Sword Coast Adventures (Formerly Waterdeep) world illustration - High Fantasy theme
High Fantasy

Sword Coast Adventures (Formerly Waterdeep)

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The Sword Coast brought to life! Designed for narrative-rich, experiences, in a detailed world.


Author's Note: Welcome to The Sword Coast! Formerly just Waterdeep, The City of Splendors, but now expanded to include wider portion of the Forgotten Realms in a more focused experience that is somewhat based on canon lore, More updates are coming, so sync often. Roadmap and recent updates are listed below at the end. You can join the Friends and Fables Discord in #Waterdeep: The City of Splendors for feedback, discussion, or suggestions. This is an adaptation of The Sword Coast, the most iconic reigon in the Forgotten Realms. Meaning there are some changes made to canon lore, but things are close enough to still be familiar. Some changes made are minor and some major, see for yourself or even go in and make changes of your own! The design is made with plans to support both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, as well as other modules and other adventures lying in wait for you to explore. Right now a good deal of Dragon Heist is prepared, ready to get you started if you wish. Ultimately, you’re free to explore at your own pace and do as you please. The world is your's to shape if you choose, otherwise there plenty of do and experience in the not so Empty Lands of western Faerûn. (Plans to expand the outer planes and even Kara-tur at some point.) This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Roadmap Sword Coast Expansion Minor Arcana NPCs (Side Characters) Add Monsters, Items, Spells Add NPCs for factions and locations. (Shop keepers, faction leaders and members, etc.) Revise POI's as needed after the POI update. Recent updates Map v2 started Major Arcana NPCs (Major Characters) v1 complete Gods V1 completed (Additional Pantheon's coming)
Played22 times
Cloned4 times
Created
28 days ago
Last Updated
1 days ago
VisibilityPublic
Adult White Dragon
CR 13Huge Dragon
Adult White Dragon
HP Range112 - 288 (Avg: 200)
AC18
XP10000
Details
SizeHuge
TypeDragon
CR13
XP10000
LanguagesCommon, Draconic
Defenses
Armor Class18
HP Range112 - 288 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Cold Breath

The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Frightful Presence

Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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