
The Smeag Lands A stoned fantasy realm where magic mayhem and mystical smeag smoke shape the world
Played | 4 times |
Cloned | 1 times |
Created | 21 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Summon Verdant Guardian
Conjure a massive weed monster to fight alongside you. This creature is made of vines, leaves, and flowers, and it obeys your commands, attacking foes and providing cover in battle.
Storm of Mini Thunderbolts
Unleash a tempest of small thunderbolts that rain down in a designated area, dealing damage to all creatures within. The storm lasts for a duration, creating a chaotic battlefield filled with the sound of thunder and flashes of lightning.

Chill Bloom
You sprout a tiny flowering bud that radiates calming energy. Anyone touching it gains advantage on their next Wisdom saving throw, helping them focus and find tranquility in stressful situations.

Vapor Whisk
With a flick of your wrist, you conjure a wisp of scented vapor that delivers a harmless static zap. In combat, it deals 1d4 lightning damage and can ignite small amounts of Smeag or oil, creating a brief but dazzling display of light and scent.

Puff Trick
You exhale a small cloud of shimmering vapor that briefly takes the form of a shape, face, or sound. This can be used to distract an opponent, mimic a voice, or create a visual prank within a 10-foot radius, providing a momentary diversion or amusement.

Smeag's Embrace
You conjure a massive Smeag plant that sprouts from the ground, its leaves shimmering with a healing aura. Allies within a 30-foot radius regain hit points equal to your spellcasting ability modifier at the start of their turns while within the plant's vicinity.

Rumbletap
You tap the earth with your staff or paw, sending a small tremor through the ground beneath a creature. The target must succeed on a Dexterity saving throw or take thunder damage and have their movement reduced by 5 feet until the start of their next turn. The tremor causes small stones, mist, or leaves to briefly swirl around your feet, creating a moment of atmospheric tension.

Nature's Sanctuary
You summon a dome of leafy vines and swirling mist in a 10-ft radius. Allies inside gain temporary cover, advantage on death saves, and recover 1d6 HP at the start of their turns for 1 minute or until they leave the area.

Stormheart Pulse
With a stomp and roar, you unleash a pulse of storm energy from within. All enemies within 15 ft take 2d8 lightning damage and must pass a Strength save or be pushed back 10 feet. If used during a storm or heavy winds, damage increases to 3d8.

Roots of the Forgotten
You connect with ancient plant spirits to summon vines and roots from the ground, entangling a target creature or creating difficult terrain in a 20-foot radius around you. The affected area becomes difficult terrain for the duration, and any creature that starts its turn in the area must succeed on a Strength saving throw or become restrained until the end of its next turn.

Soothing Breath
You breathe in the spiritual essence of the winds and release a comforting exhale. Allies within a 20-foot radius are healed for a small amount of hit points and cured of one condition, such as poisoned, frightened, or charmed.

Windward Passage
Summon a powerful gust of wind that can blow away light obstacles, open doors, and disperse fog. This spell is effective at clearing small, non-magical barriers in the environment, allowing for safe passage through obstructed areas.

Smeagweed Aura
You emit a calming aura of gentle Smeag scent, enveloping allies in a soothing embrace. Allies within a 15 ft radius become immune to fear and gain advantage on Wisdom (Insight) checks for 1 minute.

Chime Dart
You summon a glowing, humming shard of crystal wind that pierces through armor, dealing sonic damage to your target. Upon impact, the resonating sound disrupts the target's concentration, making it harder for them to maintain spells.

Rotblossom Blast
You launch a decayed flower that bursts into a cloud of necrotic spores upon impact. All creatures within a 10-foot radius must make a saving throw or take necrotic damage and be affected by a rotting aura that lingers for 1 round, causing them to take additional necrotic damage at the start of their turn.

Zenburst
Channel your inner stillness into a sudden pulse of concussive energy, releasing a wave of tranquility that disrupts the surroundings. All creatures within a 10-foot radius must make a saving throw or take thunder damage and be pushed back.

Dust Palm
You clap your hands together, releasing a shimmering cloud of magical ash that envelops your enemies. The ash deals radiant damage and temporarily lowers the target's Armor Class by 1, leaving them vulnerable to your allies' attacks.

Spinleek Surge
A swirling cone of wind infused with leeks and spores erupts from your hands, slamming into enemies in a 10-foot cone. Creatures caught in the blast take force damage and are pushed back, their vision obscured by the swirling spores.

Toadspit Hex
You spit a cursed glob of hallucinogenic goo at a target, causing them to experience vivid hallucinations. The target takes psychic damage and suffers disadvantage on all Wisdom checks until the end of their next turn.

Smolder Snap
A fiery spark erupts from a snapped Smeag twig, exploding on contact with a target. The explosion deals fire damage and ignites the target, causing them to take 1d4 fire damage at the start of their turn for the next minute.

Misty Thwack
You conjure a dense puff of fog that envelops a target area, allowing you to strike from within the mist. The target takes bludgeoning damage and is momentarily blinded by the sudden impact and obscured vision.

Bud Bloom Bolt
Launch a fast-growing seed that explodes upon impact, unleashing vibrant flowering vines that ensnare the target. On a failed saving throw, the target takes nature damage and becomes restrained by the vines, struggling to break free.

Smeaglash
A burst of glowing green Smeag smoke lashes out like a whip, striking a target with a tendril of toxic mist. On a successful hit, the target suffers poison damage and experiences a slight disorientation, making it harder for them to focus on their next action.

Veil of Shadows
You envelop yourself or a target in a shroud of darkness, granting advantage on stealth checks and imposing disadvantage on attacks against the target. The veil lasts for up to 1 minute or until dispelled, allowing for strategic repositioning in combat or stealthy escapes.

Smeag's Whisper
You channel the essence of Smeag, the cunning creature, to manipulate shadows and deceive your foes. Enemies within range must make a Wisdom saving throw or be charmed, believing you to be a trusted ally for the duration of the spell.

Just Palm
Upon hitting a creature with an unarmed strike, you unleash a powerful gust of wind from your palm. The target must make a Strength saving throw or be pushed 15 feet away and knocked prone, showcasing your mastery of ki and martial prowess.