker temper, keeps a watchful eye on his patrons, ensuring that the tavern remains a sanctuary for those who brave the waves. Outsiders are met with wary glances, as the regulars prefer their own kind. The walls are adorned with nautical memorabilia, and the flickering lanterns cast dancing shadows, creating an inviting yet slightly intimidating ambiance. Here, sailors find camaraderie, solace, and a place to forget their troubles, if only for a night.
The Sleeping Dog
The Sleeping Dog is a quiet boarding house run by a sweet old halfling woman named Terricott Calumn, Terri to her friends and guests. Rooms are reasonably priced and clean. She gets a great deal of her business from The Yawning Portal and is quite friendly with Bonny (a doppelganger barmaid at the Portal). She does not tolerate roughhousing or shenanigans in her establishment and employs a burly dwarf named Grady (a retired adventurer with the experience of a seasoned veteran) who does the heavy lifting around the place and ejects any customers who don't comply with the rules. He is very much in love with Terricott, though he would never admit it and claims he is far too old for such nonsense. Terricott loves him in return, just not in the same way.
The Smiling Siren
The Smiling Siren is a vibrant brothel in Waterdeep, originally a bawdy tavern and theater. Housed in a plain stone and mudbrick building, it features a local troupe of actors performing risqué private shows for nobles, alongside traveling bards and nearly nude dancers. Now run by the Church of Sune, the festhall serves as a brothel for the priestesses of Sune, with the astute female dwarf Sanchel as its proprietress, known for her uncanny ability to discern customers' preferences at a glance. The entry room captivates visitors with elaborate, lifelike murals depicting dryads, nymphs, and satyrs in playful scenes, alongside knights and maidens embracing in tree boughs. A magical golden basin in the room adds an enchanting touch, inviting patrons to immerse themselves in the Siren's allure.
The Storm's Front
The Storm's Front is a vibrant tavern in Waterdeep, favored by the city's young elite. Its nautical decor evokes the charm of the Dock Ward, with wooden beams, fishing nets, and lanterns casting a warm glow. The atmosphere buzzes with laughter and music, drawing patrons eager for lively conversation and entertainment. The tavern's signature drink, the Tempest's Brew, is a must-try, known for its unique blend of flavors. Despite its popularity, whispers of its tumultuous past linger, hinting at a fiery confrontation between celestial beings that once reduced it to ashes. Now rebuilt, the Storm's Front stands as a testament to resilience, offering a welcoming haven for those seeking adventure and camaraderie in the heart of Waterdeep.
The Swordmaiden
A sprawling plaza in Waterdeep’s North Ward, the remnants of a colossal Walking Statue known as the Swordmaiden dominate the space. Once a proud defender, her fragmented form now serves the city. The enormous faceplate, half-buried, forms the base of a civic fountain, while children play atop her fallen shoulder blade, repurposed as a pergola. The curve of her broken sword serves as the lintel for a public bathhouse, adorned with newly inscribed civic runes. Masons and artisans work on the remaining fragments, embedding them into buildings, some still faintly glowing with arcane energy. A gnome scholar documents the pieces, and a centaur preacher speaks beside her fractured helm, now a shrine. The atmosphere is one of reverence, celebrating transformation rather than mourning loss, as the people of Waterdeep honor their legacy through this divine remnant.
The Tao Wall Street's Pub
The lendary warrior Taozrens once lived within these walls in the Wall Street, near the River Gate. He and his family, with a total of 6 children, shared stories of his greatness for years near the hearth. Now, years after his death in the Dungeon of the Mad Mage, a new pub is founded in the place. The innkeeper is Elmira, an older woman with great kitchen skills and even greater stories to tell. Every third day of each month, the stage is open to all and adventurers from Faerun come to share their's stories, just like Taozrens once did with his family.
The Three Pearls Nightclub
The Three Pearls is a tavern in Waterdeep, drawing crowds for its stand-up comics, illusionists, and exotic dancers. The venue, once the Black Buckler tavern, transformed when a dancer named Halidara Urinshoon purchased it with three black pearls. The main room features a low ceiling, smoky atmosphere, and stout wooden benches surrounding a central stage, equipped with a retractable staircase for dramatic entrances. Performers often satirize local figures, providing laughter and entertainment. The menu includes affordable finger foods and drinks, with special monster fare available at a premium. The manager, Xandos Waevrym, ensures a lively atmosphere. Private boxes offer exclusive views for dignitaries. Adventurers are paid well for fresh kills, and even more for live. The more fearsome reputation a monster has, the better price it fetches. Eggs fetch the highest price for rare creatures, and undead, poisonous, petrifying beasts, or human-like creatures are not wanted at all.
The Uppers Towers
The Uppers Towers are a pair of imposing, four-story torchtowers located along Waterdeep's Trollwall, serving as vital guard posts for the city. Each tower is equipped with a debriefing room, a small armory, and six holding cells capable of accommodating up to ten individuals during emergencies. The towers also feature storage rooms for evidence, bedchambers for the watch, and garderobes. Three beacon-fires atop each tower are kept on standby, ready to signal for aid or alert the city. Manned by the vigilant City Watch, the Uppers Towers stand as a symbol of safety and order, separating the bustling North and Sea Wards from the more chaotic Field Ward.
The Yawning Portal
The Yawning Portal, located on Rainrun Street in Waterdeep's Castle Ward, is a bustling inn and tavern renowned as the primary entrance to Undermountain. Owned by the legendary adventurer Durnan, the inn features a massive well that descends into the dungeon's depths, drawing thrill-seekers and adventurers alike. Patrons gather to share tales, enjoy hearty meals, and place bets on the fates of those who venture below. A betting board prominently displays odds for parties entering Undermountain, adding to the lively atmosphere. The inn's interior is adorned with trophies from past expeditions, and the smoky air is filled with laughter and the clinking of tankards. Durnan, known for his no-nonsense demeanor, ensures safety with a horn to summon his vigilante group, the Red Sashes, should trouble arise. The Yawning Portal is not just a tavern; it's a gateway to adventure and a hub for those seeking fortune in the dark depths below.
Thort's Findings
Thort's Findings occupies the hollowed head of the Swordmaiden, one of Waterdeep's colossal Walking Statues. This curious shop features multiple floors connected by tight staircases, with hidden rooms that serve as safe houses for Harpers and their contacts. The shop offers a diverse array of exotic goods, artifacts, and oddities, many sourced from local dungeons like Undermountain. Alchemists, sages, and wizards frequently visit in search of unique items that may aid their quests. Owned and operated by the retired adventurer Undevver Thort, the shop is a treasure trove of history and mystery, drawing in those eager to uncover its secrets.
Tower of Luck
The Tower of Luck stands tall in Waterdeep, serving as a vibrant temple dedicated to Tymora, the goddess of good fortune. Adorned with blue and silver colors, the tower is a hub for adventurers seeking blessings and guidance. Inside, clergy known as luckbringers and luckriders oversee games of chance, ensuring fair play while encouraging boldness and risk-taking among worshippers. The temple hosts lively festivals, including Midsummer and Starfall, where revelry and daring adventures abound. Visitors can find solace, healing, and minor magical items, all while embracing the unpredictable nature of fate. The tower's atmosphere is filled with laughter, excitement, and the promise of fortune, making it a must-visit for those who dare to trust in Lady Luck.
Trollfort Gate
Trollfort Gate stands as a formidable four-story structure, seamlessly integrated into the city walls of Waterdeep's Field Ward. Its imposing presence serves as a reminder of the city's ongoing struggle against the trolls that once threatened its northern borders. The name 'Trollfort' likely echoes the nearby Trollwall, a defensive line built to repel these monstrous foes. Today, the gate is a bustling hub, where adventurers and locals alike gather, sharing tales of bravery and danger. The air is thick with the scent of roasted meats from nearby stalls, and the sounds of laughter and clinking coins fill the atmosphere. Guarded by vigilant sentinels, Trollfort Gate remains a vital checkpoint, ensuring the safety of those who enter and exit the Field Ward, while also standing as a testament to Waterdeep's resilience against the forces of chaos.
Trolltower
The North Tower, known as the Trolltower, is a fortified structure located at the northern tip of Waterdeep's Sea Ward, adjacent to the Field Ward. Standing four stories tall, it features spires and is directly connected to the Trollwall, which separates the two wards. This torchtower includes essential facilities such as a debriefing room, a small armory, holding cells, and storage for evidence. Bedchambers and garderobes provide accommodations for the City Watch members who man the tower. Three beacon-fires are maintained at all times, ready to signal for aid. The name 'Trolltower' likely originates from its historical purpose of defending against troll attacks from the north, reflecting its strategic importance in the city's defense.
Velatha's Delights
Velatha's Delights is a luxurious emporium in Waterdeep, renowned for its exquisite goods and trinkets from distant lands. The establishment buzzes with the chatter of Waterdhavian nobles, where whispered romances and secretive deals unfold amidst glittering displays. The air is thick with the scent of exotic perfumes, and the walls are adorned with rich tapestries that tell tales of far-off places. At the center of this opulent haven stands Velatha, a buxom elven noblewoman with an enchanting presence, her laughter ringing like chimes as she expertly guides patrons through her curated collection. Here, gold is the key to indulgence, and every visit promises a blend of shopping and socializing, making it a favored haunt for those seeking luxury and intrigue.
Verdas' Potions and Poisons
Verdas' Potions and Poisons is a curious shop run by an eccentric old lizardfolk. Known for his wild experiments and unpredictable concoctions, Verdas offers a diverse array of potions and potent poisons at surprisingly reasonable prices. Locals regard him as a mad scientist, yet his brews are sought after for their effectiveness. The shop is filled with bubbling vials, strange herbs, and the faint scent of alchemical reactions, creating an atmosphere of both wonder and caution. Adventurers and thrill-seekers alike frequent this establishment, hoping to find the perfect elixir or a deadly toxin for their next quest.
Watchway Tower
Watchway Tower is a prominent torchtower located in Waterdeep's graveyard district, the City of the Dead. Standing four stories tall, it connects directly to the eastern Trollwall at its northeast corner, overlooking a sheer 30-meter drop to the countryside below. The tower features a debriefing room, a small armory, holding cells, and storage for evidence. Bedchambers and garderobes provide accommodations for the City Watch members who man the tower, vigilantly watching for signs of invasion from the edge of the Cliffwatch. Three beacon-fires are always kept on standby, ready to signal any threats to the city.
Waterdeep Bell Tower
The Bell Tower is a prominent three-story civic structure in Waterdeep's Castle Ward, serving as a vital signal point for fires and attacks on the city. It also calls citizens to assemblies at Piergeiron's Palace, reinforcing community spirit. Garrisoned by fifteen vigilant members of the City Guard, the tower stands as a recognizable landmark, symbolizing the city's commitment to safety and order. Its large, resonant bell can be heard throughout the ward, alerting residents to danger or gathering them for important announcements. Locals often use the Bell Tower as a meeting point, making it an integral part of daily life in Waterdeep. When it rings, the entire city can hear it.
Waterdeep Wazoo Headquarters
The Waterdeep Wazoo Headquarters stands as a bustling hub of journalism and intrigue in the heart of Waterdeep. Founded by the enigmatic Gaxly Rudderbust, this broadsheet newspaper serves as a platform for both his own articles and contributions from various freelance writers. The Wazoo is known for its daring exposés, including a controversial piece on the rise of devil worship among noble families, which has drawn the attention of powerful factions like the Order of the Gauntlet. The headquarters is adorned with ink-stained walls and shelves lined with past editions, creating an atmosphere of creativity and tension as reporters race to uncover the latest scandals and secrets of the city.
Waukeen's Wares
Located on Grocer's Lane is a small moneylenders and pawn shop with an old copper sign of Waukeen swinging in the breeze out front. Within is a cluttered, hopelessly disorganized (to all but the owner) shop of curios, trinkets, and some valuable items pawned for quick sums of pocket money. The proprietor, a bald little human by the name of Alek Lenter, is a hyperactive, skinny fellow who can't sit still for more than 10 seconds at a time. He is more than happy to accept nearly anything of value and pay up to 70% of what it's worth; of course, the interest fees are 12% per tenday to buy back the same item, and few return to pick up their goods. After four months, items are for sale at 90-100% of their value to all but the original seller. Despite Alek's apparent harmlessness, people who cheated him have never been seen after they've left his shop.
Weirdbottle's Concoctions
Nestled in the bustling Trades Ward of Waterdeep, Weirdbottle's Concoctions is a cramped shop run by Skeemo Weirdbottle. The shop is filled with shelves of colorful bottles and strange ingredients, though most of the potions are nonmagical concoctions meant to deceive the unsuspecting. Skeemo crafts a select few magical elixirs for preferred customers, all while maintaining a facade of a humble merchant. The air is thick with the scent of herbs and mystery, making it a curious stop for adventurers seeking both mundane and arcane brews.
West Gate
The West Gate serves as the western entrance to Waterdeep, known as the City of Splendors. Smaller than the city's other gates, it features two three-story towers and is the least frequented of the four gates. City Guard members are stationed here, but unlike other gates, no magisters oversee its operations. Beneath the gate, hidden on the Ethereal Plane, lies one of Waterdeep's Walking Statues, a remnant of the city's defensive measures. The West Gate is primarily used by fishermen, clam diggers, and the occasional bather, making it a hub of local activity and commerce.
Wyvern's Rest
Once a stone watch house, Wyvern's Rest now serves as a lively inn in Waterdeep, beloved by guards and adventurers alike. The two-story structure boasts a rustic charm, with a large stuffed wyvern prominently displayed over the bar, a nod to its storied past. The atmosphere is warm and inviting, filled with the sounds of laughter and clinking mugs. Murklar, the hunchbacked janitor, keeps the place tidy, often sharing tales of the inn's history with patrons. The inn is a hub for local gossip and a starting point for many quests, making it a must-visit for those seeking adventure in the bustling city.
Zephyr Post
Nestled in a sky-blue townhouse, the Zephyr Post is a bustling hub of communication in Waterdeep. Birds of every hue flit through the upper windows, delivering letters for the residents of Trollskull Alley and beyond. Inside, the air is fragrant with Calishite incense, creating a warm and inviting atmosphere. For just 2 silvers, the shop's trained hawks can swiftly carry messages to any address in the city. Additionally, adventurers can contract mercenaries and hirelings by sending a hawk with their fee; expect a reliable NPC to arrive by morning. However, with a limited pool of mercenaries, unreasonable requests may be denied, ensuring that the Zephyr Post remains a practical and efficient service for all.