High Fantasy
The City of Splendors brought to life! Designed for narrative-rich experiences in a detailed world.
Author's Note: Welcome to Waterdeep: The City of Splendors
Step into one of the most iconic and richly storied cities in the Forgotten Realms—now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your gateway to the Sword Coast, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls.
This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs.
You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the city. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles.
Join the Community
For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Waterdeep: The City of Splendors.
Recent Updates
Map v2 initiated
Major Arcana NPCs (central figures) v1 complete
Gods v1 finished (additional pantheons incoming)
Current Roadmap
Sword Coast Expansion in development
Minor Arcana NPCs (supporting cast) in progress
Monsters, Items, and Spells being added regularly
Factions & Shops receiving unique NPCs and updates
Points of Interest (POIs) undergoing refinements
Played | 35 times |
Cloned | 10 times |
Created | 56 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Description
Conjuration Cast Time: 1 Action Range: 60 feet Components: V, S, M (a feather and a drop of rainwater) Duration: Concentration, up to 3 minutes You summon a fierce storm of divine wind and lightning in a 20-foot-radius sphere centered on a point within range. Each creature in the area must make a Dexterity saving throw. On a failed save, they take 5d8 lightning damage and are pushed 10 feet back by the force of the winds. On a successful save, they take half damage and aren’t pushed. While the storm persists, the area is considered difficult terrain, and ranged attacks through the area are made with disadvantage. You can move the storm up to 30 feet as a bonus action on your turn.
Spell Details
Level | 5 |
Range | 60 |