The world of Final Fantasy 14 starting 5 years after the 7th umbral calamity.
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Abandoned Amajina Mythril Mine
The discovery of mythril in a small copper mine in Bluefug triggered the Great Rush (also known as the Mad Mythril Rush) which saw would-be prospectors flock to the Sea of Spires in search of quick and easy furtune. The veins that ran through the mountains, however, were not deep, and it was but ten summers before the mines refused to yield the precious metal, forcing many to abandon their claims. Now the shafts serve as hideouts for remnants of the Lambs of Dalamud, a doomsday cult that rose in popularity at the end of the Sixth Astral Era.

Amajina & Son's Mineral Concern
Founded by Mistress Amajina during the Mad Mythril Rush, this bustling mineral concern has become a cornerstone of the mining industry in Thanalan. The company not only controls the main mines but also boasts a formidable standing force of sellswords known as the Stone Torches, ensuring the safety and prosperity of its operations.

Amalj'aa Encampment
A strategic Amalj'aa staging ground in the eastern desert wastelands of Thanalan, used to ambush passing merchants and travelers, take hostages, and steal crystals for their cache.

Amarisssaix's Spire
Amarisssaix's Spire is a hastily constructed watchtower nestled within the dense forests of the East Shroud. Erected to keep a vigilant eye on the advancing Garlean forces, it stands as a tribute to the fallen leader of the Gold Bulls, Amarissaix, who bravely fought in the Battle of Carteneau.

Amdapor Keep
Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.

Apkallu Falls
Apkallu Falls is a serene and mystical location in Gridania, named after a merchant's failed attempt to breed apkallus. It is renowned for its tranquil atmosphere, making it a favored spot for meditation, particularly for the late Louisoix Leveilleur, a revered Archon and hero of Eorzea.

Arrzaneth Ossuary
Arrzaneth Ossuary is a sacred temple dedicated to Thal, the divine arbiter of the afterlife, overseen by the Order of Nald'thal. It serves as a refuge for the destitute seeking fortune in the afterlife and a lavish venue for the wealthy desiring extravagant funerary rites, while also hosting the esteemed Thaumaturges' Guild.

Aunt Tii's Tacos
Aunt Tii's Tacos is a cozy, lesser-known taco stand in Tuilyollal, famous for its delicious tacos. Run by a charming female Mamool Ja, the eatery is a favorite among locals who often engage in spirited debates about which taco joint reigns supreme. It isn't as well known as the bigger and busier restaurant known as Xbalyav T'ye, but those that look around tuliyollal thoroughly or talk to the locals may find themselves pleasantly surprised by this dive.

Aurum Vale
Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.

Bayside Bevy
The largest marketplace in Tuliyollal, bustling with a never-ending stream of customers. It features vibrant stalls filled with exotic goods from every corner of Tural, all within a stone's throw from the harbor, allowing for seamless transport of fresh cargo from boats and barges to local merchants.

Behemoth's Dominion
A chilling clearing nestled in the snowy mountains of Coerthas, known as the lair of the dreaded Behemoth. Surrounded by sheer cliffs, the area offers a breathtaking view of the sea of clouds below, creating an eerie yet majestic atmosphere.

Bentbranch Meadows
Bentbranch Meadows is a bustling trading post located on a wooden causeway that winds through the lush greenery of the Central Shroud. This vibrant location is renowned for its major chocobo ranch, where adventurers can purchase, train, and care for these majestic birds, making it a hub for both trade and travel.

Black Brush Station
A marvel of modern innovation, the steam engine has transformed the mining industry, increasing efficiency and profits thrice over. It has also led to the transformation of what was once a thinly manned aetheryte outpost into a thriving crossroad of labor and commerce-a new pillar to support the thriving Ul'dahn economy.

Bloodshore
Bloodshore is a haunting beach located in eastern La Noscea, marked by a tragic history of conflict. Fifty years ago, a fierce battle between the League of Lost Bastards and the followers of Rycharde Mistbeard resulted in the sinking of four galleys and the loss of countless lives, leaving the sands stained red with blood and the waters forever tainted by the memories of the fallen.

Blue Badger's Gate
Blue Badger's Gate is one of the grand entrances to the city of Gridania, named after the legendary blue badgers that are said to protect the realm. This majestic gate opens onto the Mistalle Bridges, a vital pathway named after the founder of the Lancers' Guild, leading adventurers into the lush expanse of the Central Shroud.

Boulder Downs
Once a lush sloped lea, Boulder Downs is now a frozen wasteland marked by deep impact craters and strange dark matter formations. The remnants of ancient glaciers are scattered throughout, creating a haunting landscape that tells the tale of the calamity that transformed it.

Brayflox's Longstop
After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young goblin, Brayflox Alltalks, chooses to build her tiny empire. What she does not realize, however, is that something else─something sinister─has also made the lush forest its home. Now driven from their rightful claim, Brayflox and her brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.

Brewer's Beacon
Brewer's Beacon is a sturdy lighthouse standing tall between Swiftperch and Aleport, constructed to guide ale shipments safely across the waters. Built after the destruction of Swiftperch Tower during the Calamity, it serves as a vital navigational aid for vessels transporting the region's famed brews.

Bulwark Hall
Bulwark Hall is a fortified structure located on the lower decks of Limsa Lominsa, serving as the last line of defense for the Bridge, the heart of Lominsan governance. Its walls are lined with arrowslits, allowing the stationed soldiers to fend off any attackers while providing a strategic vantage point over the surrounding area.

Buscarron's Druthers
Buscarron's Druthers is a cozy tavern nestled in the heart of a small hamlet in South Shroud, offering a warm refuge for weary travelers. Run by the former Wood Wailer, Buscarron, the tavern is known for its hearty meals, local brews, and tales of adventure shared by patrons around the crackling fire.

Camp Bluefog
Though abundant on the northern continent of llsabard, only a handful of ceruleum deposits have ever been discovered on Aldenard, the largest being buried under the Sea of Spires in northern Thanahn. Ceruleum is a highly unstable substance and will begin to evaporate when in contact with air, resulting in the bluish haze from which this area earns its name. Camp Bluefug was built as a post whence armed men could patrol the Ceruleum Field Originally, this duty fell to the Brass Blades and Stone Torches. With the Empire's forces a mere stone's throw away, however, the Immortal Flames have since taken control.

Camp Bronze Lake
Nestled in a serene valley, Camp Bronze Lake is a tranquil resort renowned for its rejuvenating hot springs. The soothing waters, rich in minerals, are frequented by veterans of the Battle of Carteneau, providing them a peaceful sanctuary to heal both body and spirit.

Camp Dragonhead
Nestled in the frigid expanse of the Coerthas Central Highlands, Camp Dragonhead serves as a bastion of hope and camaraderie. Under the command of the benevolent Lord Haurchefant of House Fortemps, this fortified encampment welcomes adventurers seeking refuge from the harsh elements and the perils that lurk in the icy wilderness.

Camp Overlook
Manned by the "meanest shite-kickin' unit in the whole damn Maelstrom," Camp Overlook serves as the base of operations fur the Red Swallows-a privateer levy tasked with the surveillance of kobold activity in outer La Noscea and along the slopes of Mt. O'Ghomoro.

Camp Skull Valley
Once a simple outpost, Camp Skull Valley has transformed into a formidable military garrison for the Maelstrom. It serves as the primary defense against Sahagin incursions, overseeing the Tidegate—a heavily fortified barrier that protects the realm from the spawning grounds of these aquatic foes.

Camp Tranquil
Camp Tranquil serves as a strategic outpost for the Wood Wailers, who vigilantly guard the border between the Black Shroud and Thanalan. Elevated above a murky swamp, the camp consists of several large wooden platforms interconnected by sturdy bridges, providing a vantage point to monitor the surrounding area while maintaining a safe distance from the swamp's dangers.

Card Square
Card Square is a vibrant, mid-sized room within the Gold Saucer, dedicated to the popular card game Triple Triad. The walls are adorned with colorful banners representing various champions, and the air buzzes with excitement as players gather to challenge high-profile Triple Triad champions, each eager to prove their skills and claim victory.

Carline Canopy
Nestled within the Roost, the Carline Canopy serves as the foremost tavern in the region, offering a warm and inviting atmosphere for weary travelers. Owned by the sentimental Mother Miounne, the tavern is adorned with the namesake flower, symbolizing her deep connection to the land and its people, while also providing a counter for the Adventurers' Guild, making it a bustling hub for adventurers and locals alike.

Castrum Meridianum
Castrum Meridianum is the southernmost stronghold of the XIV th Imperial Legion. Inside it stands the Praetorium, a fortress within a fortress and the command center of the invading legion. The Castrum is also one stop of the Phantom Train, a monstrous machine used to transport ordinance to Castrum Centri in Mor Dhona.

Chamber of Rule
Perched high above the bustling streets of Ul'dah, the Chamber of Rule serves as the political heart of the city. Here, the Syndicate members engage in heated debates and power plays, while the Sultana, though present, remains a mere figurehead amidst the chaos of ambition and influence.

Chocobo Racetrack
Nestled in the vibrant lower levels of the Gold Saucer, the Chocobo Racetrack is a bustling arena where colorful chocobos race for glory and prizes. Spectators cheer from tiered seating, while the air is filled with the sounds of excitement and the scent of delicious street food from nearby vendors.

Chocobo in a Coal Mine
A curious landmark, a life-sized sculpture of a chocobo, humorously depicted as if it's mining coal. This whimsical statue is a popular photo spot for adventurers and travelers passing through the area. It symbolizes resilience and the humorous spirit of the people of Eorzea.

Copperbell Mines
Abandoned once purged of ore, Copperbell Mines lay untouched for nigh on three centuries until Amajina & Sons Mineral Concern reclaimed the shafts—the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatoncheires—thralls of the lost Thorne Dynasty—were, at last, free from their lightless prison, three hundred years of hate fueling their madness.

Coral Tower
Perched high above Limsa Lominsa's bustling harbor, Coral Tower serves as a strategic watchtower and the headquarters for the Knights of the Barracuda. Currently, it functions as the base of operations for the Yellowjackets, who maintain order in the city, while also serving as a training ground for the Marauders' Guild, where aspiring warriors hone their skills.

Costa Del Sol
Costa Del Sol is a luxurious beach resort located along the Bloodshore in Eastern La Noscea. Once deemed unfit for agriculture, the land was purchased by the wealthy Ul'dahn merchant Gegeruju, who transformed it into a vibrant getaway for adventurers and nobles alike, featuring pristine beaches, lavish accommodations, and a lively marketplace.

Cutter's Cry
Near an old mountain path once used by Sixth Astral Era woodcutters as a detour through the more perilous stretches of northern Thanalan, lies a cave sought out only by the ignorant or the foolish. Upon first glance, the shade of its maw might appear inviting to one who seeks to escape the punishing rays of the midday sun. However, any good woodcutter knows to keep his distance, for it is said all who enter, never return - the cries of the damned echoing up from the depths the only testament to their folly. Heed this dire warning, and you may live. Ignore it, and soon it shall be your screams that add to the cacophony.

Drowning Wench
The Drowning Wench is a lively alehouse located on the upper decks of the Mizzenmast, known for its welcoming atmosphere and diverse clientele. Once a haunt for sailors and pirates, it has transformed under the ownership of Baderon Tenfingers, a retired sellsword, who opened its doors to adventurers and locals alike, serving affordable and delicious fare, including their famous La Noscean toast.

Dzemael Darkhold
Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction on their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of the voidsent, they might still be able to see their original plan brought to fruition.

Ebony and Rosewood Stalls
Nestled within the vibrant market alley of Gridania, the Ebony and Rosewood Stalls are renowned for their exquisite craftsmanship and unique wares. Vendors here offer a variety of goods, from finely carved wooden trinkets to rare herbs and potions, all set against a backdrop of lush greenery and the soothing sounds of nature.

Everschade
Everschade is a secluded valley nestled between Bentbranch and Sorrel Haven, known for its tranquil beauty and the presence of the Guardian Tree. This ancient tree, revered by the Gridanians, is said to be the oldest in the Black Shroud and serves as a sanctuary for an elder elemental that protects the forest.

Falcon's Nest
Once a bustling trade town and airship dock, Falcon's Nest now serves as a military outpost for the Coerthan Temple Knights. Perched on a cliff overlooking the Coerthan Range, it has fallen silent since the calamity that turned the Western Highlands into a frozen wasteland, with airship travel now limited to routes between Falcon's Nest and Ishgard.

Fenn-Yll Fineries
Fenn-Yll Fineries is a renowned leather goods shop located in the heart of Gridania, celebrated for its exquisite craftsmanship and unique designs. The store's artisans are so skilled that patrons often find themselves waiting moons, if not years, for their custom orders to be fulfilled, making each piece a treasured investment.

Figaga's Gift
Figaga's Gift is a magnificent waterwheel located in the heart of Gridania, built in honor of a shipwright's dream. After his untimely death, his daughter dedicated a decade of her life to realize his vision, resulting in a stunning engineering marvel with uniquely enclosed blades that symbolize resilience and gratitude.

Fisherman's Bottom
Fisherman's Bottom is the bustling heart of Limsa Lominsa's fishing industry, nestled at the lowest point of the city. Home to Wawalagu's Pullers, the largest group of fishermen, this vibrant locale is filled with the sounds of the sea, the scent of salt, and the camaraderie of those who make their living from the ocean's bounty.

Floating City of Nym
Suspended high above the foothills of Mt. O'Ghomoro, the Floating City of Nym serves as the central hub of a lost civilization that thrived on Vylbrand during the Fifth Astral Era. The city was torn from the realm due to the over-aspecting of corrupted wind crystals, combined with the de-aspecting of earth crystals, a phenomenon observed late in the Sixth Astral Era.

For'ard Cabins
Spanning the length of a pier, For'ard Cabins are charming cottages that replaced an old fleet of boats, providing cozy accommodations for visitors. Named by a foreign explorer who compared their roofs to ship prows and their interiors to captain's cabins, these guesthouses offer a unique maritime experience.

Forgotten Springs
A small settlement on the edge of the Sagolii Desert, inhabited by the U tribe of Miqo'te, known as 'Children of the Sand.' It features natural springs and a vibrant desert culture.

Frondale's Phrontistery
Frondale's Phrontistery is a prestigious institution dedicated to the study and practice of medicine, originally established to train palace physicians. Over time, it has expanded to encompass seven distinct faculties, each specializing in various medical disciplines, including traditional healing, alchemical remedies, and innovative medical practices. The Phrontistery also features an exclusive infirmary, providing luxurious care that is accessible only to the wealthiest individuals in the realm.

Gate of the Sultana
The Gate of the Sultana is a grand archway adorned with intricate carvings depicting the history of Ul'dah and its sultans. It serves as the main entrance to the vast desert of Western Thanalan, where the sun blazes fiercely and the sands shift like waves.

Gates of Judgement
The Gates of Judgement stand as a monumental structure in the icy expanse of Coerthas, serving as the primary entrance to the city-state of Ishgard. Crafted from ancient stone and adorned with intricate carvings, this imposing gatehouse is a symbol of faith and authority, allowing only those deemed worthy to cross the Steps of Faith into the Holy See.

Gates of Nald
The Gates of Nald serve as the grand entrance to the bustling city of Ul'dah, a hub of trade and commerce. Towering stone archways adorned with intricate carvings welcome travelers, while guards stand vigilant, ensuring the safety of the city.

Gelmorra Ruins
Once the capital of Gelmorra, these ancient ruins lie beneath the lush canopy of the Twelveswood. The remnants of a vast subterranean city, now overgrown and crumbling, whisper tales of a civilization that thrived in harmony with nature, its tunnels stretching far and wide beneath the earth.

Gold Saucer Entrance Square
The Gold Saucer Entrance Square is a vibrant and whimsical circular room that serves as the gateway to the amusement park. Adorned with stained glass windows depicting large, cheerful moogles, the room is filled with the sounds of laughter and excitement. The outer rim is lined with tables where visitors can gather, while a large circular desk at the center features a massive glowing Cactaur statue known as Senor Sabotender, offering services to exchange gil for MGP, redeem prizes, and provide information about the park. The mini cactpot lottery adds an element of chance, allowing guests to win MGP ranging from 36 to 10,000.

Greatloam Growery
Greatloam Growery is a lush expanse of fertile soil located in the heart of the Twelveswood, once owned by a wealthy merchant family. In a surprising act of faith, they donated this land to Gridania in honor of the goddess Nophica, and it is now lovingly tended by the Botanists' Guild, which allocates small plots to its most promising members for cultivation and experimentation.

Gullperch Tower
Gullperch Tower stands as a sentinel on the eastern edge of the La Noscean coast, guiding ships through the treacherous Strait of Merlthor. Built during the Sixth Astral Era, this towering structure warns sailors of the deadly shallows below while also serving as a vigilant watchtower against pirate and Sahagin raids threatening the shores of Bloodshore.

Halatali
Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through this massive mesa was transformed by the Gladiators' Guild into a series of training pits, animal pens, and holding cells to accommodate the ever-growing popularity of Ul'dah's Coliseum. After the Calamity, however, the location was abandoned—those remaining in the pens, left for dead. Not all of them, however, met that fate, and now the tunnels are rife with those who survived.

Hall of Flames
The Hall of Flames serves as the headquarters for the Immortal Flames, a renowned military organization in the bustling city of Ul'dah. This grand structure is a hub of strategy and camaraderie, where leaders gather to plan defenses and train recruits, all while surrounded by the vibrant energy of the city.

Hawkers' Alley
Hawkers' Alley is a bustling marketplace where merchants from distant lands gather to sell their exotic wares. The vibrant atmosphere is filled with the sounds of haggling, laughter, and the enticing aromas of street food, attracting adventurers and locals alike. Among the vendors, one can find goblins, Qigim, and other beastmen, with the recent addition of Mamool Ja, who bring unique goods from the western continent.

Hawkke Manor
Once used by Seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy Wildwood Elezen by the name of Lady Amandine. While little is known of the lady, it was said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthan honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however, could hide the hideous scars she eventually suffered during the Calamity, and soon she was forced to turn to a darker solution, signing away her very soul in a final effort to literally "save face."

Hawthorn Hut
Nestled in the lush greenery of the East Shroud, Hawthorn Hut is a quaint cottage that serves as a refuge for weary travelers. The hut is named after the legendary Hawthomcs, a notorious figure known as the scourge of the mountains, and is now home to Relic, a retired adventurer who delights in sharing stories and wisdom with visitors.

Hermit's Hovel
While few have ever seen the lord of this humble hideaway which rests precariously on the edge of an unsealable precipice-let alone obtained his permission fur entering the premises-that has not stopped travelers from taking full advantage of the respite the location offers, whether it be a dip in the steaming pools, or a few bells' slumber on the soft goosefeather bed.

Hidden Falls
Sheltered on three sides by towering cliffs and a tropical beach, Hidden Falls can be found several score yalms upstream from where the Agelyss River empties into the Strait of Merlthor. Taken by its beauty, Ul'dahn plutocrat gegeruju was quick to purchase the land and construct a stage upon which private performances for the magnate's favored clients are held.

Highbridge
A vital bridge spanning a vast chasm in the desert wastelands of eastern Thanalan, built after the Calamity to restore trade routes. The surrounding city is a hub for scholars exploring the nearby ruins of the Invisible City. Qiqirn attacks that seek to claim crystals and hostages to sell are a common occurance, sometimes bordering on an invasion.

Hyrstmill
Hyrstmill is a small hamlet located on the edge of the North Shroud, serving as a crucial supply outpost for the Gods' Quiver. Its proximity to Ixali territory makes it a strategic location, while the surrounding ruins offer rich opportunities for historical study and exploration.

Imperial Palace
The Imperial Palace serves as the grand seat of power for the Garlean Empire, a towering fortress of steel and stone that looms over the surrounding city. Its opulent halls are adorned with intricate carvings and shimmering crystals, reflecting the empire's might and technological prowess.

Iron Lake
Though it might not look it, a great body of water comparable to Bronze Lake once stood in this area. Its waters have long since emptied through fissures opened during the Calamity along its floor. The lakebed's unique color-which scholars believe stems from a high sulfur content-is visible to any who make the treacherous climb into this forsaken comer of La Noscea. It is filled with kobolds that are tempered by the primal known as Titan who the revere as a deity.

Ixali Logging Grounds
The Ixali Logging Grounds are a bustling hub of activity located on the serene shores of Lake Tahtotl. Here, the Ixali, a race known for their affinity with nature, harvest lumber from the edges of the Black Shroud, often without the consent of the local authorities. The logs are then transported via ballooncraft to their mountainous homeland, creating a unique blend of natural beauty and industrial activity.

Jijiroon's Trading Post
Jijiroon's Trading Post is a bustling trading camp located along the eastern shore of Bronze Lake. Run by the clever Qiqirn Jijiroon, the post offers a variety of goods, from exotic wares to local crafts, attracting travelers and merchants alike. The rivalry with his estranged brother Memeroon, who operates a similar post across the lake, adds a layer of intrigue and competition to the trading atmosphere.

Josselin's Spire
Josselin's Spire is a towering watchtower nestled within the lush greenery of the East Shroud, serving as a strategic outpost for both the Wood Wailers and the Gods' Quiver. Named after a legendary captain of the Wailers, the spire stands as a symbol of vigilance and unity among the forest guardians, offering breathtaking views of the surrounding woodland and a stronghold against encroaching threats.

Jumbo Cactpot
The Jumbo Cactpot is the most anticipated event at the Gold Saucer, drawing in crowds from all over the realm. Participants purchase colorful tickets and choose their lucky numbers, hoping to strike it rich with the grand prize of one million GSP, while the atmosphere buzzes with excitement and anticipation.

Keeper of the Lake
Fifteen years ago, in the skies above Silvertear Falls, the invading forces of the XIVth Legion were set upon by a host of dragons. Leading the charge was Midgardsormr, legendary king of kings, who engaged the Garlean flagship, the Agrius, in battle. In the end, both Midgardsormr and his foe fell to the earth, and their tangled remnants stand as a memorial to that day─a ruined airship, and the charred corpse of the wyrm lord who brought it low, forever devoid of life...

Little Ala Mhigo
These caves serve as a refuge for displaced citizens of Ala Mhigo that could not adapt to life in Ul'dah. Despite this, the resistance leader Gundobald has permitted the Flame Serpents to operate a garrison here.

Little Solace
Little Solace is a hidden glade within the forested East Shroud, a refuge for sylphs who oppose the summoning of the Lord of Levin. This tranquil spot offers a meager sanctuary for those who have fled their homes in the Sylphlands, seeking solace from their frenzied kin, and finding strength in their shared fraternity. They tend to distrust outsiders but will warm up if one brings a gift and is willing to entertain the Sylphs with a dance.

Lost City of Amdapor
Born in magic, the ancient city of Amdapor lived in splendor and died in agony. As the Fifth Astral Era gave way to the Sixth Umbral and the ensuing catastrophe, the agent of Amdapor's destruction slept. Now, the seal that has held so long is softening like windfallen fruit─and what blind worms writhe underneath the skin of the dead city?

Lost Hope
Lost Hope is a forsaken location in the deserts of Thanalan, shrouded in darkness and humidity. It is known for its concealed caves where the outlawed dream flowers grow, their milk harvested to create the addictive soporific known as 'somnus.' Only those who have lost all hope dare to enter this treacherous place, where the air is thick with despair and temptation.

Lotus Stand
Lotus Stand is the serene seat of power in Gridania, a secluded area where only those with permission may enter. Surrounded by ancient trees and a gentle stream, it serves as the governing site for the elder seedseer, Kanna-E-Senna, who oversees the city-state with wisdom and grace.

Maelstrom Command
Maelstrom Command serves as the headquarters for the Grand Company of Limsa Lominsa, strategically positioned on the upper decks of the city-state. Originally located on the outskirts, it was relocated after the Calamity to enhance the city's defense and coordinate maritime operations against threats from the sea.

Marasaja Pit
A deep, foreboding dungeon located beneath the Sultanate of Ul'dah, used to imprison the most notorious of Ul'dah's criminals. Those imprisoned here have little hope of ever seeing the light of day again.

Mealvaan's Gate
Mealvaan's Gate is a bustling inspection point located in the lower decks of a maritime city-state, where all unloaded cargo, crews, and passengers must pass through for taxation purposes. Established five hundred years ago by Admiral Mealvaan, this gate has been vital for trade, with arcanists known as 'assessors' overseeing the inspections and training newcomers in their guild.

Memeroon's Trading Post
Memeroon's Trading Post is a bustling trading camp located along the western shore of Bronze Lake, known for its vibrant market and eclectic goods. Run by the resourceful Qiqirn named Memeroon, the post attracts travelers and merchants alike, offering everything from rare artifacts to local delicacies, all while maintaining a friendly atmosphere despite the rivalry with his estranged brother Jijiroon across the lake.

Mih Khetto's Amphitheater
Mih Khetto's Amphitheater is an open-air venue nestled in the heart of Gridania, gifted by the renowned minstrel Mih Khetto to her hometown. The amphitheater is celebrated for its unparalleled acoustics, which scholars attribute to the serene ponds located behind the stage, creating a unique sound experience that resonates throughout Eorzea.

Naldiq & Vymelli's
Founded by a master blacksmith named Naldiq and a renowned shipwright called Vymelli, this establishment is a cornerstone of craftsmanship in the realm. Initially celebrated for constructing some of the greatest ships ever seen, Naldiq & Vymelli's has since diversified into various fields, including the creation of firearms and exquisite armors made from meticulously crafted metal plates, showcasing the same skills that once fortified ships' hulls. It is located in limsa lominsa on the upper decks.

Natalan
Natalan is the prime stronghold of the Ixal, situated along the eastern cliffs of the frozen region of Coerthas. This open camp, mostly covered in snow, is surrounded by crude wooden walls, reflecting the beast-tribe's rugged lifestyle and their current neglect by the Holy See as they focus on their efforts against Gridania.

Nophica's Alter
Nophica's Alter is a sacred site devoted to the Matron, nestled within the hollow of an ancient tree in Gridania. The altar features a great stone platter where the Gridanians offer gifts of grain, fruit, meat, and fish during harvest celebrations and festivals honoring the elementals.

Noumenon
Noumenon is a grand repository of knowledge, housing both common and arcane texts. The upper floors welcome scholars and adventurers alike, while the lower levels, shrouded in secrecy, require the prestigious mark of the Archon for access. The forbidden sections, known only to the Forum's elite, contain the most dangerous and powerful tomes, guarded by ancient wards and constructs.

Oak Atrium
The Oak Atrium is a bustling hub of craftsmanship located in the heart of Gridania. Home to the Carpenters' Guild, it features a state-of-the-art sawmill powered by Figaga's Gift, allowing for rapid timber processing that delights the local artisans and workers.

Palace of the Dead
In the subterranean city of Gelmorra, deep within a forgotten corner of Issom-Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a “Palace of the Dead,” and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...

Pearl Lane
Pearl Lane is lined with the shuttered offices and storerooms of traders who do business in the Sapphire Avenue Exchange. Due to the many refugees who work as poners, the area is known as one of the more dangerous parts of the city-though this reputation itself may be suspect.

Pharos Sirius
Once a beacon of hope, Pharos Sirius now stands as a shadow of its former glory, tainted by the Calamity and the sinister influence of the siren of Umbra. Adventurers must navigate treacherous waters and confront ashkin and winged monstrosities to silence the siren's maddening song and restore the lighthouse's guiding light.

Physis Technon
Physis Technon is a revered healing institute located in the ancient city of Old Sharlayan. It serves as a sanctuary for the sick and injured, where skilled sages employ both traditional and arcane healing methods to restore health and vitality to those in need.

Platinum Mirage
The Platinum Mirage is an opulent entertainment hall in Ul'dah, catering exclusively to the wealthy elite. Inside, patrons indulge in lavish performances, exquisite dining, and high-stakes gambling, all while surrounded by the glimmer of gold and jewels. Owned by Teledji Adaledji

Poor Maid's Mill
Once a thriving mill, Poor Maid's Mill now stands in disrepair, its wooden structure weathered and creaking. The Salthounds, a group of former pirates led by the cunning Rabid Ratata, have taken refuge here, attempting to turn their lives around after the Calamity wrecked their ship.

Providence Point
Providence Point is a haunting ghost town, marked by the frozen ruins of the once-majestic Coerthan cathedral. The area is now a desolate landscape of rubble and snow, remnants of the devastation wrought by the Dragonsong War, where drakes and ogres roam freely among the ruins.

Quarrymill
Quarrymill is a quaint village nestled in the South Shroud, originally established by the first settlers emerging from Gelmorra. The village was built to quarry stones for the construction of Gridania, and it retains a rustic charm with its stone structures and lush surroundings.

Quiver's Hold
Quiver's Hold is a majestic wooden citadel nestled within the heart of the Black Shroud, serving as the central seat of the Gods' quiver. It acts as the headquarters for monitoring primal incursions and foreign threats, dispatching orders to the city watchspires and the scattered outposts throughout the region. The citadel also hosts the Archers' Guild, where skilled quivermen practice alongside guild archers, honing their skills at the practice butts.

Raincatcher Gully Docks
The ferry stops at these Jocks to take travelers across the river, and a small storehouse nearby serves its porters and steersmen. Of late, rumors abound of unscrupulous characters with a Far Eastern look to them entering the shack.

Redbelly Hive
Once a peaceful settlement known as Boughbury, Redbelly Hive has transformed into a fortified stronghold for the notorious Redbelly bandits. This Elezen group, easily identifiable by their striking yellow attire, has claimed the area as their own, turning it into a hub of illicit activity and cunning schemes.

Rowena's House of Splendors
Nestled into the rugged canyon wall of Revenant Toll, Rowena's House of Splendors serves as a bustling hub for trade and commerce. The building is adorned with vibrant banners and intricate carvings, reflecting the prosperity Rowena has brought to the settlement, and it attracts adventurers and merchants alike seeking fortune and opportunity.

Royal Promenade
Once a grand waiting chamber for petitioners seeking an audience with the sultan, the Royal Promenade now lies in disuse, overshadowed by the Syndicate's rise to power. Its opulent architecture and lush gardens are now only frequented by young nobles seeking secret rendezvous, leaving the echoes of past grandeur to linger in the air.

Sapphire Market Exchange
The Sapphire Market Exchange is a bustling marketplace in the heart of Ul'dah, renowned for its vibrant atmosphere and diverse array of goods. Merchants from across Eorzea and beyond gather here to trade exotic wares, including rare artifacts, spices, and textiles from the northern and southern seas, as well as treasures from distant eastern lands.

Sastasha
Sastasha is a mysterious cave system located inland, once thought to be a mere natural formation. Recently, it has become the hideout of the Serpent Reavers, who use it as a base for their raids on nearby hamlets, transporting stolen goods through hidden passages that lead to the coast. The cries of their prisoners echoing through the caverns.

Sil'dah Excavation Site
The city-states of Ul'dah and Sil'dih coexisted for generations until four hundred years ago when bad blood festering betwixt the two sultanates culminated in the War of the Sisters-leaving Sil'dih a smoldering pile of rubble to be claimed by the shifting desert sands. The subsequent relocation of Ul'dah placed the city state nearly direaly above her fallen sibling.

Singing Shards
A huge cluster of crystal formations to the north of Saint Coinach's Find, with a crater lake in the middle. A fragment of Dalamud had landed here during the Calamity, which still crackles with energy.

Snowcloak
Formed in the aftermath of the Calamity, the great ice wall has long been thought an impenetrable barrier between central and western Coerthas. In truth, however, the wall is riddled with hidden tunnels, which Iceheart and her followers have used as a base of operations. You have been tasked with exploring one such tunnel in the hopes that it will lead you to the heretics' leader─yet what dangers await are anyone's guess...

Spirithold
Originally constructed during the ancient days of Gelmorra, Spirithold now serves as a grim prison for those who threaten the forest. Its crumbling walls echo with the whispers of the past, and the fate of its prisoners remains uncertain in the wake of the Calamity.

Spriggan Dig
Nestled within the Central Shroud, the Spriggan Dig is a mysterious excavation site located in the crater of the Standing Corses. Spriggans, known for their mischievous nature, are tirelessly digging into the earth, but their true intentions and what they seek remain shrouded in secrecy.

St Coinache's Find
St Coinache's Find is a significant archaeological site where the Sons of Saint Coinach have established a research camp amidst the ancient Allagan Ruins. Scholars and researchers are drawn to the area not only for its historical significance but also for the mysterious Crystal Tower that has recently emerged, offering a wealth of knowledge and potential dangers to those who dare to explore it.

Stillglade Fane
Beneath the sprawling roots of a colossal tree, Stillglade Fane serves as a sacred space for conjurers seeking tranquility and enlightenment. The cavern's alcoves are filled with the fragrant smoke of exotic incenses, enhancing the senses of those who meditate here, allowing them to hear the elusive whispers of the elementals that most cannot perceive.

Stone Vigil
One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?

Stonesthrow
Stonesthrow is a makeshift shantytown located in the arid deserts of Central Thanalan, nestled beside a small, shallow river. It serves as a refuge for those denied Ul'dahn citizenship, where the desperate gather in the shade of the city walls, building their lives from scraps and dreams, all while being just a stone's throw away from the city they long to enter. Nearby adventurers will gather for a weekly tournament known as the grindstone where fighters attempt to land three hits on their opponents with whatever weapons they desire, some memorable winning weapons include a frying pan, a book, and a rock on a stick.

Sunken Temple of Qarn
Under the unforgiving Thanalan sun lie the ruins of an ancient temple half-devoured by the shifting sands of a timeless desert. Though used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, portions of the massive underground structure appear to be far older than this Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct in a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era...only to fall victim to one of the complex traps set to prevent that very thing from happening.

Sunsilk Tapestries
Sunsilk Tapestries is a vibrant establishment that serves as the headquarters of the Weaver's Guild. Adventurers can learn the intricate art of weaving under the guidance of the esteemed guildmaster, Redolent Rose, while also exploring a variety of exquisite fabrics and tapestries crafted by skilled artisans. It is owned Lord Lolorito.

Taker's Rot
Taker's Rot is a secluded enclave where the Coeurlclaws, a band of mi'qote poachers, reside. This unique community is led by a solitary male, the King of the Coeurlclaws, breaking from the traditional matriarchal structure of mi'qote culture, and is known for its cunning and stealth in hunting rare beasts. Many keeper of the moon Miqo'te find this sort of lifestyle to be unnatural.

Tam-Tara Deepcroft
Since its establishment during Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamud─a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end...no matter what the cost.

The Aftcastle
The Aftcastle is a vibrant public courtyard located on the upper decks of Limsa Lominsa, nestled behind the towering Mizzenmast. This lively space serves as a gathering point for adventurers and locals alike, featuring lush greenery, colorful banners, and a stunning view of the ocean.

The Arcanist's Guild
Nestled within the white cliffs of Limsa Lominsa's lower decks, The Arcanist's Guild serves as a beacon of knowledge and magical advancement. Established to preserve the teachings of arcanists, the guild features a grand library and reception area on the main floor, while the subterranean training hall is equipped with attack dummies and targets for practical learning.

The Bismarck
Located on the upper decks of Limsa Lominsa, The Bismarck is Eorzea's premier restaurant, renowned for its exquisite delicacies sourced from every corner of the five seas. With a mission to satisfy every palate, the establishment aims to provide a dining experience as legendary as the white whale itself, encouraging diners to indulge in a feast that leaves no dish untouched.

The Bonfire
Nestled in a small canyon within the arid deserts of Central Thanalan, The Bonfire serves as a sanctuary for a goblin scholar named Mutamix and his eclectic band of adventurers. Here, they delve into the mysteries of materia, a unique crystal that can enhance the properties of items, and are eager to share their knowledge with those who seek it.

The Bramble Patch
The Bramble Patch is a dense thicket of thorny brambles and twisted vines, located in the heart of the East Shroud. Known for its chaotic atmosphere, the area is a favorite playground for mischievous moogles who delight in teasing the local beastkin and treants, leading to amusing chases through the prickly underbrush.

The Bridge
The Bridge is a grand office located high above the bulwark hall, serving as the command center for Admiral Merlwyb of Limsa Lominsa. With panoramic views of the bustling harbor and the open sea, this location is adorned with nautical charts, maps of the surrounding waters, and trophies from past naval victories, reflecting the Admiral's strategic prowess and leadership.

The Burning Wall
Once an unscalable cliff known for its striking red glow at sunset, The Burning Wall has been transformed by the Calamity. Following the fall of the lesser moon Dalamud, the cliff was shattered, giving rise to massive orange corrupted crystal formations that now dominate the landscape, casting eerie shadows and a haunting glow, and giving the classic name a new meaning.

The Centaur's Eye
A renowned weapon shop in Gridania, The Centaur's Eye has been owned by a family of skilled bowyers for over 150 summers. Originally specializing in archery, the shop has expanded its inventory to include lances and other weapons to cater to the needs of the Wood Wailers and adventurers alike.

The Coffer & Coffin
Nestled in the arid sands of central Thanalan, The Coffer & Coffin serves as a refuge for weary travelers and adventurers alike. This lively tavern, located just south of Black Brush Station, offers a warm atmosphere filled with the sounds of laughter, clinking mugs, and the tantalizing aroma of spiced dishes.

The Coliseum
The Coliseum also known as the bloodsands is a grand arena owned by the formidable Flame General Raubahn, where the air is thick with the scent of sweat and blood. Managed by the Gladiators Guild, it hosts brutal competitions that captivate the audience, featuring fierce gladiator duels and harrowing battles between ill-equipped prisoners and fearsome beasts from distant lands. The Coliseum is notorious for its underground gambling scene, where bets are placed on the outcomes of these deadly matches, making it a hub of excitement and danger in the city. Fighters are required to be barechested and exposed in order to excite the crowd, only under special circumstances can this rule be broken.

The Dark Cells
The Dark Cells serve as a grim prison for those who have broken the laws of Sharlayan. Hidden away from prying eyes, these isolated chambers are shrouded in darkness, where the echoes of despair linger in the air, and the flickering torchlight barely illuminates the cold stone walls.

The Dutiful Sisters of the Edelweiss
Nestled on the outskirts of the harbor in Limsa Lominsa, this seemingly tranquil convent is home to the Dutiful Sisters of the Edelweiss. Beneath its serene facade, it operates as a clandestine hub for the Rogues' Guild, ensuring that the unspoken code of criminals is upheld and that secrets remain buried.

The Fallen Neurolink
The Fallen Neurolink is a massive Allagan device that crashed to the ground when Dalamud shattered, marking the moment Bahamut was freed. This colossal structure, measuring hundreds of yalms across, is one of five restraints once used to bind the Elder Primal, now permanently embedded in the Black Shroud's landscape, serving as a haunting reminder of the past.

The Fashion Challenge Arena
The Fashion Challenge Arena is a vibrant and colorful venue where creativity and style collide. Each week, contestants gather to showcase their outfits based on a unique theme set by the enigmatic Roegadyn male, Masked Rose, who judges their creations with a discerning eye and flair for fashion.

The Gold Court
The Gold Court is a grand atrium located in the heart of Ul'dah, renowned for its opulence and scale. Once a private venue for the sultan's lavish balls, it has now opened to the public, featuring a majestic hanging fountain at its center, though its maintenance has waned due to financial constraints.

The Honey Yard
The Honey Yard is a vibrant and lush area within the East Shroud, filled with a plethora of colorful blossoms that attract bees and other creatures. Beekeepers have established wooden hives here, but the sweet aroma of honey also draws in various fiends eager to feast on the bees and their golden syrup, creating a constant struggle for the local keepers.

The Hourglass Inn
The Hourglass is the foremost inn on the Merchant Strip. Situated next to a busy thoroughfure and boasting the best in service, it serves as a home-away-from-home to countless repeat customers who would never dream of staying anywhere else in Ul'dah. It is owned by the Mirage Trust. It is frequented by adventurers due to its tavern, known as the quicksand hosting the adventurer's guild.

The Hyaline
The Hyaline is a vibrant fish market located on the upper decks of Limsa Lominsa, renowned for its fresh seafood delivered daily. Its storefront is adorned with a stunning jewel-like aquarium that captivates passersby, showcasing a variety of colorful fish and aquatic life.

The Invisible City
not for a gaping rent tom open by the Calamity, these ancient ruins, buried under nearly a malm of solid rock, may have gone undiscovered for another thousand summers. Scholars sent to Highbridge to study the site are currently of a mind that the structures ate not a city, but in fact the tomb of one Lalafuto IV, famed sultan of Belah'dia. How they came to be buried is a question the scholars have yet to answer.

The Last Stand
The Last Stand is a quaint cafe and restaurant nestled in the heart of Sharlayan, serving as a refuge for those who appreciate the artistry of food. Amidst a city dominated by scholars focused solely on nutrition, this establishment offers a menu that celebrates flavor and creativity, making it a beloved gathering spot for locals and travelers alike.

The Lonely Giant
In the arid expanse of eastern Thanalan lies the remains of a colossal goobbue, a creature that perished while fleeing the devastating fires of the Calamity. Its massive, decaying body is now a sanctuary for a variety of exotic plants, thriving in the nutrient-rich soil created by its remains, creating a stark contrast to the surrounding barren landscape.

The Manderville Lounge
Located on the second floor of the Gold Saucer, this lively bar serves a variety of food and refreshing drinks to its patrons. Serving fine drinks such as water, wine, watered wine, and a Gold Saucer original - wined water. The centerpiece is a strikingly detailed full-body sculpture of Godbert Manderville, clad only in his small clothes, which draws both admiration and laughter from visitors. The elezen bartender, named Reymanaud, languishes over the fact that he sometimes wondered if Godbert stationed him there so he would be forced to ever gaze upon the battle of the bulge being waged beneath the shimmering gold statues small clothes.

The Missing Member
The Sanguine Sirens originally built this tavern to serve members of the crew who had come into port. Ever since the Missing Member's food and drink started to gamer praise, however, townsfolk and adventurers can be found dining within its halls. Most believe that the establishment earns its name from those crew members the Sanguine Sirens have lost at sea, but there are those who believe it alludes to the captain's violent tendency to deftly "decommission" her male victims. It is located on the upper decks of Limsa Lominsa.

The Mun-Tuy Cellars
The Mun-Tuy Cellars are a vast network of underground chambers located in the heart of the Twelveswood, where skilled artisans ferment Mun-Tuy beans into exquisite beverages and seasonings. Once a sprawling complex, the cellars now bear the scars of the Calamity, with tremors having caved in over three-quarters of the chambers, leaving behind a haunting yet enchanting atmosphere filled with the rich aroma of fermentation and the echoes of lost craftsmanship.

The Nail
A towering mountain located in the heart of the frozen Central Highlands, The Nail is said to be the result of the goddess Halone's divine act of driving a colossal spike through the sky and earth, symbolizing the bond between the two realms. Its southern slope is marked by immense shrapnel from the fallen star Dalamud, which adds to its mystique and serves as a reminder of the mountain's enduring legacy of perseverance.

The Octant
The Octant is an eight-sided courtyard located in the lower decks of Limsa Lominsa, dedicated to Jovaooi Gnonno, the inventor of a crucial navigational tool. This vibrant meeting place serves as a key transportation hub for townsfolk and has become the new home to an aetheryte following the Calamity, making it a focal point for adventurers and locals alike.

The Quicksand
A lively tavern located inside the grand inn called the Hourglass in the desert city of Ul'dah, serving as a hub for adventurers and locals alike. It is a bustling gathering place of adventurers. The tavern provides excellent service, while adventurers are able to visit the guild desk and pick up guildleves, requests from individuals for various jobs that request the aide of adventurer. Each guildleve is a plate with a description of the job and any payment or other reward offered by the one who placed the request for successful completion.

The Rat's Nest
A filthy camp nestled in the heart of the central Thanalan deserts, The Rat's Nest is a haven for unsavory characters, particularly those of Qiqirn origin. Rumors swirl that this is the hideout of the notorious cutpurse Kokoroon Quickfingers, drawing in adventurers and bounty hunters alike.

The Roost
The Roost is a bustling inn located in the heart of Gridania, renowned for its warm hospitality and vibrant atmosphere. Run by the charismatic innkeeper Ruined Boyle the Bold and his loyal servant Antoinaut, it serves as a gathering place for adventurers, travelers, and merchants alike, offering a variety of rooms and hearty meals.

The Sepulchre
A hidden cave system in the southern Thanalan desert, serving as the lair of the Corpse Brigade, former Ala Mhigan palace guards turned bandits.

The Seventh Sage
The Seventh Sage is a bustling shop located on the upper decks of Limsa Lominsa, specializing in a wide array of spices, herbs, and exotic ingredients from distant lands. While it caters to the culinary needs of local chefs, the store also discreetly serves as a front for the Kraken's Arms, with much of their plunder cleverly disguised among the shelves.

The Severed String
Nestled deep within the lush jungles of Eastern La Noscea, The Severed String is a once-thriving black market hub that now lies in eerie silence. Abandoned by its original owner, the shop became a refuge for Garlean imperial deserters, who have made it their hideout, turning the remnants of smuggled goods into makeshift living quarters.

The Studium
The Studium is the premier educational institution in Sharlayan, renowned for its vast libraries and cutting-edge research in various fields of magic and science. Scholars from all over the realm come to study under esteemed professors, engage in rigorous debates, and contribute to the advancement of knowledge.

The Whistling Miller
The Whistling Miller is a quaint mill located in the lush, verdant region of Gridania. Known for its airy whistling sound that echoes through the fields, this mill has been a staple for travelers seeking the finest rye and wheat flours, as well as a variety of cooking oils. Local lore tells of the first miller who enchanted passersby with his melodic whistle, a tradition that continues to this day.

The Zephyr Gate
The Zephyr Gate serves as the grand entrance to Limsa Lominsa, located on the bustling lower decks. Named for the gentle westerly breeze that sweeps through, it offers a refreshing respite for travelers and locals alike, leading directly to the scenic Procession of Terns and the vibrant fields of middle La Noscea beyond.

Thousand Maws of Toto-Rak
Named after a man-eating creature from Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of Gridania's foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment.

Treespeak Stables
Nestled within the lush greenery of the Twelveswood, Treespeak Stables is a vibrant hub for adventurers seeking reliable mounts. Operated by the whimsical Moogle'a Gift Mounts, the stables are renowned for their exceptional chocobokeeps, who expertly care for the noble chocobos bred at the nearby Bentbranch Meadows, ensuring each bird is a fine steed ready for any journey.

U'Ghamaro Mines
Nestled within the outer La Noscea volcano, U'Ghamaro Mines is a labyrinthine network of tunnels and forges, where the vibrant rainbow hues of toxic slumgullion flow endlessly from the depths. As kobolds swarm the surface, they hastily construct new forges to accommodate their growing numbers, creating a bustling yet hazardous environment filled with the sounds of clanging metal and bubbling sludge. These kobolds are tempered by the primal known as Titan who they seek to gather crystals to summon forth to protect themselves from the Limsans.

Ul'dah Dispatch Yard
Nestled in the arid expanse of Central Thanalan, the Ul'dah Dispatch Yard is a bustling hub for Amajina & Sons Mineral Concern. This facility is the heart of the company's freight operations, where revolutionary steam engines powered by ceruleum transport vast quantities of raw ore across the desert, significantly enhancing efficiency and reducing labor demands.

Urth's Gift
Urth's Gift is a serene and mystical location where a bubbling wellspring emerges from the earth, surrounded by lush greenery and vibrant flowers. Ancient crystalline formations glimmer in the sunlight, hinting at the powerful magic that lies beneath, where the Dark Divinity Odin is sealed away.

Wailing Barracks
The Wailing Barracks serves as the headquarters for the Wood Wailers, a vigilant group dedicated to maintaining peace in the Twelveswood. This sturdy structure features a guardhouse, consultation facilities for townsfolk seeking guidance, and a small gaol for those who disrupt the tranquility of the forest.

Waking Sands
A modest headquarters of the Scions of the Seventh Dawn located in Vesper Bay, Thanalan. The surface building is simple, with a single room watched over by Tataru, while the basement houses the true operations.

Wander's Palace
Decades of kobold mining deep beneath O'Ghomoro gradually weakened upper La Noscea to the point that when the Calamity struck, the land surrounding Bronze Lake collapsed, draining its waters and revealing a palace of unparalleled beauty. Thought to have been built by the Nymian civilization, which thrived in the area some fifteen centuries ago, the palace appears to have been dedicated to their patron deity, Oschon, the Wanderer. In search of the bounty she may hold, treasure hunters have already begun to delve into this forsaken place...but will treasure be the only thing they find? Tonberries, the place is filled with cucumber men with chef knives.

Wellwick Wood
Wellwick Wood is a sparse forest that serves as a natural boundary between the savannah of Eastern Thanalan and the lush Southern woodlands of the Black Shroud. This unique location features a blend of drought-tolerant trees and flora from both biomes, making it a vibrant yet arid landscape frequented by travelers and traders seeking a shortcut between the two nations.

Westshore Pier
Nestled near the Wailing Barracks, Westshore Pier is a bustling hub for travelers seeking passage through the Whispering Gorge. The pier serves as a benh for the ferry, which transports passengers to the serene landscapes of the East Shroud, offering breathtaking views of the surrounding nature.

Whitebrim Front
Whitebrim Front is a fortified settlement located in the icy tundra of the Coerthas Central Highlands. Operated by Lord Drillemont of House Durendaire, it serves as the first line of defense against the Dravania Horde, boasting strong walls and vigilant guards.

Xbalyav T'ye
Xbalyav T'ye is the most renowned restaurant in Tuliyollal, perched on the sandy beach with a breathtaking view of the ocean. The gentle sea breeze enhances the dining experience, making it a favorite among locals and travelers alike, especially for its legendary tacos crafted by the cheerful owner, Br'uk Evu, a pink-skinned, blond-furred hrothgar. Though many locals will claim the better place to get tacos is the lesser known and tucked away restaurant known as Aunt Tii's Tacos.

Xelphatol
Forced to flee the Black Shroud for fear of the elementals and their boundless wrath, the Ixal settled the windswept mountains of Xelphatol more than five hundred and fifty years ago. Since that day, they have labored tirelessly to eke out an existence in these harsh and unforgiving lands, slowly but surely expanding their dominion over the entire region. Yet the Ixal have never forgotten that which was once denied them, and so they seek divine intervention once more─to summon Garuda and beseech her strike down their enemies. In the shadow of the First Mountain, the ritual nears completion, and only you and your comrades can hope to deliver the realm from destruction.

Yellow Serpent Gate
The Yellow Serpent Gate stands as a vibrant and welcoming entrance to Gridania, symbolizing resilience and renewal after the Calamity. Adorned with intricate carvings of serpents and surrounded by lush greenery, it serves as a reminder of the mystical creature that watches over the convergence of the four cardinal directions.

Zahar'ak
Zahar'ak is the formidable stronghold of the Amal'jaa, nestled within the rugged canyons of Southern Thanalan, just north of the expansive Sagolii Desert. Constructed from scrap steel and intricately carved into the sandstone mountains, this location serves as a strategic base for the lizard men, enabling them to launch swift and fierce raids on unsuspecting travelers and settlements.

Zelma's Run
Long ago lived a hunter named Zelma, who one day chased his prey to the foot of O'Ghomoro. Here, he stumbled upon an armed forces of kobolds moving southwards in blatant disregard fur the peace agreement with Limsa Lominsa. Though gravely wounded in the encounter, Zelma managed to flee through the valley. With his last breath, he warned the people of the impending attack. However, this was enough: the Knights of the Barracuda mustered, and decisively put down the kobold incursion. To this day, the path that Zelma ran bears his ruune, a reminder of the selfless hero who saved many lives with his sacrifice.