Fantasy
This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent.
This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please.
This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference.
Remember to sync often! I update frequently, roadmap and recent updates below.
Roadmap
Add Guildhall Locations
Add Guild Factions
Add Religion Factions
Expand NPCs and update art to Tarot card style.
Add Gods as Characters, Monsters, Items, Spells
Recent updates
Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow.
Updated Playable Characters
Added Factions
Map v1 completed
Played | 12 times |
Cloned | 1 times |
Created | 11 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Roper
CR 5•Large Monstrosity

HP Range44 - 143 (Avg: 94)
AC20
XP1800
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 20 |
HP Range | 44 - 143 (Avg: 94) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Multiattack
The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
Reel
The roper pulls each creature grappled by it up to 25 ft. straight toward it.
Tendril
Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.