Placeholder Space world illustration - Science Fiction theme
Science Fiction

Placeholder Space

Y
YANLEI

A very light-hearted void-warped comedy sci-fi campaign sets the stage for Placeholder Space.


Author's Note: Disclaimer: Initially a Private World where testing stuff, now a long-term project. A Roadmap will be implemented soon, if you have any question, feedback, critique, join the Discord server of Friends & Fables and i will be happy to answer! — What will you find here: 13 POIs. 14 NPCs (+ 4 Adventure Companions). 3 Monsters. 5 Factions. 30 Classes. 40 Races (+ 9 Companion Races). 90 Spells (3 per Classes, currently WIP). Whats currently missing: I. An actual map? II. Maybe more Areas and POIs. III. Connect Spells with Classes and Balance/Fix/Adjust Them. (Disclaimer: The spells arent meant to be used in battle, mostly for narrative purposes, at least for now. (some spells are ok, some are useless and some are game-breaking). IV. Update Spell images. IV. More Monsters? V. Items? VI. More Classes? VII. More Animal Companions? What I used: ChatGPT IMPORTANT: Remember to Synch everthing after every updates. Also, if you want, check my other world! https://fables.gg/worlds/aurea-nox-5jiromel5x6r Thanks for reading, hf!
Played440 times
Cloned13 times
Created
24 days ago
Last Updated
16 days ago
VisibilityPublic
 Heliocentric Sanctum

Heliocentric Sanctum

The Heliocentric Sanctum is a magnificent floating temple-ring that hovers gracefully in the sky, radiating with the warm glow of sunlight. Here, priests harness the power of heliowave to broadcast daily sun-mantras, choreographing their sermons in a mesmerizing dance that often ignites brilliant solar flares, illuminating the heavens with their fervor.

Café of Second Thoughts

Café of Second Thoughts

A whimsical café that operates 25 hours a day, allowing patrons to reflect on their past decisions in cozy beanbag booths. The atmosphere is filled with soft lighting and the aroma of freshly blended milkshakes, creating a comforting space for introspection and closure.

Elevation Chasm

Elevation Chasm

The Elevation Chasm is a vast, cavernous chamber where the emotional energies of its visitors manifest in physical form. As citizens gather, their collective feelings—joy, sorrow, anger, or peace—create a tangible force that can lift or lower individuals, allowing them to experience the weight of their emotions in a literal sense.

Forget-Me Fountain

Forget-Me Fountain

The Forget-Me Fountain is a serene public pool filled with shimmering blue-pink water, known for its unique ability to help individuals release their embarrassing memories. Visitors can dunk themselves in the water, while a Virelux lifeguard stands by, offering a polite nod as they scream into the void, providing a sense of comfort and anonymity.

Glass Coffin Bar

Glass Coffin Bar

The Glass Coffin is an obsidian-floored bar suspended inside the transparent lung of a long-dead starbeast, cradled within the Veil's outer arc. Patrons drink under the eyes of forgotten constellations while listening to atmospheric drone-hymns.

Krag'tar-7

Krag'tar-7

Krag'tar-7 is a molten core fortress-world, a living archive of war where ancient battles are etched into its tectonic iron surface. The planet serves as the cradle of the Gor'uun civilization and the forgeheart of the Varkan Enclave, with its forgehalls echoing the hammerfall of remembered victories beneath a sky that rains ash.

Memory Arcade

Memory Arcade

The Memory Arcade is a whimsical and surreal location where adventurers can relive and interact with nostalgic events from their past. Players can enter their own memories, transforming them into multiplayer arenas where they can compete in challenges, relive joyous moments, or confront past fears in a playful yet intense manner.

Mnemoshell Archives

Mnemoshell Archives

The Mnemoshell Archives is a labyrinthine structure of layered crystalline vaults, each containing synthetic memories that can be leased, purchased, or donated. This unique establishment allows visitors to alter their social status by acquiring memories that enhance their experiences or knowledge, making it a hub for those seeking to reshape their identities.

Orisonn

Orisonn

Orisonn is a neural simulation encased in a shimmering sphere of neuroquartz and mindsteel, where the outer crust pulses with vibrant dream-data. Within its core lies the collective consciousness of billions, allowing new arrivals to be mentally uploaded, with physical bodies being optional. Time flows fluidly, enabling experiences of a century in a heartbeat or the complete omission of memories. Reality here is shaped by consensus, with aesthetics and even gravity shifting based on the collective will of its inhabitants.

SimuSax Museum

SimuSax Museum

The SimuSax Museum is a unique saxophone-shaped structure that resonates with smooth jazz, creating an immersive auditory experience. The walls are enchanted to adapt the music to the aura of each visitor, ensuring a personalized and funky atmosphere that feels just right for everyone.

Simulacrum Atrium

Simulacrum Atrium

The Simulacrum Atrium is a grand palace where historical figures are digitally resurrected and consensually hallucinated to engage in scripted political debates. This unique venue serves as a space for public catharsis, allowing citizens to witness and participate in discussions that shape their society's values and beliefs.

Solaris Prime

Solaris Prime

A radiant machine-realm of golden monoliths and starlit cathedrals, Solaris Prime is a Dyson-Ring megastructure orbiting the sentient star Sol Invicta. Its vast plains of glasslike obsidian are remnants of failed revolutions, while light-coded dogma is inscribed on continent-sized panels, readable only by the sanctified.

Xul'zav'neth

Xul'zav'neth

Xul'zav'neth is a sentient, planet-sized organism that breathes and evolves, once a moon cluster transformed into a living core by the Consortium. It grows cities like tumors, digests the dead to learn from their DNA, and is in a constant state of flux, shifting from structures to gaping maws, with factions vying for control over its neural zones.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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