Sword Coast Adventures (Formerly Waterdeep) world illustration - High Fantasy theme
High Fantasy

Sword Coast Adventures (Formerly Waterdeep)

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The Sword Coast brought to life! Designed for narrative-rich, experiences, in a detailed world.


Author's Note: Welcome to The Sword Coast! Formerly just Waterdeep, The City of Splendors, but now expanded to include wider portion of the Forgotten Realms in a more focused experience that is somewhat based on canon lore, More updates are coming, so sync often. Roadmap and recent updates are listed below at the end. You can join the Friends and Fables Discord in #Waterdeep: The City of Splendors for feedback, discussion, or suggestions. This is an adaptation of The Sword Coast, the most iconic reigon in the Forgotten Realms. Meaning there are some changes made to canon lore, but things are close enough to still be familiar. Some changes made are minor and some major, see for yourself or even go in and make changes of your own! The design is made with plans to support both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, as well as other modules and other adventures lying in wait for you to explore. Right now a good deal of Dragon Heist is prepared, ready to get you started if you wish. Ultimately, you’re free to explore at your own pace and do as you please. The world is your's to shape if you choose, otherwise there plenty of do and experience in the not so Empty Lands of western Faerûn. (Plans to expand the outer planes and even Kara-tur at some point.) This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Roadmap Sword Coast Expansion Minor Arcana NPCs (Side Characters) Add Monsters, Items, Spells Add NPCs for factions and locations. (Shop keepers, faction leaders and members, etc.) Revise POI's as needed after the POI update. Recent updates Map v2 started Major Arcana NPCs (Major Characters) v1 complete Gods V1 completed (Additional Pantheon's coming)
Played22 times
Cloned4 times
Created
29 days ago
Last Updated
2 days ago
VisibilityPublic
Awaken
TransmutationLevel 5
Awaken

Description

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

Spell Details
Level5
Range1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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