The Smeag Lands world illustration - Fantasy theme
Fantasy

The Smeag Lands

B
BobMarleth

The Smeag Lands A stoned fantasy realm where magic mayhem and mystical smeag smoke shape the world

Played4 times
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Created
21 days ago
Last Updated
10 days ago
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Skycap Gnome
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Skycap Gnome

Skycap Gnomes are small, wind-touched inventors from the floating isles of the Smeag Lands, characterized by their wild hair, glowing eyes, and insatiable curiosity. They craft whimsical sky-bound gadgets, believing the wind holds secret wisdom, and are known for leaving spark trails when excited, often adorned in gear made from cloudsilk and stormthread.

Goblinoid
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Goblinoid

Goblinoids encompass goblins, hobgoblins, and bugbears, sharing a common ancestry and often a militaristic culture. Goblins are small, chaotic, and numerous, known for their cunning and swarming tactics. Hobgoblins are disciplined, martial, and organized, valuing strength and hierarchy. Bugbears are large, stealthy, and brutal, preferring ambush and intimidation. All are typically associated with conflict and tribal structures, though individuals vary.

Undead
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Undead

Undead: Creatures that were once living but are now animated by necromantic energy. They range from mindless zombies to powerful liches, embodying death and decay. They are often driven by a dark purpose or a lingering echo of their former lives.

Lycanthrope
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Lycanthrope

Lycanthropes are shapechangers with the ability to transform between humanoid and animal forms, often resembling typical members of their species. In humanoid form, they may exhibit subtle traits like pointed teeth or elongated nails, hinting at their true nature. They can also assume a hybrid form, blending human and animal features. Lycanthropes are classified into several types: True (hereditary), Infected (contracted through bites), Induced (magical items), and Cursed (spells or curses).

Goliath
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Goliath

Goliaths, mountain-dwelling humanoids, are known for their immense size and strength. They possess a deep connection to the natural world, valuing competition and survival. Their culture emphasizes physical prowess and a stoic approach to life. They are often nomadic, following herds of mountain goats or seeking challenging environments. Their skin is typically gray, with dark markings, and they are built for harsh climates.

Dragonborn
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Dragonborn

Born of dragons, these creatures are large and in charge, with a breath weapon.

Gnome
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Gnome

Small, curious, and inventive, skilled in arcane arts.

Plant
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Plant

Plant: Living organisms that derive sustenance from sunlight and soil, often possessing unique magical or defensive abilities. They range from sentient trees to mobile, predatory vines. They can be found in a variety of environments, and are often tied to the natural world.

Owlin
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Owlin

Owlin are avian humanoids, resembling owls, known for their silent flight and keen senses. They often dwell in secluded forests or mountainous regions, valuing wisdom and solitude. Their ability to fly grants them tactical advantages, and their nocturnal nature makes them adept at stealth and observation. They possess talons for unarmed strikes and are often associated with magic or nature-based deities.

Kenku
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Kenku

Kenku are avian humanoids cursed to mimic, lacking original creativity. Their speech is a patchwork of sounds they've heard, making communication cryptic. Skilled mimics, they excel at forgery and infiltration. Driven by a lost ability to fly, they often seek complex puzzles or schemes to regain what they've lost. Their appearance resembles small, dark-feathered birds, with beaks and talons.

Half-Orc
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Half-Orc

Brute strength combined with human adaptability.

Shadar-Kai
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Shadar-Kai

Shadar-kai, elves from the Shadowfell, are marked by pallid skin and dark eyes. Emotionally subdued, they're bound to the Raven Queen, often acting as her agents. Their connection to shadow grants them resistance to necrotic damage and the ability to teleport short distances through shadows, reflecting their somber and ethereal nature. They are often thin and gaunt, bearing a haunted look. They value loyalty and service to the Raven Queen above most other things.

Ooze
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Ooze

Ooze: Amorphous beings composed of living slime, acid, or other viscous substances. They lack defined forms and often possess corrosive or engulfing abilities. They are often found in damp or subterranean environments, and are driven by simple instincts.

Verdan
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Verdan

Verdan are humanoids transformed by aberrations, often through exposure to corrupting magic. They possess a mutable physiology, shown in fluctuating size and skin tones. Their minds are also altered, leading to a unique perspective on life, often marked by pragmatism and a drive for adaptation. They strive to survive and thrive despite their changed nature, forming tight-knit communities.

Triton
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Triton

Tritons, aquatic humanoids, guard coastlines and undersea realms. They are lawful, noble, and fiercely protective, hailing from the Elemental Plane of Water. With fish-like features and webbed hands, they excel in aquatic combat, wielding tridents and magic. They often oppose evil sea creatures and serve as guardians against threats from the depths. They favor order and defend against incursions onto the material plane.

Monstrosity
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Monstrosity

Monstrosity: A diverse category of creatures that don't fit neatly into other types. They often possess unusual combinations of animalistic and magical traits, or exhibit unique and dangerous adaptations. They are often dangerous and unpredictable, showing a wide array of powers.

Vampire
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Vampire

Vampires are powerful undead beings, feared for their insatiable hunger for blood. Retaining their mortal appearance, they possess pale skin, sharp features, and haunting red eyes. Vampires revel in decadence, their personalities twisted by unlife, transforming love into obsession. They wield formidable abilities, including blood draining, domination, and shapeshifting, while being immune to many spells. However, they are vulnerable to sunlight and holy water. Unlike spawn, they hold free will.

Satyr
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Satyr

Satyr are Fey creatures with goat-like legs, horns, and a love for revelry. They're mischievous, skilled musicians, and often found in forests, indulging in feasts and playful pranks. While generally harmless, they can be fickle and dangerous when angered, wielding pipes and their natural charm to sway others.

Locathah
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Locathah

Locathah are fish-like humanoids, dwelling in coastal waters and reefs. They are generally peaceful, favoring trade and cooperation, but will defend their territories fiercely. Their society is tribal, with a focus on fishing and hunting. They possess gills for underwater breathing and can wield simple weapons. Often encountered as allies or victims of aquatic threats, they are known for their resilience and adaptability in harsh marine environments.

Chimplumes
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Chimplumes

Chimplumes are cheeky monkeyfolk who embody the spirit of laughter, motion, and mischief. Masters of acrobatics, they gain advantage on Acrobatics checks, can cast spells through mimicry, and wield confusion-inducing magic, allowing them to flip, smoke, prank, and vanish into tree canopies with remarkable agility.

Wooflin
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Wooflin

Wooflins are doglike humanoids devoted to their divine masters, embodying loyalty and discipline through rigorous training under the Code of the Rolled Leaf. They possess unique abilities that enhance their pack tactics, allowing them to rally allies with powerful 'bark' abilities and tap into insight magic, unlocking deeper senses during ceremonial smoke rituals.

Smoketiger
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Smoketiger

Smoketigers are fierce feline warriors known for their fiery eyes and boundless energy. Masters of the Blazing Palm martial magic, they harness the duality of rage and peace, unleashing devastating bursts of energy and fire-tinged spells, embodying the essence of speed and explosive power in battle.

Turtari
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Turtari

The Turtari are ancient, shell-backed beings who embody the Way of the Still Breath, drawing their magic from patience and deep inhalation. Known for their ironclad defense and ability to enter trance-states for years, they can slow time through meditation, enhancing their long rests and allowing them to recover more fully than other races.

Serpinsoul
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Serpinsoul

Serpinsouls are enigmatic snakefolk born from a celestial coil of smoke and shadow, embodying the essence of stealth and illusion. With their high dexterity and charm-based magic, they excel in the mystical art of Smeag Flow, allowing them to slither silently, strike with precision, and cloak themselves in swirling smoke, often communicating in riddles that confound and intrigue.

Pandral
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Pandral

Pandrals, known as "Spiritfur," are the serene descendants of the Great Chill Spirit, a divine panda who embodies harmony through smoke and motion. Masters of the ancient martial art of Smeagfu, they exhibit a slow grace in combat, utilizing meditative stances that grant them resistance to psychic effects and a unique blend of balance, breath, and baked wisdom.

Permafried
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Permafried

Permafried are undead beings, animated by cursed smeag, who wander the world in a chill haze, their souls so lit that they never moved on. These skeletal and zombie-like entities exist in a half-conscious state, embodying the remnants of their former lives while embracing the eerie vibes of centuries past.

Hellhazer
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Hellhazer

Hellhazers are a unique offshoot of Tieflings, marked by their fiery heritage and a penchant for chaos. With skin tones ranging from deep crimson to smoky gray, they possess the ability to summon swirling clouds of hellish fog, allowing them to vanish from sight and confound their enemies. Their eyes glow with an otherworldly light, hinting at the demonic power that courses through their veins, making them both alluring and dangerous.

Orc
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Orc

Orcs are tribal warriors who harness the power of smeag, a potent substance used in their battle rites and pain rituals. Fueled by rage and spiritual highs, they are formidable combatants who value strength above all, often entering a state of heightened ferocity in battle, making them both feared and respected among their kin.

Smokeborn
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Smokeborn

The Smokeborn are descendants of dragons who once thrived in the fiery depths of volcanoes, their lineage infused with the essence of smoke and flame. They possess a unique breath weapon that releases a thick cloud of intoxicating smoke, capable of dazing and confusing their foes, making them formidable opponents in battle.

Grassling
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Grassling

Grasslings are tiny, cheerful beings known for their love of laughter and endless feasting. Residing in hidden valleys, they cultivate the finest smeag, a delightful herb that enhances their already jovial nature, making every gathering a vibrant celebration filled with music, dance, and an abundance of snacks.

dwarve
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dwarve

grumpy dwarves who have mastered the art of mining and smoking, discovering rare smeag veins deep underground. They blend this precious resource with stone powder to create potent concentrates, making them formidable opponents; best not to disturb a Deep Toker mid-hotbox.

Highborn Elve
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Highborn Elve

Highborn Elves are an elegant and long-lived race, deeply attuned to the spiritual essence of the world. Their meditative practices can span decades, during which they commune with ancient spirits, and their smoke trails weave intricate symbols of forgotten languages, reflecting their profound connection to the arcane and the ethereal.

Human
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Human

In the Smeag Lands, humans are known for their insatiable curiosity and versatility, particularly in their obsession with cultivating and consuming smeag. Renowned for their inventive spirit, they create bizarre contraptions and elaborate smoking rituals, blending tradition with innovation in their quest for new experiences.

Ashborn
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Ashborn

The Ashborn are the descendants of a great flame ritual that went awry, resulting in their unique appearance and chaotic nature. With ember-like eyes, soot-streaked skin, and an insatiable craving for both chaos and snacks, they embody the unpredictable essence of fire, often leaving a trail of mischief and culinary delights in their wake.

Bogblunt
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Bogblunt

Bogblunts are swamp-dwelling frogfolk known for their hypnotic voices and deep knowledge of herbalism. With a unique ability to influence plant growth, everything they touch flourishes in bizarre and unexpected ways, making them both revered and feared in their marshy homes.

Stoner
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Stoner

The Stonener are a resilient race of rock-skinned mountain folk, known for their slow, deliberate movements and profound wisdom. Through ancient smoke rituals, they have carved open their minds, gaining deep insights into the world around them, making them both formidable allies and wise counselors.

Smeaglin
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Smeaglin

Smeaglins are small, leafy-skinned beings who thrive in lush environments, often found in dense forests or overgrown gardens. They possess a natural affinity for plants, allowing them to commune with nature and enhance their magical abilities by puffing a special herb known as smeag, which grants them a relaxed demeanor and a knack for stealth.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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