Waterdeep: The City of Splendors world illustration - High Fantasy theme
High Fantasy

Waterdeep: The City of Splendors

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Tome64

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! The game is now in a playable state. More updates are coming, so sync often. Roadmap and recent updates are listed below at the end. You can join the Friends and Fables Discord in #Waterdeep: The City of Splendors for feedback, discussion, or suggestions. This is an adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Meaning there are some changes made to canon lore. Some minor and some major. The design is made with plans to support both Waterdeep: Dragon Heist and Dungeon of the Mad Mage—though they’re going to be optional. Right now a good deal of Dragon Heist is prepared, ready to get you started if you wish. Ultimately, you’re free to explore at your own pace and do as you please. The city is your's to shape. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Roadmap Add Monsters, Items, Spells Add NPCs for factions and locations. (Shop keepers, faction leaders and members, etc.) Revise POI's as needed after the POI update. Recent updates Gods V1 completed (Additional Pantheon's coming) Art and Factions Updated Added Guildhall Locations Added Guild Factions Added Religion Factions Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played21 times
Cloned4 times
Created
24 days ago
Last Updated
Yesterday
VisibilityPublic
Resilient Sphere
EvocationLevel 4
Resilient Sphere

Description

A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a dexterity saving throw. On a failed save, the creature is enclosed for the duration. Nothing-not physical objects, energy, or other spell effects-can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it. The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures. A disintegrate spell targeting the globe destroys it without harming anything inside it.

Spell Details
Level4
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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