Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Played | 92 times |
Cloned | 10 times |
Created | 79 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Description
Emerald Carbuncles are foxlike creatures with a shimmering emerald embedded in their foreheads. They are fiercely loyal to the Arcanists who summon them, obeying their every command and serving as magical conduits for their spells. They Have a telepathic bond with thier master and can execute orders by hearing thier master's thoughts. They cannot travel any further than 1 mile from thier master or they will dissappear in a glimmer of light.
Size | Small |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Understands the languages of its master but cannot speak. |
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Grant Advantage/Disadvantage
As a bonus action, the Emerald Carbuncle can grant advantage or disadvantage on a single attack roll, ability check, or saving throw to a creature within 30 feet.
Share Senses
The Emerald Carbuncle can share everything it sees and hears with its master, allowing them to perceive through its senses as long as they are within a mile.
Touch Spell Delivery
Any touch spell that thier master knows can be administered by Emerald Carbuncle on their master's behalf.