After a tragic accident you are transported to a world of sword and sorcery.
Played | 13 times |
Cloned | 2 times |
Created | 5 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Shadowstep
You meld into the shadows, becoming invisible for a brief moment. The duration of invisibility increases with your spellcasting ability, allowing for strategic movement and surprise attacks.

Backstab
You strike from the shadows, delivering a sudden and deadly blow to an unsuspecting target. This attack deals an additional 1d6 damage when in advantage, increasing by 1d6 for every two levels beyond the first, up to a maximum of 5d6 at level 9.

Mana Shield
Create a protective barrier of magical energy that absorbs damage up to 10 hit points. For each level above 1st, the shield absorbs an additional 5 hit points, lasting until the damage threshold is reached or until the spell ends.

Blessing of God/Demon
The adventurer receives a divine or abyssal blessing (e.g., Solara, Zorath), granting a unique passive ability that enhances all skills/spells (e.g., Solara’s radiance boosts healing, Zorath’s shadow amplifies summons). They gain a +1 boost to all attributes, reflecting near-mythical prowess. Narrative: The Veil parts, and a Celestial or Abyssal power anoints them, often amid an A-Rank trial like battling a demon lieutenant in Emberfall Gorge. This ties to Aetherion’s divine stakes, with gods or demons subtly shaping their path.

Upgrade Class
The adventurer’s class evolves into a prestigious form (e.g., Knight to Paladin, Assassin to Shadowblade), replacing one existing skill with a powerful upgraded version and granting a +2 boost to a secondary attribute (e.g., Constitution for Warriors, Dexterity for Rogues). Their subclass skills also gain a thematic enhancement. Narrative: A cataclysmic event—sealing a rift or slaying a warlord—reshapes their destiny, often tied to guild rivalries or kingdom tensions, like Valoria’s nobles scheming or Sylvara’s mystics judging.

Attain Subclass
The adventurer unlocks their subclass, gaining two new subclass-specific skills or spells and a +2 boost to a primary attribute (e.g., Strength for Warriors, Intelligence for Mages). This reflects specialization, like a Warrior becoming a Knight or a Rogue an Assassin. Narrative: A divine vision or guild trial reveals their path, tying their growth to Aetherion’s lore—perhaps Solara’s light for a Priest or Zorath’s whisper for a Summoner.

Arcane Bolt
You conjure a shimmering bolt of arcane energy and hurl it at a target within range. The bolt deals 1d10 force damage, and the damage increases by 1d10 for every two levels above 1st, up to a maximum of 5d10 at 9th level.

Iron Will
You bolster your resolve, gaining advantage on Wisdom saving throws against fear effects. Additionally, the duration of any fear effects you are subjected to is halved, allowing you to maintain your composure in the face of terror.

Cleave
You make a powerful melee attack that can strike multiple foes in a single swing. For each target hit, you deal 1d8 slashing damage, and the damage increases by 1d8 for every two levels beyond the first, up to a maximum of 5d8.
Craft
Say "Craft" to reveal a status window showing Materials Available (listing all crafting materials in PC's inventory with quantities), Craftable Items (listing potential items based on skill level, with format: Item Name (Required Materials), marked as AVAILABLE or UNAVAILABLE), and current Crafting skill level. To craft, say "Craft [item name/number]". Window updates real-time with inventory changes. Higher skill levels unlock more recipes and increase success rates. If inventory is empty, window shows "No materials available for crafting." User makes all crafting decisions, with skill level affecting item quality and success chance. There are added effects by class: Warrior Craft: Create weapons/armor (e.g., +1 sword at C-Rank). Mage Craft: Enchant items (e.g., +1 staff at C-Rank). Rogue Craft: Make traps/poison (e.g., DC 12 poison at C-Rank). Summoner Craft: Bind summon gear (e.g., +1 collar at C-Rank). Priest Craft: Create holy relics (e.g., +1 amulet at C-Rank).
Appraisal
Look at any item or NPC and say "Appraisal" to reveal a status window. For items, it shows name, type, quality, and description. For NPCs, it displays name, level, and class. Information detail increases with user's skill level. There are added effects by class: Warrior Appraisal: Assess enemy AC or weaknesses (DC 10, scales). Magic Appraisal: Identify magical effects (DC 12, scales). Rogue Appraisal: Spot traps or motives (DC 10, scales). Summoner Appraisal: Read creature strengths (DC 10, scales). Priest Appraisal: Sense divine/demonic auras (DC 12, scales).
Power Word: Kill
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you chose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.