High Fantasy
This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Author's Note: Welcome to Waterdeep, The City of Splendors! The game is now in a playable state. More updates are coming, so sync often. Roadmap and recent updates are listed below at the end. You can join the Friends and Fables Discord in #Waterdeep: The City of Splendors for feedback, discussion, or suggestions.
This is an adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Meaning there are some changes made to canon lore. Some minor and some major. The design is made with plans to support both Waterdeep: Dragon Heist and Dungeon of the Mad Mage—though they’re going to be optional. Right now a good deal of Dragon Heist is prepared, ready to get you started if you wish. Ultimately, you’re free to explore at your own pace and do as you please. The city is your's to shape.
This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference.
Roadmap
Add Monsters, Items, Spells
Add NPCs for factions and locations. (Shop keepers, faction leaders and members, etc.)
Revise POI's as needed after the POI update.
Recent updates
Gods V1 completed (Additional Pantheon's coming)
Art and Factions Updated
Added Guildhall Locations
Added Guild Factions
Added Religion Factions
Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow.
Updated Playable Characters
Added Factions
Map v1 completed
Played | 21 times |
Cloned | 4 times |
Created | 22 days ago |
Last Updated | Yesterday |
Visibility | Public |
Burning Hands
Evocation•Level 1

Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
Spell Details
Level | 1 |
Range | N/A |