Final Fantasy XIV world illustration - Fantasy theme
Fantasy

Final Fantasy XIV

M
MomsAgainstCatboys

Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.


Author's Note: Created in collaboration with Muttboy.
Played92 times
Cloned10 times
Created
79 days ago
Last Updated
8 days ago
VisibilityPublic
Titan, Lord of Crags
CR 20Huge Elemental
Titan, Lord of Crags
HP Range300 - 400 (Avg: 350)
AC20
XP5000

Description

Titan, the Earth Primal, is revered by the kobolds as their creator. He commands the power of earth and can temper those without the echo into fanatic thralls, increasing his worshippers.

Details
SizeHuge
TypeElemental
CR20
XP5000
LanguagesTerran, Primordial
Defenses
Armor Class20
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Earthen Fury

Titan unleashes his ultimate ability, causing the ground to tremble violently. All creatures within 120 feet must make a DC 22 Constitution saving throw or take 10d10 bludgeoning damage and be stunned until the end of their next turn.

Landslide

Titan causes a massive landslide in a 60-foot cone, dealing 6d10 bludgeoning damage to all creatures in the area. Affected creatures must succeed on a DC 20 Dexterity saving throw or be knocked prone.

Stone Gaol

Titan encases a target in a prison of stone, restraining them. The target must succeed on a DC 20 Strength saving throw or be restrained until they escape.

Summon Exploding Stone

Titan summons a large stone that explodes after 1 round, dealing 4d10 fire damage in a 20-foot radius. Creatures in the area must make a DC 20 Dexterity saving throw, taking half damage on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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