Fantasy
This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.
Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent.
This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please.
This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference.
Remember to sync often! I update frequently, roadmap and recent updates below.
Roadmap
Add Guildhall Locations
Add Guild Factions
Add Religion Factions
Expand NPCs and update art to Tarot card style.
Add Gods as Characters, Monsters, Items, Spells
Recent updates
Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow.
Updated Playable Characters
Added Factions
Map v1 completed
Played | 12 times |
Cloned | 1 times |
Created | 11 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Guardian of Faith
Conjuration•Level 4

Description
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.
Spell Details
Level | 4 |
Range | 30 |